Oh look more “decompression” AKA just making everything MORE EXPENSIVE… instead of actually properly addressing the br system. Literally you’re only fixing exactly ONE BR, everything before and after the split stays EXACTLY THE SAME. 🤦♂️
Not to mention you are completely screwing people that purchased premiums for a particular lineup by bumping aircraft and helis up and not equally moving ground vehicles!
Rafale moving up to 15.0? The low missile count and lack of extreme radar gimbal already rendered it to the weak side of 14.7….No kfir C.7 going to 11.7? Not to mention the J-15T going up too? But F-102 gunpods! Good changes overall honestly
From the perspective of someone who mostly sticks to late ww2 gameplay these look good. But decompression needs to go further and put more space between ww2 and cold war heat rats and sph slop
it was, but they consider that it didn’t have a single AIM-7M for it, no HMD to do off bore shots quickly, and small amount of CM had it down to 12.7, after all they still meet 13.7, and back then 13.7 was the max BR but since max BR increased to 14.0 and beyond they’re probably struggle to fight those uptiers again, no SARH
for F-15 case it was AIM-7M didn’t make the cut and lacking on some aspect to R-27ER Su-27 has that made them to downtier it
these planes made it to 12.7 with IRCCM scot free while some of us urged for MiG-29 with R-73 to 12.7 for years that ended up having 2 MiG-29 for 2 different BR set just because it has HMD. To this date only Yak-141 is 12.7 jet that has HMD but having tradeoff for either equip all R-73 or 2 R-27ER with another spare R-73/R-27T
@Stona_WT isnt the helicopters BR column supposed to be under Ground Realistic and Simulator? Currently it is under Air Realistic, which does not exist for helicopters
This is one of the vehicles that has been hit hard by the change for no particular reason. The Hawk 200 is not a fast jet, or has any game changing CAS munitions apart from the 4 AGM-65B’s it gets, and a dumb bomb slot under the center pylon. the Maverick missiles ingame has been easy to intercept by multiple SPAA’s at their BR range for a while now, making them almost pointless to use in standoff situations and forcing you to almost exclusively play by hiding. This vehicle has no business being this much nerfed alongside many other CAS jets in this change.
on the shorty list of abilities
extremely HOB capable IRCCM thrust vectoring missiles
insane pull rate with an AOA limiter allowing it to out turn basically any jet played right
insanely powerful long range ARHes at a BR where most aircraft are stuck with either SARHes or have ARHes on a worse airframe
very good radar with TWS capable of launching several RVV-AEs at once
The Kfir’s BR has been increased twice, yet the historical adjustments that would provide a logical basis for these increases have still not been implemented. Regarding the “Kfir C.10 Block 60” in War Thunder—given its current armament, as well as the missing avionics and other features—Now it will indeed be necessary to have the following things corrected for it:
Countermeasures AN/ALE-40 (+120)
Modern RWR (SPS-45 (v) 5)
EEGS Systems in its HUD
PYTHON 4 missiles
I-DERBY-ER missiles
Correct DEFA main cannon (553 variant)
This would be enough for now. I hope we are heard.
With these updates Britain is left with no SPAA between 5.3-8.7, and 3 SPAA at 8.7 which is absurd. nerf the Falcon and Marksman somehow to give 8.0, 8.3, and 8.7 spaas at least, this air defence gap is too much and recent BR changes were a step in the right direction to spread them out better.
Vehicle: Su-25 and Su-25K Gamemode: Ground Realistic BR Change: 9.7 —> 10.0 Reason: F-111a is getting moved up to 10.0 even though they both perform very similarly; I would even argue that Su-25/Su-25K is better than F-111a because they get R60M and plenty of lethal dumb rockets and CCIP computers.