Planned Battle Rating Changes (January 2026)

The DCA would have less total APDS if they reduced the belt size to 200, around 50 total rounds would be APDS

Yep.

For Falcons we have the additional problem that its a single unit prototype which was never adopted by any military. It never fired live rounds. Just practice ammunition as test bed. APDS just had been considered ingame, cause this ammo type was existing for this gun type. It never used it.

For Geps and DCA ADPS was historically used and still is in a certain country.

Recent APDS production for active service Gepards in Unterluss, Germany. Rheinmetall ammunition plant.
Screenshot 2025-09-26 152425

Maverick As can only really reliable track moving targets within ~3/4km range.
Maverick Bs and Ds are roughly ~5km/ 6km but the vehicles that have them aren’t very scary.

I mean sure.

That’s true, though having 8 on the ready seems enough.
Once they come back or if there are multiple planes then it could be come more tedious, though I think equal in BR SPAA and CAS aircraft should roughly cancel themselves out.
Let me know if you don’t think that should be the case, though.

A luxury that the OSA / Strela may not even get.

You can at the very least prevent two good attack runs with the Tungy with no additional help, which at least inhibits CAS against your team for a couple attempts.

In a theoretical scenario where you have competent teammates with close-range anti-air weapons, I agree that it could be better.
Though that person who tosses AGMs far off probably aren’t going to get many kills anyways considering how slow and easy to intercept mavericks are, let alone how unreliable maverick As are at tracking.

Also that’s where the 2S38’s capabilities comes in, and is exactly why I always thought 10.3 for it was too low despite people claiming its anti-air capabilities to be lackluster.

Once you found someone through air alert, you need to look roughly at their general area and it will then give you an accurate mark.
It’s janky but it works, especially against helicopters hiding behind mountains.

but but but what about the queue time?

Well, there are docs that suggested it would have had an “APIC-T” round, but APDS was never mentioned.

Gaijin could just have added the Falcon without APDS, but sadly we don’t live in that timeline

I can agree with that.

Hey guys, how about you move the base model Flankers down in BR too? they are still sitting at 13.3 in simulator battles and now the base model F-15s are getting lowered even more (from their previous 13.0 BR)
Su-27S, Su-33 and J-11 desperately need to get lowered, they are awefully overtiered, especially with that SPO-15 RWR they get.
Having the F-15A/J at 12.7 at the same BR as the base MiG-29s (9.12/13) it’s completely unfair, either revert the change for the Eagles (they are not struggling at 13.0) or lower the base model Flankers, base Fulcrums and the 29G as well, which is now stuck at a higher BR over a 300% better aircraft, it should be 12.7 too.
Please don’t ignore this call, act to balance the game, don’t leave stuff behind to be forgotten.
Another suggestion might be removing the AIM-9Ms to the Eagles (in favour of AIM-9Ls), it would be much more balanced at 12.7 but having suspension tracking IRCCM missiles like the 9Ms on such an airframe with such avionics is completely busted.

Skill issue

Edit: MASSIVE Skill issue

Maybe I’m overreacting but APDS at 9.0 sounds awful, even with the mobilty, 5s reload, and gun depression of the Turm III.
Sure, it’s effectively just as good as 3BM25, though if they buff 3BM25’s angle pen to ~150mm then it definitely wouldn’t be.

Yak-3 Air RB, 4.3 to 4.7.

Yak-3 sports excellent armanent of Shvak and 2 Berezins, has excellent maneuvrability at every speed, v. good climb, great speed.
It beats every 4.3 plane out there, it may struggle a bit vs Pyrromyrsky if they get into moderwte to slow speed dogfight, but Pyor is waaaay slower, has worse armanent and compresses a lot more, especially when it comes to roll, and XP-55 and Fireball, but both are OP premiums, so there’s that.

2 Likes

Yak-3 (e) should probably be the same BR too.

2 Likes

Vehicle: L-39ZA
Mode: Air RB
Change: BR 6.7 → 6.0
Reason: Comically weak plane, very little ammunition for the main gun and the flight model is horrendous, many props rinse you and you are barely a serious jet. Basically needs to be moved to a BR where it has a few advantages to offset its serious deficiencies.

2 Likes

Suggestion.
A10C
Br 12.0 → 11.7
Ground Realistic.

After bringing new aa’s on game, and resent BR changes on Ground units, A10C should be dropped in 11.7, it is still slow(est) striker, medicore mobility, and USA is lacking 11.3-11.7 lineup cas plane.
There is allready F16A , and Av8B+ on 12.0 what makes work a lot better especially on uptier games.
And bringing CAS more in line on other nations 11.7 Cas planes

2 Likes

MB-326B is at 6.7 and is better in every way.

1 Like

Yes, I own 3(e) and woud like it to go to 4.7 too, it’s basically equal to normal Yak-3 and at 4.7 it would do just fine.

3 Likes

I’m against the the T-72 arena going up. Just take a look at it, it has 840hp engine pulling 46.5 tons of steel making it the slowest tank for it’s br. The aps is very situational, only works against atgm’s and projectiles that go under 1000m/s. Only good thing it has over other 11.0 vehicles is the fcs. Armor values are similar to ztz-99’s.

So 11.0 is perfect br for it

1 Like

65D has a vehicle lock range of over 10km away.
65B since it’s a TV missile has about ~6km of lock range.
Also, you don’t really need very scary planes to dodge a slug 2S6 is throwing at them from that far out.

For the first attack, yeah, it should be enough but planes tend to have an easier to time rearming, so they might be back very soon. At this point, let’s say you have 2 missiles left which will force you to reload as soon as possible which will make you stationary for a good minute.

Yes, but they get better chances of actually killing stuff in their respective fields.

At 10.7 and above there’ll be plenty of autocannon vehicles with tracking and/or HE-VT ammo so your strafing runs are inherently more dangerous.

Person throwing AGMs from a decent range is nigh unkillable from the hand of 2S6, so it’ll quickly overwhelm it, drain it of missiles and make it almost useless. AA player has little to say in that engagement and is doomed from the start.
Which is why AAs that can actually kill planes at their operational range should be a better pick, at least from my perspective and how I’d like to play and enjoy the game.

It’s AA capabilities are lower than those of 9.0 M247, which at 10.7 isn’t really something to brag about.

Looks tedious to do for multiple targets, especially with a few scout drones up.

1 Like

They could give it AIM-9M’s and leave it there.

1 Like

Air Simulator Battles

Ju-288 C

6.0 to 7.0

Reasoning: Its presence at 6.0 makes it nearly impossible to find lobbies with enough players that aren’t in the Ju-288C to have fun. This makes Bf109 K-4 and Ta 152C basically unplayable.
7.0 would see it contemporary to B-29, and it’s better than B-29 in actually surviving.

3 Likes

Vehicle: JA-37DI/DI F2
Game Mode: Air RB/SB
Battle Rating: 13.0 → 12.7 or give them an updated RWR for balance reasons.
Reasoning: These aircraft have 12.0 performance and electronics, fighting against other 13.0 aircraft with superior performance and electronics. An updated RWR would put them on the level of the F-4F KWS LV and the Kfir C.10.