Vehicle: Mirage 4000 Gamemode: Air Realistic BR Change: From 13.0 to 12.7 Change: Lower its Battle Rating to 12.7 Reason: The aircraft lacks a top-tier all-aspect PD radar, and its overall flight performance is not outstanding. Compared directly to the Mirage 2000C-S5, the Mirage 4000 is less advanced, with higher aerodynamic drag and inferior maneuverability, only offering slightly better payload capacity. Given that the Mirage 2000C-S5 resides at 12.7, there is no conflict in placing the Mirage 4000 at the same BR. Its survival and combat effectiveness are suboptimal in the 13.0 matchmaking environment, making a reduction to BR 12.7 more appropriate.
Vehicle: Mirage III E Gamemode: Air Realistic BR Change: From 10.7 to 10.3 Change: Lower its Battle Rating to 10.3 Reason: Compared to the Mirage IIIC at 10.0, the IIIE only adds a countermeasure (flares) system without significant performance or weaponry improvements. Its combat effectiveness at 10.7 is noticeably insufficient, as it faces much more advanced opponents. This case is similar to previous BR adjustments like the MiG-21SMT and J 35XS, which were also moved from 10.7 to 10.3 due to their limited capability in the top BR bracket.
Vehicle: Top Tier Matchmaking (General Suggestion) Gamemode: Air Realistic / All Modes BR Change: Expand top BR to 15.0 instead of 14.7 Change: Extend the BR ceiling to 15.0 Reason: The current top-tier BR is excessively compressed. Aircraft with vastly different performance levels (e.g., early 4th generation vs. late 4th/5th generation fighters) are forced into the same matches, resulting in poor gameplay experience for most vehicles. Expanding to BR 15.0 would allow for better matchmaking granularity and reduce unfair matchups, improving overall balance and enjoyment.
If that’s the case then it would be better, though still abysmal compared to the rest of 9.3.
It would still be worse than M735 and XM578E1, which are already quite bad at 9.3, except at least the vehicles that use them have mobility and far better reloads (6.7s, 6.0s) instead of a crappy 7.5s reload.
All of those can be killed side on. IS2 and tiger H even from the front. You’re not supposed to be facing them headon anyway. But it definitely could go down to 5.0 no argument there.
Also another bad argument but I have so far got 3 nukes with it while playing at 6.7 to 7.7. 2 of those in the past month.
But having that extra 60° penetration would be a significant improvement, as it would make it easier to defeat enemies at an angle, besides finally being a clear upgrade over the APDS.
It would be like comparing the M392A2 to the M728. Both have good penetration, but the M728 makes it easier to penetrate enemies in any situation.
The reload time is already a design issue, just like with the T-62; trying to make a small tank means losing performance in other parameters.
Vehicle: JF-17 Thunder / FC-1 Xiaolong Gamemode: Air Realistic BR Change: From 13.3 to 13.0 Change: Lower its Battle Rating to 13.0 Reason: The JF-17 lacks a Helmet-Mounted Sight (HMS), and its combination of engine and airframe performance severely limits its top speed (usually below Mach 1.3). This limitation prevents its SD-10A (PL-12) missiles from being utilized effectively, unlike on aircraft such as the J-10A or J-11B. At 13.3, it struggles to compete with contemporaries like the F-16 family (superior flight performance) or the Su-30 series (vast missile load and HMS), especially given its limited countermeasure count and poor survivability. When compared to the J-8F at 13.0 (which has HMS, 2x PL-12 + 4x PL-5EII, and excellent high-speed performance), the JF-17 (with 4x PL-12 + 2x PL-5EII and better low-speed handling) is not substantially more powerful. Placing both at 13.0 would be balanced and not create a conflict.
Yes there would be a much clearer distinction between the performance of its APFSDS and its APDS, but it would still be a bad shell for 9.3.
Are you trying to say that with that change it would be justified being there?
100% but I’m not trying to deny that it would be better.
Hence why it shouldn’t be 9.3, even with the round’s improvement against angles.
Vehicle: Kfir C.10 Gamemode: Air Realistic BR Change: From 13.0 to 13.3 Change: Raise its Battle Rating to 13.3 Reason: The Kfir C.10 is equipped with one of the best radar systems in the game, the Elta EL/M-2052 Active Electronically Scanned Array (AESA) radar, granting exceptional situational awareness and targeting capability. Its J79 engine provides outstanding acceleration and top speed performance, allowing it to easily reach speeds exceeding Mach 1.8 in the game—a feat that is challenging even for top-tier fighters like the J-10A, Su-27SM, and Su-30SM. Combined with its Helmet-Mounted Sight and four powerful Derby active radar-guided missiles, the Kfir C.10 is clearly overperforming at its current BR of 13.0. A move to BR 13.3 is therefore justified to ensure balanced matchmaking with other top-tier aircraft.
Vehicle: Mirage 2000-5F / Mirage 2000-5EI (China) Gamemode: Air Realistic BR Change: From 14.0 to 13.7 Change: Lower Battle Rating from 14.0 to 13.7 Reason: Both Mirage 2000-5 variants are limited to 6 MICA active radar missiles and 2 Magic II infrared missiles. These missiles are primarily effective at close to medium ranges, placing these aircraft at a significant disadvantage against the superior long-range and BVR capabilities of opponents at 14.0, such as the Gripen E and the Strike Eagle (F-15E). Their comparatively strong performance statistics in the game are largely attributed to being carried by stronger teammates, especially the Rafale, rather than their own intrinsic combat effectiveness. Therefore, a reduction to BR 13.7 would better reflect their actual performance and create a more balanced matchmaking environment.