Nope, countermeasures are useless at that BR, we don’t have any IR missiles at that BR unless you got a uptier. Gaiji just simply give it a BR extend I think, especially for CAS, but still weird, for SK60 it has 2 similar AGMs but 7.0. For A4E, we do have a lower BR FJ4B at 9.0,
really bad start mate
It doesnt have a rudder. it has the worst nose authority of any plane in the game.
please. Use the javelin at 8.3 as the example. better missiles, working radar and can turn good.
scimitar is seriously poor.
im not denying british jets are sometimes just as oppressive but it doesnt mean sabre is valid in becoming an oppressor itself
Javeline? good? What are u smoking man
J7W1
RB 6.0 - 5.7/5.3
The reason why J7W1 at 6.0 is due to its Type 5 canon get wrong muzzle velocity at 900m/s before, and also its FM is pretty good a long time ago, but now Type5’s wrong muzzle velocity has been fixed to 770m/s which is close to mg151.20, so its firepower has been nerfed a lot.
For its FM, J7W1 is pretty easy to lose control when its wings are damaged, even just a .50cal hit will lose control, and it is pretty hard to dogfight, even with FW190 and 109, the only chance is hand on or waiting team to help. due to its accelration is horrible, most of time its top speed is at 500-550 km/h, which means most of fighters can easily chase J7W and force it to dogfight, and of course J7W1 is pretty hard survive from a dogfight.
J7W1’s climb rate is also the worst one around 6.0, considering it is an Interceptor, so without air spawn means it is pretty easy get suffer from the enemy’s B&Z.
We do have a similar fighter DO335B, similar but powerful 30mm guns, better climb rate, but worse maneuverability. J7W1 should be compared with DO335B, which should be at least 5.7, not 6.0. Even at 5,3 if J7W1 doesn’t have air respawn point.
Look at the statistics, only ACE and new players will play them, very horrible K/S and K/D, even some of the players said it is good in CAS, but it only has 38mm penetration, and unlike YAK9UT or yak9k, once it get invovled into dogfight, it is pretty easily been killed.

F-4J(UK)
ARB
12.0 → 11.7
The performance of the plane should be equal to MiG-23ML. This one is the worst 12.0 Phantom so far with only Skyflash(DF) + AIM-9G also didn’t have HMD as well as no slats and upgraded engine at all compare to tech tree British Phantoms and it deserved to be 11.7
F-104S.ASA
ARB
12.0 → 11.7
This plane should go down for a long time since it got only 4 AIM-9L and if equip with Aspide-1A it can’t even have a gun and the F-104 shouldn’t face Su-27 and other advanced FOX-3. It performed worse since the flight model nerfed and this thing deserved better place.
Super Etendard
Give it something stock for grinding. Now it has nothing but guns with it’s speed that can’t catch anything in it’s BR. Please give some stock bombs and rockets to make it easier to stock grind or give it stock Magic 1 or move the Magic 1 closer to rank 2 for the least. It feel so bad playing it with nothing.
It needs an air spawn, would make it a whole lot more fun to play.
All bombers and attackers should get enough bombs to take out a single base stock.
SIDAM 25 (Mistral)
GRB
9.7 → 9.3
This thing didn’t have anything better than the ZSU-23-4M4 it has only the limited APDS belt, the Mistral is worse than Igla even the ZSU-23-4M4 got an upgrade Igla no way it should be higher than ZSU-23-4M4 and it should be better stick with most of the 9.3 Italy line up more than a couple of 9.7 tanks.
Its good at 8.3. not my plane of choice, ever. but oppressive in BR placement
Preserve/Do Not Remove the APDS Ammunition Belt for the Hispano-Suiza HS.831 (30mm) Cannon
In the developer community and technical discussions, it has been suggested to remove the sub-caliber armor-piercing discarding sabot (APDS) ammunition for the Hispano-Suiza HS.831 (and its derivative KCB) 30mm cannon. I am writing this suggestion in the hope that the official team will reconsider this decision and retain this type of ammunition.
As the core weapon of many Western European air defense systems during the Cold War (such as France’s AMX-30 DCA, the UK’s Falcon, and some naval vessels), the APDS ammunition in the HS.831’s 30x170mm ammo lineup is not only a historical fact but also key to vehicle balance in the game.
Historical Background
The Hispano-Suiza HS.831 (later taken over by Oerlikon and renamed KCB) was designed with the requirement to engage lightly armored targets in mind.
Ammunition type: 30mm APDS-T (such as the British designation L13A1 or generic type OPITS).
Physical performance: This round uses high muzzle velocity to provide extremely high kinetic energy.
Operational record: In ammunition manuals from the 1960s and 1970s, the 30mm APDS was the standard configuration for anti-aircraft gun crews to address sudden armored threats on the ground.
Vehicles currently equipped with the HS.831 (such as the AMX-30 DCA and Falcon) typically fall within the 8.0 - 8.3 battle rating range. At this tier, they frequently encounter T-54/55s, T-62s, and even early T-72 series tanks.
If only API-T (with approximately 60mm penetration) remains, these anti-aircraft vehicles will be defenseless against side attacks from tanks.
APDS (with approximately 100mm penetration) allows these lightly armored vehicles to defend themselves by precisely targeting the sides, tracks, or barrels of enemy tanks. This is a necessary means of survival for anti-aircraft vehicles in mixed-combat environments.
Additionally, the British Falcon is not equipped with radar, laser rangefinders, or electro-optical aiming systems, making effective anti-air defense operations difficult. Removing APDS ammunition would significantly reduce the survivability and utility of this vehicle at the 8.0–8.3 battle rating range. Removing APDS from the HS.831 is not only historically inaccurate but also severely undermines the gameplay diversity of high-tier anti-aircraft vehicles. We hope the game can adhere to its original goal of “based on real historical performance.”
i gave up spading it after experiencing a rudder moment
there is no way this is not a bug, the plane is straight unplayable man
Challenger and Challenger 2 (All)
(Modification Changes)
The Challengers in game role is better for playing as “Sniper” and this tanks should get the Laser Range Finder at rank 2, with the speed and weight of this vehicle it is so hard to get to the cap in time and get any actions to earn points. Comparing to the other Soviet MBTs it’s nonsense to give them Laser Range Finder at rank 2 instead of Challengers and you can see in comparison how the stock Soviet MBT and Challenger can do when stock.
This MUST BE CHANGE!!
At lease use translate before posting, thanks. Not everyone here is Chinese. Respect the place.
yknow what? make that change for ALL tanks
while youre at it, maybe make the ability to repair stock
Sounds great, I hate Leclerc.
yes i hate the french too
IIRC a test pilots notes said “the rudder gets stiff at high speed” and gaijin took this as “the rudder stops working over 400mph” of course, this is extreme
if the rudder was functional that plane would easily be 9.3. hunter speeds with 4 sidewinder B missiles.
It would also be nice to have a usable platform to have 4 bullpups on for GRB. I use the sea vixen and bullpups make me cackle like a demon they are so fun to smack people with now that ive gotten quite good with them. having two more would be really something



