As always, 50% W’s and 50% L’s.
As much as people hate the 2s38, it was balanced at 10.3 because it’s a br where everyone is just as fast if not faster than it, meaning it’s hard to flank with it. It is good if you’re good, but people think it’s brainless.
No idea why they’re putting the t72b3 down in br since it was a really solid 11.7 tank, might be broken after the br changes ngl.
The chieftain mk.10 being put to 9.3 is questionable but possibly fair since it’s a hull-down beast; however, there’s no reason for the chieftain 900 to be 9.3 since it’s paper and not very fast compared to like a leopard 1a5 and objectively worse than it.
The f15a/j didn’t feel like it belonged in 13.0 since everyone has more range in bvr and there were planes better than it in dogfights, so it doesn’t really fit in, but the fact that in 12.7 it can meet a mig23ml is insanity and not very fair.
Removing the apds belts from the falcon and amx30dca is understandable because how overpowered and hated they are but if you do remove the belts, there is no point in playing those tanks anymore. The amx30dca is just a worse gepard and the falcon is awful as an AA for 8.3.
And why the hell are the 14.0 f/a-18’s being grouped with the 12.3 ones??
And why are the antelope and Israeli imp. Chaparral being moved down? The antelope can face planes with no flares in a downtier while it has 30g irccm missiles and so does the imp. Chapparal with 16.5 g irccm missiles. Every plane/heli they face is basically just a free kill for them, even if they don’t have radars.
Unrelated, but how about gaijin actually fixes so many other inaccuracies/problems in wt?
Radar (not missile) datalink is not modelled correctly, you are supposed to be able to fire multiple sarh guided missiles at multiple targets, but in game, to fire a fox 1 you need a radar lock even if your radar does have Datalink.
IR-guided agm’s/atgm’s are missmodelled since they completely ignore flares/irccm (excluding ldircm on z10me, mi28nm and ah64e), which makes playing helicopters a nightmare. Also, IR guided missiles tend to guide themselves to any part of a tank (even the tracks and the corner of a tank) which is a problem with missiles that have low HE, aka spikes, trigat, pars LR, etc.
era is modelled horribly which nerfs some tanks and makes others not very good, aka oplot since it relies heavily on era IRL but in game it provides virtually no protection (single era block has 140 mm of kinetic and 210mm of chemical protection but three layers of it ingame has 200mm and 600mm respectively, the math doesn’t add up, and yes, the protection values should stack up directly as they do IRL).
Helicopter/CAS and AA dynamic has to be fixed since CAS is blatantly overpowered up to like 8.0 and mostly awful (with exceptions) above 8.0.
Also, why are helicopters with spikes at 13.0? Spikes are borderline useless and the same helis do not have ldircm, meaning they’re practically useless in general.
A lot of munitions are missmodelled: kh25ml’s are supposed to be tandem-heat because they were made against bunkers, agm65’s are missing HE filler, some shells like russian 100mm apfsds are missing penetration, etc.
AA radars sometimes are able to track through foliage like trees, which is not realistic, radars don’t magically track through everything that isn’t the ground.
Also, something has to be done with AA spam since if you’re not playing broken CAS, sometimes there is literally nothing you can do against 5 aa’s at once. They probably should increase aa spawn cost so people don’t spawn it in as a last ditch effort cause they had like 80sp.
As well, the mechanic where you are given free tanks to spawn has to be fixed since no one is playing stock tanks with heat and it only promotes aa spam, meaning that once the first team spawns in a cas plane, if the enemy teams decides to AA spam, the enemy team is doomed to lose since they’ll have much less tanks and the aa’s will be free sp for the first team. And this indirectly makes CAS OP whilst directly CAS is for the most part not very good at this point in time.
One last point: APS systems should be considered as slight upgrades, NOT major ones, because why is the techtree t72b3 at 11.3 (post br changes) but the one with APS is 12.3, even though the APS is only useful once every few matches. Same thing with other tanks like merkava.