Its just built different
Falcons APDS belt was taken, we can all rejoice
i got bored of them very fast. those are all spaded too as it was so damn easy
J-10C
Air RB
14.3 → 14.0
It has no place at 14.3. It has a worse radar than the J-10A (85 degree gimbal vs 70 degree gimbal) and only gets two extra missiles in return. Move it back up when it gets the PL-15 and such.
Air Arcade (Naval)
F6F-5
3.0 > 3.7
A single kamikazi sortie with 3x 1000lb bombs and no reload is more destructive than most 3.7 bombers and attackers that have little chance of surviving long enough to reload after the drop.
And a good, or lucky, pilot that somehow survives will be left with a good fighter that can take out any opponents trying to repeat the feat with their SB2Cs and alike.
TIGER-1 E
GR RB
6.0 to 5.7
its currently argubly worse then the tigris at same br with add on track armor which greatly increases its difficulty to kill
or
give it add on armor that tigris has and it can stay 6.0
HE IS TALKING ABOUT SIMULATOR
hello is that too hard to get?

Air Realistic & Ground Realistic
B-239
2.7 → 3.3
This is very powerful for its BR, it nearly out-turns the early spitfires, and it have a good climb rate at that. Its 4x .50 cal, that easily shreads anything it fights, be it air targets or ground targets.
Move the bmpt up to at least 11.7.
vehicle: XF5U-1
Game mode: ARB
BR : move from 5.3 to 4.7(to start)
Additional change: from fighter to interceptor to get air spawn
Reason: for an aircraft that, to be played SUFFICENTLY well, requires an energy and altitude advantage, its climb performance is very lacking at 5.3, its RARELY able to be above enemy fighters early game and is often pounced without any real chance of fighting back,
also its large flat body is very easy to hit,
its energy retention is HORRENDOUS, its dog fighting ability is in a niche area, only “works” in VERY specific circumstances.
this is a BnZ/energy fighter that doesnt get the chance to do so and gets SLAUGHTERED as a result
even in down tiers this thing is a struggle bus, thats why it should both get an air spawn and go down in BR
Check air sim.
There’s no excuse for the F-15A to be 12.7 in air sim, while the Flankers are at 13.3 while not being any better. 12.0-12.7 is also completely dominated by blufor, and the F-15A moving down will just increase the gap.

Air Realistic & Ground Realistic
Stirling B Mk III
4.7 → 4.3/4.0
The Mk III is near identical to the Mk I, but somehow that justfies a BR difference of 0.7, instead of them being same BR. It is not even because they have any difference in armaments. They are more in effect, the same aircraft, and there is no reason to research and play the Mk III, when you are going through the techtree.
Move the cv 90 mk 4 down to 10.3 and lower it’s rank to 7.
…and, add RATO for all nations’ F-84Fs.
remove aim120c5
Tornado F.3 Late
Air Simulator
13.3 → 13.0
In Air RB it has already been moved down to 13.0, its not much different for simulator
Very similar to the F4F KWS LV:
- Both have 4x AIM-120A/B
- Both have 4x AIM-9L/I or AIM-9M, functionally almost identical
- Both have very similar flight models, not very fast, trash in dogfight
Personally I prefer the TWS mode on the LV over the TWS HDN on the Tornado. I think it would be perfect also at 13.0 BR
less harmful than 6 pl12