Planned Battle Rating Changes (January 2026)

yeah thats the problem the F15 has AIM-7Ms there just too bad in the current meta and it only carrys 4 max

while SU-27/SU-33 get 6-8 R27ERs

its very good flight performance just cant make up the difference no more

Vehicle: F-2A ADTW
Gamemode: Air realistic
BR Change: ARB: 13.0 —> 13.7 Issue native weapons in the form of AAM4
Reason: Absolutely identical aircraft in terms of technical components, which were artificially separated due to the previous combat rating ceiling of 14.3.

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The Conq can cope with uptiers far better than any other 7.7 heavy tank except for the Maus and Somua SM

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Had you been, you would have played the devil’s advocate by now and tried to see how it is from the other side of the argument, something you have failed to do.

you are the problem if your dying to the F14 btw completely on you
F15A in game current beats F14 in every aspect of FM and weapons

if you die to a AIM-54 you are a skill issue

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Nooo not my goat!

I slightly disagree with this, imo the apds is better than having to switch between inconsistent solid shot and HEAT-FS.

I agree with everything else though.

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They should lower the F-4F ICE’s battle ratio to 12.7 in arcade mode. It has the AIM-120, but it’s still an F-4, with all the disadvantages that entails. Furthermore, they should change the ammo crate mechanic in arcade mode, since anti-aircraft missiles and ATGMs could be reloaded as many times as you wanted as long as you had missiles in reserve. However, now it’s limited to only one reload, which takes away one of the few advantages they had in arcade mode. They still have the same battle ratio, so the crate mechanic should work similarly to how it did before, or at least allow for more than one full ammo reload.

dont give them any ideas

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Advanced ARH are locked to 13.0 and above.

Haven’t played the ICE in a while but it should still be relatively solid in comparison to other ARHs slingers like the Sea Harrier

its still better off than harrier but has the same issue as most legacy ARH carriers - merge with modern jet happens, you might as well J out.

That’s never gonna happen. If they add AAM-4 then there’s no point in grinding out the Tech Tree F-2A.

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105mm L7 APDS (L28A1/DM13) vs M103 and Conqueror @500m


vs 105mm L7 HEAT (DM12)


While yes it is better protected, there are Plenty of spots that are easy to shoot to kill it, namely the Breech area which also disables the gun, unlike the M103 where that shot would not be reliable to pen, if you can pen it anyway

and general rule for both is to just shoot the hull

It gets a lot closer if you take the spaced armour off, where it becomes only Ever so slightly better generally

APDS


HEAT

Generally i would agree, but the Conqueror’s APDS is a special case because in my experience it shatters more often than 105mm APDS (such as L28/DM13) and also feels as if it produces less spall

and effectively APDS is just a worse even less consistent solid shot, that shatters, while HEAT does get HEAT moments at times, just usually produces acceptable (or at least consistent while never amasing) spall

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Flagstaff and Tucumcari should also get access to artillery support, which they inexplicably both lack.

Strange, I haven’t experienced many shatters and the APDS is usually good for 1-2 shot kills for me.

The problem with the M103s solid shot besides the inconsistent spalling is also te questionable pen. If you meet some of the russian 7.7 heavy tanks you first have to switch to HEAT-FS to be effective against them, while HEAT-FS in general is just super inconsistent. The conqueror can just engage them from the get go.

If they remove the stabilizer I agree with 7.3, but in it’s current form the Conqueror is one of the easiest 7.7 heavy tanks to play and probably the most uptier proof 7.7 heavy tank.

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Not really much of a point to using the 9.0 loadout either. I actually just realised that Britain really doesn’t have 9.0 CAS options.
I think the Buccaneer S.2 should move from 9.3 Ground to 9.0 ground. It doesn’t really offer anything that ensures it should be 9.3 ground realistically.

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The F4F Ice when it gets a down tier dominates, sits at the back of the map and until you chew through the other planes around, it is incredibly hard to do anything about it, the issue for the ICE the F15 and things like the sea harrier is they are massively compressed in the 13.0 area, from where I’m sat top tier needs to be lifted massively to create enough space that the transitional jets have some breathing space and at the same time they’re not bother ring the 12.7 and down group too often, the capability gap say between the c model fox 1 hornets and fox 3 equipped planes (excluding the tomcats) is dramatic.

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The spots that are marked green on the Conquerors turret are fake weakspots that don’t do any damage

Vehicle: Tornado GR4
Gamemode: air rb
BR Change: 12.3 —>12.0/11.7
Reason: The Tornado GR4 can’t hold its own at 12.3 against planes of the same or even lower BR.
Vehicle: mirage 2000drmv
Gamemode: air rb
BR Change: 12.7 —>12.3
Reason: Do you honestly think it’s fair that the Mirage 2000Drmv sits at the same BR as the MiG-29A and F-15A when it has no Doppler radar and no radar-guided missiles?
Vehicle: mirage 2000dr1
Gamemode: air rb
BR Change: 12.3 —>12.0
Reason: the rmv is down then the dr1 should down

I notice that you often bring up skill issues on my side or on others’. I’m not an esports-level player, that’s true. A highly skilled player can make almost anything work, even without stabilization, thermals, or decent reverse speed.
But at 10.7, the T-80UD is clearly inferior to its peers in terms of characteristics. The T-80B and the T-80UD/BE both have thermal sights, and the T-80B also has a much better −11 km/h reverse speed.

Most of players destroy barrel or breech like this when only as soon as the tanks roof appears above the shelter:
udturretpen
And let’s be honest - if an Abrams misses, it can quickly move back. If a T-80UD misses and gets hit in the barrel or breech, with a −4 km/h reverse speed, it has no chance to retreat.

Leopard 1A5 from 9.3 did the same with T-80UD many times.

Ok, that could be my mistake, I believe in the realism of the game too much.

And playing almost always uptier, cause 10.7 means very often 11.7.

ok

And compensated by slow vertical and horisontal aiming speed with poor gun depression.

Again player side issue, ok.

You need to get to the city, and it’s not a fact that there won’t be fast Leopards in the city by that time waiting for you.

Oh sorry, looks like at that moment I thought about difference in turret traverse speed between 2S38 and RDF/LT, you are right, no 3x times.

I don’t often see T-80UDs playing backwards but ok.

At least they dont explode when they are hit:
ar

Should be fixed, why not?

In a game with mostly open maps full of fields, bushes, and debris, certain vehicles dominate very often. Yet, if the T-80UD performs well on urban maps, it’s considered overpowered and in need of a nerf - while Abrams and Leopards dominating open maps is treated as perfectly fine.

At this point, continuing the discussion seems pointless due to these double standards, combined with the shift towards personal attacks and emotional arguments.
It’s important for me to play comfortably and not sweat staring at the screen until I lost my pulse. So if T-80UD goes to 10.7, it should get non-historical thermal sight or non-historical -11km/h reverse speed, which the T-80B has, for balance purposes. Or even 2nd gen thermals like on T-80UD/BE.

This is absolutely your opinion. Let me remind you that there is EJ both in the branch and in the premium. The Swedes - Viggen. There are precedents in the game. Even take premium su30s, why su27cm when there is su30MK2 with a better combat rating. JH-7A prototype. Su30MKK - (J-11A - which will be even worse in armament at the same combat rating), Netz, Italian 29Mig. This is already present in the game.