Planned Battle Rating Changes (January 2026)

Air Realistic & Ground Realistic

B-239

2.7 → 3.3

This is very powerful for its BR, it nearly out-turns the early spitfires, and it have a good climb rate at that. Its 4x .50 cal, that easily shreads anything it fights, be it air targets or ground targets.

4 Likes

Move the bmpt up to at least 11.7.

8 Likes

vehicle: XF5U-1

Game mode: ARB

BR : move from 5.3 to 4.7(to start)

Additional change: from fighter to interceptor to get air spawn

Reason: for an aircraft that, to be played SUFFICENTLY well, requires an energy and altitude advantage, its climb performance is very lacking at 5.3, its RARELY able to be above enemy fighters early game and is often pounced without any real chance of fighting back,
also its large flat body is very easy to hit,
its energy retention is HORRENDOUS, its dog fighting ability is in a niche area, only “works” in VERY specific circumstances.
this is a BnZ/energy fighter that doesnt get the chance to do so and gets SLAUGHTERED as a result

even in down tiers this thing is a struggle bus, thats why it should both get an air spawn and go down in BR

5 Likes

Check air sim.

There’s no excuse for the F-15A to be 12.7 in air sim, while the Flankers are at 13.3 while not being any better. 12.0-12.7 is also completely dominated by blufor, and the F-15A moving down will just increase the gap.

3 Likes

the-drama-is-gonna-increase-the-chances-of-black-widow-v0-g94imt7i4qeg1

6 Likes

Air Realistic & Ground Realistic

Stirling B Mk III

4.7 → 4.3/4.0

The Mk III is near identical to the Mk I, but somehow that justfies a BR difference of 0.7, instead of them being same BR. It is not even because they have any difference in armaments. They are more in effect, the same aircraft, and there is no reason to research and play the Mk III, when you are going through the techtree.

Move the cv 90 mk 4 down to 10.3 and lower it’s rank to 7.

…and, add RATO for all nations’ F-84Fs.

2 Likes

remove aim120c5

1 Like

Tornado F.3 Late
Air Simulator
13.3 → 13.0
In Air RB it has already been moved down to 13.0, its not much different for simulator
Very similar to the F4F KWS LV:

  • Both have 4x AIM-120A/B
  • Both have 4x AIM-9L/I or AIM-9M, functionally almost identical
  • Both have very similar flight models, not very fast, trash in dogfight

Personally I prefer the TWS mode on the LV over the TWS HDN on the Tornado. I think it would be perfect also at 13.0 BR

5 Likes

less harmful than 6 pl12

It was not clarified this was about sim/arcade.

totally agree, really unnecessary, specially for how slow they are+ type of projectile they use.

It really has no place at 14.3 though, it’s not much better than the J-10A which sits at 13.7

2 Likes

Vehicle: Pansir-S1
GRB BR: 12.0 → 12.3
Reason: The Pansir can guide 4 missiles at 4 different targets targets has extremely fast missiles that are immune to flares, chaff, LDIRCM, multipathing and it also has guns. Make it deserving of a higher BR. Its way better then most of the other SPAA at 12.0 like Elde 98, ITO and Tan-sam kai.

3 Likes

BMP-T/BMP-T72
11.0->12.3
given APDFS as its too survivable at its br even still against 11.0s and is very hard to kill

6 Likes

Ground Realistic

Vampire FB 5

8.0 → 7.7

While it can be powerful, it will only do so, if the enemy jets chooses to engage it in a turn fight. The thing is, at this BR, most people knows that turnfighting is not advantageous, so it happens in a blue moon. It doesn’t have the thrust to wight ratio to be able to fight like jets usually do. It is litterally a plane that was designed to fight in WW2.

5 Likes

it was at the very start

1 Like

They are absolutely equivalent. The only thing the 15 has worse than the 27 is the fox-1.