Ground RB
VIDAR 7.7 → 8.7
Was introduced way too low. The LRF (especially combined with thermals) nullifies the only downside of SPGs.
T-72AV TURMS-T 10.0 → 10.3
Strong armor, good thermals, strong ammo with the gunhandling as the only downside compared with other tanks at its BR make it a perfect candidate for +0.3
BMP-2M 10.0 → 10.7
Best SACLOS missiles in the game, great thermals, strong, fast firing APFSDS, target leading indicator
2S38 10.0 → 11.0
It is obvious, you know it, we know, we know that you know. Gen. 3 thermals, fast firing Autocannon, higher Pen than any comparable vehicle, Proxy-fuse shells without tracer and target leading indicator. Except for armor it is better than the Puma, the HSTV-L, the KF41 which are at the same BR or higher.
VK3002 5.0 → 5.3
If the Panthers go up by 0.3, the VK can as well.
Churchill VII 4.7 → 4.3
Difficult candidate. Might be too stong for 3.3 matches. Currently it is lost in 5.7 matches. Only “fair” option to balance is BR decompression.
*edit
Generally:
Increase max BR to 12.3 minimum. Rebalance accordingly!
*end of edit
Air RB
Ka-50 11.0 → 11.3
Missiles which can be used against Ground and Air Targets, very high range, extremely high survivability, with its MAW + Flares impossible to shoot down with AAM.
Generally:
Please rebalance the flare-resistance of Air-to-air missiles. Except for the top tier missiles, they are way too flare-hungry. You can still go full AB, pop one single flare and the missile will lose track. Although this might be physically correct, you should be forced to cut down AB in order to reliably flare a heat-seeking missile. This provides at least a tactical advantage of missile use.