Planned Battle Rating Changes (January 2026)

If it goes to 12.3, add APFSDS because that’s a huge increase in BR.

1 Like

Softstat change suggestions:

5 cm KwK 38 L/42 Aced Max Crew Reload Speed of currently 4.0 Sec lowering to 3.0 or 3.3 Seconds (the fastest). It is a good/mediocre gun, with good Penetration (80mm) at relatively low Velocity (685m/s), but even the fastest reload is 4.0 Seconds.

For comparisson the other guns of similar Performance and size have much faster reloads with, including 1 and 2 men turrets, while the 5 cm KwK 38 L/42 (on Pz III Ausf.F and J as well as Pz.Sp.Wg. P204(f) KwK), it also has a Dedicated loader (and on the Pz III Ausf.J even nerfed by a Ready rack):

37mm M3/M5/M6 guns 2.9 Sec
75mm M2 3.3 Sec

45mm 20-K 2.9 sec (on T-80 even 2.5 sec)
76,2 mm 1902/30 4.3 sec
76,2 mm KT-28 4.0 sec

4 cm QF 2 pdr 2.8 sec
4,7 cm QF 3 pdr 3.0 sec

5,7 cm Type 97 3.3 sec
4,7 cm Type 1 3.3 sec

4 cm MAVAG 41.M 40/51 2.8 sec
4,7 cm 47/32 2.9-3.0 sec
4,7 cm 47/40 3.3 sec

4,7 cm SA 35 L/32 3.0 Sec (with Dedicated loader, without 4.0 sec (1 man turret))
4,7 cm SA 37 3.0 sec

2 Likes

the 30mm on a 550rpm auto-cannon makes a gigantic difference with sideshots on stuff like merkavas or abramses

Pbil m/40, 20 mm Pvlvkan M/40 reloadspeed from 1.0 sec to 3-6 sec (like other Auto cannons or more) it has a 36 rounds drum, in a small turret, barely overheats and can pretty much continuesly fire without stop.

3 Likes

The 2 cm KwK 30/38 L/65 on AA vehicles such as Sd.Kfz.222 (and Chinese), Sd.Kfz.234/1 and Sd.Kfz.140/1 from 6 → 3 sec reload like the 2 cm Flak 38 L/65, These Vehicles are dual Purpose AA vehicles, have a Dedicated loader next to the gun (unlike Pz II Ausf.C and F where he is in the hull and Needs to reach up) and only have 10 round Magazins unlike the 20 round Magazins on the Flaks. Effectively giving it 1/4s effectiveness (compared to the Flakpanzer 38(t))

5 Likes

It does seem daft to nerf it and not move its BR

2 Likes

Pz.Sfl.Ic GRB Reload Speed: 5,9 Sec → 3,7 sec or along the lines, like the other vehicles with the same armarment. It still the 5 cm gun, with the reload Speed of a 75mm gun. It already went up from 2.0 to 2.3 to 2.7 but the reload is still slow.

3 Likes

Vehicle: MiG-29 (9-12A) / MiG-29(9-12B) / MiG-29 Sniper / MiG-29 (9-13)
Gamemode: all modes
BR Change: 12.7 —> 12.7
Weapons change: remove R-27ER and add R-73
Reason: it’s the most logical move after placing F-15A/J/Baz at 12,7…

20 Likes

T18E2 RGB 3.0 → 3.7/4.0 It has more armor, a stronger gun and comparable Speed and cant be easily destroyed with even HMGs and lighter cannons, it has so much armor with angle that frontally some cant penetrate it at all (like the italian guns), compared to the Sd.Kfz.234/2 which allready sits at 3.7, which has only 30mm (angled) armor, with the rest only 8-14,5mm and a weaker gun.

5 Likes

amx 30 s dca
groud realistic
8.7 --) 8.3
why : Loosing the apds belt make it at the level of the gepard and other similar spaa. (if not worst)

17 Likes

Panzer IV Ausf.E GRB 2.0 → 1.7
It is basically in between the Pz IV Ausf. C and F1, tho at the same Br as F1, even tho it only has mere 30mm frontal turret armor, and mostly 20mm side and back armor. While it has 10mm more Frontal hull protection, however that has holes with just 30mm. There isnt really a reason to play the E over the F1, as you cant even properly angle, because of the 20mm side, which can even be penetrated by relatively more powerfull 37mm guns.

1 Like

Bucc isn’t made for a game like war thunder it brings no practical value to any game sadly.

Other than ground battles.

Bf 110 C-6 GRB (Not Air) 3.0 → 2.3 or 2.0

Reason: The better C-7 is 2.7 which is better because: Armored glass, can carry bombs and has 2x 20mm Mg FF/M and faster while the C-6 cant have bombs has no 20mm and is fixed with the 30mm Mk 101. In comparison the Hs 129 B-2 which is also at 2.3 has more armor, 2x 20mm Mg 151/20 and 2x Mg 17 (instead of 4x Mg 17) and a Mk 103 with 100 instead of 60 rounds and higher fire rate. It overall exchanges most of it offencive firepower for a better flightperformance. It is in comparisson to other planes in ist class also rather limited in armor, beeing limited to 4x MGs and 1x cannon with limited ammo. In AIR RB it can stay at 3.0 i suppose, as a bomber hunter with Minengeschoss.

Name one tank on 12.3 without APFSDS

Vehicle: T58
Gamemode: Ground Realistic
BR Change: 8.3 → 8.7 or 9.0
Reason: Simply too strong for it’s BR with crazy good reload speed and a nuke shell.

19 Likes

Bf 110 G-2 GRB (not Air) 3.7 → 3.3

Just like gaijin once intended. The plane can be used in Ground attack with the Bk 37, however is limited to HVAP, which is quite bad, Overall it is realtively ok, somewhat slow and big for where it is.

1 Like

FV438 Swingfire

Ground Realistic:
8.0 → 7.7

The Swingfire is a poor vehicle by game standard, it would fit well with the 7.7 lineup and provide a new flavour of vehicle for 7.7 britain

25 Likes

Vehicle: Tu-4 (all)
Gamemode: Air RB
Br change: 8.0->7.3
Reason: These planes are already food, the turrets have been nerfed long ago, currently they just eat a2a missiles or jets gun them down before they get halfway to bases.
At least reducing the BR a bit would make them slightly more relevant.

6 Likes

you can kill every top tier mbt just fine with the apds belt

Hs 129 B-2 GRB (Mainly Ground) 2.3 → 2.0 while the Offencive Firepower is good, it has no defencive armarment and is quite slow with usually 250-300 km/h, especially in an uptier to 3.3 the power increase to other planes is extreme and the Hs 129 cant even escape, escaping from Biplanes (like the russian ones) is even complicated).

2 Likes