Whilst true, Id still run both pods, just for maximum defence. But it just gets fiddly thats all. The main way something slower could defeat it is a missile, flares eliminate that entirely.
I did try to write a reasonable argument ocne for the Buc S2 being lower, but I ended up going round in circles. for now im opting for:
- Buc S2 getting Napalm
- Foward AF spawns for ground attackers (actual ground attackers)
- overhaul of ARB for ground attackers
- Decompression.
I think BR changes for it at the moment just get a bit messy.
My saved BR change post for it
**Vehicle:**Buccaneer S.2
Gamemode: Air Realistic & Air Simulator
BR Change: 9.3 ----> 9.0
Reason: This is an incredibly hard aircraft to balance correctly and its BR is heavily dictated by what is considered the most important attributes.
If the Buc S.2 is looked at with respect to its performance to engage and destroy other players, then it is incredibly weak for its BR. Armed with only 2x Aim-9Bs and no Cannons of any kind. This puts its performance well below that of aircraft such as the Scimitar F Mk.1 or Sea-Vixen F.A.W. Mk2. Whilst it handles fairly well, it is hard to justify it being any higher than 8.7, maybe even 8.3 if it wasn’t for its decent speed and acceleration.
If the Buc S.2 is looked at with respect to its performance to make it to a base and drop bombs onto it, then it performs much better, whilst it is no match for super-sonic aircraft such as the Q-5 (early) or the Jaguar Gr1 in terms of reaching a base quickly, it certainly can make a decent pace with a very large bomb load, able to destroy 3.8 bases in a single sortie. It is able to give up some of this bomb load to run external countermeasure pods which carry Large countermeasures. This gives the Buc S.2 a notable amount of survivability to actually make it to a base. I do not believe that bomb load should ever be factored into BR placement, but the CMs do need to be and it could be argued that 9.3 would be semi-reasonable for it.
But when taken as a whole, its ability to fight back (which is mutually exclusive with the ability to take CMs) and the fact that either are totally optional if you wish to maximise bomb load. I would propose a half way point of 9.0. This still leaves it at a BR where other, faster and more capable aircraft exists, but it creates further separation between the very strong set of aircraft currently found at 10.0 and 10.3, which betters it’s chance of making it to a base.
Alternative Solution: The Buccaneer S.2 is currently missing it’s Napalm bombs. The introduction of these bombs would increase the S.2s ground attack effectiveness by allowing it to kill as many bases whilst still running the CM pods, which justifies the 9.3 rating in my opinion.