Currently there is a mechanic where the more bombs you take, the less reward you get. This mechanic absolutely destroys the balance of many ground attack aircraft whose sole strength over fighters with bombs is the ability to run more bombs, but as it currently stands, there is little to no value to actually doing this on any aircraft.
For example, the Buc S2 can carry up to 16x 1000lb or 10x 1000lb bombs alongside CMs but I cant think of a single reason to ever run more than 4x 1000lb alongside the CMs to maximise rewards from 1x base kill, which is somewhat optimstic to get.
This pattern tracks at all BRs for many many aircraft.
The effects of this mechanic:
Bombs
RP
SL
Score
5
4410
10540
536
6
3901
9320
473
7
3533
8441
428
8
3257
7781
396
9
3045
7268
369
10
2872
6861
348
11
2733
6523
331
12
2616
6244
317
Tests conducted in the Tornado GR4 the reward recieved for destroying a single base using Mk13s
Running more bombs is already balanced by the increased drag and weight (getting those base kills with 10+ bombs took multiple matches, it was significantly harder than running just 5 bombs) , and in some instances, such as Canberra Mk2 vs Buc S1, a higher BR, a third balancing mechanic on top of that is totally unreasonable
The Turan III is essentially a Pz IV H, yet the Pz IV H gets APCR, and a smoke shell, whereas the Turan III, with better mobility and less penetration( due to artificially limited shell choices), has to be 4.0. How does this make any sense ?
Either move the Turan III to 3.7 or give it its missing shell types, so that the 4.0 battle rating makes sense.
it has 52 flares at the cost of one pylon. If you bring both flare pods, they both dispense simultaneously meaning your flare amount does not increase and you lose a second pylon.
The flares give it no defensive potential against a MiG-19, F-104 or F-100.
Reasoning: Terrible and very difficult gun, worst mobility, and inferior armor. It’s not even worthy to fight against 2.3 vehicles in an uptiered battle.