200 games in PzBtl 123, nowhere near close to ACe crew.
which does not come into play on urban maps.
yes, because Im not afraid to admit that both Leopard 2A4 and M1 Abrams do have advantages over T-80UD, which become most prominent on open maps.
its not merely having trouble, TtK is heavily skewed in favor of T-80UD.
Complete lie on your part. Abrams/2A4 have extremely small window of opportunity to deal with T-80UD that ponces on them on urban maps., made all the more worse by the usual gaijin shenanigans when it comes to post-pen effects.
That much is true, but unless Abrams/2A4 nail that one shot in the small window of opportunity with T-80UD coming into their view, they die. They to do leave little room for mistakes in this interaction.
Indeed. Not from its hull armor which can be lolpenned by even 3BM22, a 9.3 shell.
That is another lie on your part as amount of spall is reliant of residual penetration
you imply T-80UD at 10.7 would be overtiered whereas in reality it would match the other two premium “Big 3” MBTs.
doesnt seem to be the case so far.
its much better than either Abrams/2A4 has to offer.
That is however player side issue, not tank one. You can lack both situational awarness and proper positioning in Leopard 2A4.
Most maps also feature areas with “urban areas” where thermals arent as important.
My expert crew Abrams has 37.6°/s of horizontal turret rotation, my expert crew T-80UD has 22.6°/s of horiozntal turret rotation.
Now I dont know about you, but roughly three times faster would mean 22.6 x 3 = 67.8°/s, not 37.6/s.
it also has only 372mm@10@0° of pen, which massively effects how reliably it can go through armor.
On that I absolutely agree.
Nonetheless you forgot few critical weaknesses of Abrams/2A4 as well, namely
these two MBT families being only two MBT families in the game that currently have turret baskets, which massively negatively affects their post-pen survivability, because gaijin decided that undamaged metalic part of the basket without proper wiring is absolutey crucial to turrets ability to rotate
they both have the world famous NATO hump which affets their gun depression in rear aspect, something T-80UD does not struggle with
the unrealistic Leopard 2 gun safety override that prevents it from depressing its gun over the back, as it was recently discovered going by Ukraine war footage.
Vehicle: F-2A ADTW
Gamemode: Air realistic
BR Change: ARB: 13.0 —> 13.7 Issue native weapons in the form of AAM4
Reason: Absolutely identical aircraft in terms of technical components, which were artificially separated due to the previous combat rating ceiling of 14.3.
Had you been, you would have played the devil’s advocate by now and tried to see how it is from the other side of the argument, something you have failed to do.
They should lower the F-4F ICE’s battle ratio to 12.7 in arcade mode. It has the AIM-120, but it’s still an F-4, with all the disadvantages that entails. Furthermore, they should change the ammo crate mechanic in arcade mode, since anti-aircraft missiles and ATGMs could be reloaded as many times as you wanted as long as you had missiles in reserve. However, now it’s limited to only one reload, which takes away one of the few advantages they had in arcade mode. They still have the same battle ratio, so the crate mechanic should work similarly to how it did before, or at least allow for more than one full ammo reload.
While yes it is better protected, there are Plenty of spots that are easy to shoot to kill it, namely the Breech area which also disables the gun, unlike the M103 where that shot would not be reliable to pen, if you can pen it anyway
and general rule for both is to just shoot the hull
It gets a lot closer if you take the spaced armour off, where it becomes only Ever so slightly better generally
Generally i would agree, but the Conqueror’s APDS is a special case because in my experience it shatters more often than 105mm APDS (such as L28/DM13) and also feels as if it produces less spall
and effectively APDS is just a worse even less consistent solid shot, that shatters, while HEAT does get HEAT moments at times, just usually produces acceptable (or at least consistent while never amasing) spall
Strange, I haven’t experienced many shatters and the APDS is usually good for 1-2 shot kills for me.
The problem with the M103s solid shot besides the inconsistent spalling is also te questionable pen. If you meet some of the russian 7.7 heavy tanks you first have to switch to HEAT-FS to be effective against them, while HEAT-FS in general is just super inconsistent. The conqueror can just engage them from the get go.
If they remove the stabilizer I agree with 7.3, but in it’s current form the Conqueror is one of the easiest 7.7 heavy tanks to play and probably the most uptier proof 7.7 heavy tank.
Not really much of a point to using the 9.0 loadout either. I actually just realised that Britain really doesn’t have 9.0 CAS options.
I think the Buccaneer S.2 should move from 9.3 Ground to 9.0 ground. It doesn’t really offer anything that ensures it should be 9.3 ground realistically.
The F4F Ice when it gets a down tier dominates, sits at the back of the map and until you chew through the other planes around, it is incredibly hard to do anything about it, the issue for the ICE the F15 and things like the sea harrier is they are massively compressed in the 13.0 area, from where I’m sat top tier needs to be lifted massively to create enough space that the transitional jets have some breathing space and at the same time they’re not bother ring the 12.7 and down group too often, the capability gap say between the c model fox 1 hornets and fox 3 equipped planes (excluding the tomcats) is dramatic.