Ground RB
Luchs A2
Change: Either folder it into the wiesel or remove it’s thermals and move it down to rank IV at 6.0/6.3 br.
As it currently is the luchs is one of the most usless vechicles in the game because the wiesel simply outperforms it in every regard. Moving it down in rank and br would also fill the light tank gap between the puma and buldog
I can’t tell if you guys are meme’ing or what, but keeping the F-15C GE at 14.3 is laughable and BUMPING the F-18E up to 14.7 is absolutely tone deaf. To even suggest that the super hornet is on par with the Rafale, SU-30SM2, and Typhoon(AESA) is beyond insanity. If anything those two planes need to be downtiered. BOTH of them should be at 14.0. There is absolutely ZERO justification for why they’re 14.3 to begin with when they’re the worst performing 14.3 in the game with the worst missiles at high tier. You all still haven’t fixed the 120C-5, which by the way is supposed to have improved off-boresight capability, and you want to keep the GE at 14.3 and even bump the super hornet to 14.7? You all have either lost the plot or this is some serious meme’ing. The fact that you’re even serious about bumping the super hornet up is just beyond laughable.
Vehicle: Fw 190 A-4 Game Mode: Air RB / Air Realistic BR change: 4.0 to 3.7 Reasoning:
The plane is basically a one trick pony (BnZ & BnRun) and gets outperformed by most 4.0 and 3.7 fighters. The plane has two main strengths:
Lack of severe high speed compression combined with with a very good dive speed for BnZ
Very good high speed agility (with flaps) which allows them to hit enemies trying to dodge a head-on
Seeing (and fighting) this aircraft almost daily it is imho obvious that the plane is a pure support fighter in Air RB. From a neutral perspective the majority of their kills are 3rd party kills whilst diving into furballs - or the results of full committed head-ons.
The current BR of 4.0 looks justified if you assess just the burst mass (which is quite impressive) - if you observe how they perform vs highly popular BR 3.7 fighters it seems obvious that any P-51 C or Ki-44 II are better suited to play the role of a fighter in Air RB.
As written in another post in this thread - the ability to bring guns on target is decisive, and not how many guns you have. So even if we put the fact aside that the MG 151/20 (and ofc the 2 MG/FFM) has currently the worst ballistics of all 20 mm cannons within the game, the flight performance in general puts you between a rock and a hard place.
So if you try to get above 6 km to be somehow safe from from the omnipresent Ki-44s and Yak-3s you get caught by a plain P-51 C (with its dozens of premium brothers) or any 3.7 P-47 which are both faster and are able to kill you with a few AP-IT hits.
At least in theory the Fw 190 A-4 has a superior roll rate, but imho the average wt pilot is unable to use this advantage.
Just to be complete: The artificial engine nerf added by gaijin some time ago made it even more complicated to make the plane successful.
So from my pov the rather poor global stats for KpS and KpD are no accident - the plane needs a lower BR.
(GRB) Spyder AIO 12.7 > 11.3 — Until 4x aesa radar, optical lock (with ability to slave/launch P5 without radar) and i-Derby ER being implemented, this is Tor-M1 level of spaa. If said problems gets solved, move Spyder back to a 12.7. Also fix overpressure through hitting radar. How comes Tor or S1 can tank hellfires but Spyder getting overpressured like there is no tomorrow?
Show me at least one spaa of this BR that can’t shoot down a plane flying straight past it from 4 km away, unaware of even being attacked.
(delete empty space in a link below to see the demonstration, couldnt properly paste the video)
www.youtube. com/watch?v=Bp-RRCGrlZ4
Love to see the Canberra’s having a chance now as CAS at Ground Realistic.
I see the F-111C proposed to lower it’s BR in Ground Realistic too, which is fair compared to the USA F-111F, but maybe revising it’s air realistic BR would be appropiate. Missing it’s AIM-9M in real life and generally weaker engines (versus F-111F), and a very slow air spawn speed makes it overtiered for it’s capabilities. With fewer loadout options as a base bomber, this attacker jet is rarely ever used.
T72B3
“11.7-11.3”
Please then
T72B3A
12.3-11.7 the active protection system isn’t like black night where it intercepts darts so I see no reason it should be 12.3
Also Strela (all)
10.3 → 10.7
Tan Sam
11.7 - 11.3
Please gajooble it may not have a line up but its not that good for 11.7
Yep, its good the soviets won the battle of the atlantic, sunk Bismark, protected those north atlantic convoys coming from the soviets to support Britain…
ItO 90M 12.0 → 11.7
its the same BR as the Pantsir-S1 still, less range, less missles, way worse radar, no guns
i think all that should be plenty of reasons to move the ItO 90M down
This has everything the normal BT-5 has, Which is already one of if not the best reserve tier tanks, But it gets 2x 250kg rockets, These have a large enough blast radius to kill open vehicles over an entire objective, Can be fired across the map and indirectly nail people leaving spawn, And reload somewhat fast on objectives, These rockets can kill any tank in the game on hit and anything light on a near miss.
While the rockets have a dead-zone where you cant aim down, You can get around this by backing into walls to tilt the tank down which lets you fire them level.
To give an idea of just how powerful the rockets are, I exclusively use it as 5.7+, Mostly at 6.3 and have over a 1.8 KD in it along with a few nukes.
^ The RBT at only 3% of its power ^
Now imagine that at its current BR of 1.3 and what it could do there.
On maps with a linear objective layout its super broken, You can just sit on the objective on your teams side and endlessly bombard the enemy spawn making it impossible for light vehicles/AA’s to leave without dying.
As much fun it is to farm god modes off of 6.7’s its way too strong to be allowed to nuke reserve tier tanks.
If any tank was blessed with Russian bias, Its this one.