I don’t get it, but how buffed? IRST tracking range?
Shells dont explode at 8km(Cant remember the previous range) anymore.
Vehicle in question: OTOMATIC
Vehicle BR: 11.3 > 10.7
Additional conditions: infinite APFSDS
Even with APFSDS, it is barely better than the derivatsiya since it has a gun breech the size of the latters turret, and a 30-rd ready rack. Nowadays both vehicles has nonexistent surviability, so the only edge is that radar.
Also the F-14s are fine as is. They don’t need an increase. The Phoenix is more of a joke missile at this point and is incredibly easy to dodge.
Give the Apaches there AGM-114L are AGM-114R. Also give challenger 3 TD a 5 second reload along with DM63A1 which would make it inmune to ammo rack’s also give the HSTVL a better apfsds !!
F-14IRAF needs BR raise
Russia - 2S38 - 11.7 - Ground Realistic Battles
This thing is an anti-everything vehicle that has no business being so criminally low in BR. The only reason it seems bad is because new people buy it and have no idea how to play it despite it’s immensely oppressive capabilities.
11.7 is the proper BR placement for it. Simple as.
I would also like to see the older top tiers not fight the latest ones
Ground Realistic Battle, AV-8B (NA) . 11.3 > 11.7.
Reasoning: 6 Mavericks, great targeting Pod (LITENING II), it’s quite literally the same ground attack load out as the F16C except that it’s not as fast and doesn’t have aim120 and aim9m. So in a full down tier to 10.3, it’s untouchable by enemy AA.
I think it’s only possible to hit stationary targets like that. But again, who will do this for real?
Please give the Merkava Mk.1 & Mk.2 their 5 second reload rates.
https://community.gaijin.net/issues/p/warthunder/i/CsiBxCT1LlKS
Please also consider giving the Merkava Mk.4 series a 5 second reload rate, given it has an assisted reload mechanism in the back of the turret where the first stage ammunition is stored. Adjust BRs accordingly.
Thank you for adding this change (didn’t notice it at first). Amazing change gaijin!!!
Yet half your team always dies to AIM-54s, they are strong
left section is for gab battle and right section for grb
I have seen 2S38s trying to shoot me down from long distances. Not all 2S38 players are dumb
Flankers are still .3 higher than tomcats. Additionally, adders are not ARH and they are limited to one missile per guidance. They are still more desirable than F-15As, the change is likely because their subpar RWR kept getting wrecked by ARHs since they never get downtiers.
Air realistic Ariete (jet) 9.3->9.7
It’s easy to hear this and say “a subsonic at 9.7??” but this plane is a subsonic on steroids. It has insane maneuverability and is really fast for a subsonic along with having excellent guns with fast bullet speed. A good player can run around being near unkillable and has great speed unlike venom/vampire. Yes it can fight some really good missiles but you can still prevent the lock in the first place with your great turn rate if you are careful.
“JuSt FlY dEfEnSiVeLy”
Yeah, what about my missiles? I got payloads to launch huh?
Vehicle: Challenger 3TD
Gamemode: Ground Realistic
BR Change: 11.7 → 11.3
Reason: It has no armour, is one of the slowest tanks at top tier and is carried by the fact it has DM53, but has a lower fire rate than the Challenger 2s which makes this almost a downgrade over them. If the DM53 was removed, it would barely be higher than 10.7.
Alternative solution. Give DM63 shells for minorly improved surviability and reduce its reload time to 5 seconds to match the Challenger 2. Make it an actual upgrade over all existing Challenger 2s.
Air RB. F14B. 12.7 > 13.0 . Please give this plane AIM9M, the AIM54C is too useless early mid-game at this BR when the team merges and when most games are decided. The plane is hopeless in defending against any IR missile at this BR.
Yeah, but it will only hit if you are flying straight or using helicopter