Planned Battle Rating Changes (January 2026)

Buccaneer S.2

ARB 9.3 → 8.7

Reason:
It is a subsonic attacker without guns or an airspawn. It is incapable of defending itself against an 9.3 or 9.0 aircraft.

2 Likes

Maybe because it is more effective in that role?!

Q-5L
ARB: 10.0 → 10.7, add PL-7

Would make this TT vehicle comparable in A2A performance to the A-5C. Would also differentiate it from Q-5A (late) in air modes.

3 Likes

MIG-23MLD/MLA/ML
AIR RB
11.7-> 12.0
all of these should be moved to 12.0 to strong to be facing the 10.7s causing massive compression

5 Likes

6.7 got b29 and 7.0 for tu4 is okay I gues

That doesnt mean it should be, its an AA. If you wanna play a TD go grind the XM800 or the bradley

1 Like

Not true, especially with radar SPAA and such. Regardless, these 35mm SPAA are way too good at anti-tank duties and are literal nuke printers. Either 35mm APHE should receive reworked damage or the belt should be removed.

XM-246 also desperately needs a damage model rework.

Mode: GRB
Vehicle: Lucas A2
BR: 7.3 → 6.3

Reason: Slow, hard to manouver, only gets 66MM of pen, just not very useful at all, could also be made to a SPAA

1 Like

R2Y2 Family
ARB: 8.0 → 7.3 for all

Even though they have been removed, these aircraft still exist for many players. With the last several years of BR changes as well as the (accurate) nerfs to the cannons, they are woefully overtiered.

4 Likes

So you want to make a bunch of tanks useless because you cant deal with them?

F-84F (all)
ARB: add RATO to compensate for the lack of airspawn

5 Likes

And since they are removed their BR will likely even increase not go down.

53mm at 10 meters.
Since they’re going to discontinue the Falcon, it’s perfect to fill the gap left in the British SPAA from Br 5.3 to 8.3.

UK Phantom Family
Air RB:

  • FG.1: 12.0 → 11.7
  • FGR.2: Add AIM-9L and leave at 12.0
3 Likes

Unfortunately, the Buc S2 is… tricky…

Its actually very quick for a subsonic and has 104 large calibre flares, this gives it a lot of defensive potential.

When compared to the Buc S1 currently at 8.7 its night and day.

But… 9.3+ is just stupidly compressed, the worst it should face in a full uptier should be something like the Harriers.

Vehicle: F-104J
Air realistic
10.3->10.0
Definitely a very controversial change, but the J35D already has 4x aim9p at 10.0. F104J gets 6, but has no upgraded engine over the 9.3 F104, while J35D has a better engine than J35A at 9.3.
I think it’s worth experimenting on.

F15A
AIR RB

12.7 → 13.0

change
SU30MKK and J11A be moved to 13.7 to lessen compression

4 Likes

Just deal with the XM-246 that tanks your 122mm APHE then sprays you until one of the rounds ricochets 5 times into your hull and annihilates all of your crew because they’re all mini nukes. I’m not saying this as someone who has only played against the 246, I also play with the 246 and I think something needs to change. I had my 246 tank a shot from an IS-4M and two T-55’s and only receive slight damage to the vertical drive. The Gepard is more tame in comparison but the 246 combines a broken DM with broken guns.

1 Like

Vehicle: F-104s.ASA

Air RB: 12.0 > 11.7/11.3

Reason: Its RWR gives no direction data, which at 12.0 makes it impossible to fly off the deck without being hit by a SARH or even ARH missiles. This combined with it not giving launch warning makes this worse than the spo 10 and spo 15 which can be found on the mig 23’s (who are superior in every way compared to the F-104s.ASA) at a lower br.

This combined with its mediocre radar with a max range of 37km and sub par weapons make me believe it should be moved down to 11.7 at the very least and maybe even 11.3, especially when jets such as the viggen at 11.3 and mig 25 at 11.0 are overall better due to the better rwr kits they get.

4 Likes

J7W1
ARB: 6.0 → 5.7 + add interceptor spawn
The J7W is woefully outperformed by other 6.0s, let alone the 5.7s (and 5.3s). Since its an interceptor, these changes would bring it more in line with contemporaries.

3 Likes