Name one 12.3 Tank
you got a source saying this is possible?
Do 217 N-1 (Ground and Air) 2.7 → 2.3 it is a Do 217 J with radar a little bit stronger (but also heavyer) engines (1430 hp to 1580 (150hp more)), changes the 20mm Mg FF/M to Mg 151/20 which are also heavyer (but fire the same rounds and) and has on paper a tiny little improvement in climp (5,9 to 6,8 (0,9 more) and such but because its also a good tat heavyer flyes even worse.
Vehicle affected: F-18C Late
Suggestion: Do not group with F-18A. There is 1.7 BR difference between vehicles.
Vehicles affected: F-18A and C Late
Suggestion: Move to the fourth line. Legacy hornets operated alongside F-14s, therefore it is more suitable to have them in seperate research lines.
Same goes for N-2 2.7 → 2.3 its even worse as it changes the (useless anyway) small bombload and the 2x only def 13mm Mg 131 for 4x 20mm Mg 151/20 in Schrägemusik position which really is only dead weight and also changes once again the camo from Black to White with black spots.
And move the Do 217 N-1 and N-2 in front of Ju 88 C-6
Vehicle: Tornado IDS SLE
Gamemode: Ground Realistic
BR Change: 12.3 → 12.0
Reason: while it has some neat options compared to the Tornado GR.4 which gets more Brimstones and also HMD, the SLE is closer to the Italien Ret8 which sits also at 12.0
Jagdtiger: reload time 23,6 sec → 19,4 sec (T34, Sturer Emil)
The Jagdtiger has two dedicated loaders for its two-piece ammo, because of this the reload should be faster than the Maus/E-100 and significantly faster than IS-3 and IS-4 with their cramped turrets and only a single loader.
The Sturer Emil loads similar ammo into a nearly identical gun in 19,4 sec with just a single loader!
Marder 1A1: add DM63
20mm HVAP is not even able to kill most light tanks from the front.
It already has the worst ground based ATGMs in the game and only four of them with relatively long reload and very limited launch angles.
It should at least have some firepower, the BMP-1 not only has far superiour missiles but also a gun capable of engaging every other tank frontally.
Chi-Ri Ground RB
5.7 → 5.3
The BR increase was too much for the small buff
How is the M.B.157 not on the list? (RB)
It’s an absolute menace.
It was before but now, after it had its ammo doubled from 60 to 120 per gun, even more so.
Literally has the flight performance of 4.0 or 4.3 at 3.3.
Maus/E-100: reload time 23,6 sec → 20,5 sec (IS-6)
With the Maus still being 7.7, it could really need a slight buff in firepower since unlike other heavy tanks like the IS-3, IS-4, M103 or Conqueror it really is a “heavy” tank without any tactical mobility (similarly to the T95).
When i saw that F111C would be 11.3 i was happy at first then i realized it will be 11.3 in Ground Realistic Battles… there is a significant engine performance difference between F-111F and F-11C it should be 11.3 in ARB
Mode: Air Realistic Battles
Aircraft: Sagittario 2
Change: 9.3 down to 9.0
Reasoning: Slow compared to its contemporaries (being a subsonic jet), the Ariete can stay at 9.3 having better thrust. It may be nimble but its energy retention is eeh at best and has trouble getting said speed back. God forbid it gets uptiered it’s essentially an RP piñata at 10.0-10.3
StuG III Ausf. A: 2.3 → 2.0: The Pz IV Ausf. F1 has full 50mm frontal armor, the StuG III Ausf. A has (incorrect) weakpoits and no turret, overall in general the average thick armor at 2.0-2.3 is 50mm but for the main drawbacks the StuG III Ausf. A can be placed at 2.0 for greater line ups, as well as to avoid the big Power increase at 3.3 (M4A1, T-34 and Pz IV Ausf. F2) where also the StuG III Ausf. F is.
Chi-Nu II
Ground RB 4.3 → 4.0
It’s not that much better than a Panzer 4H
Mephisto
ground realistic
8.7 --) 9.0
Add hot 3 missiles making it on par with aft09.
Holy spam what is going on
CRV Block 2
10.7 → 10.3
the CRV has nothing over the Vilkas, Freccia, or Freccia OWS, it should not be the same BR
BR change suggestions, I think that’s what happens whenever a post like that appears
Vehicle: Sovetsky Soyuz
Gamemode: naval realistic
BR Change: 8.7 → 9.0
Reason: Current 8.7 battleships except Yamato are untouchable for 8.3 battleships at most battle range(except for Roma, who instead suffer with terrible reload)