It’s not, because at least previously you had the slight chance of seeing 9.3 and be somewhat capable.
Now you’ll mostly see 10.0 and above making its grind basically a torture.
Yep, going to work through them all now :P
Air RB & Air SIM, JH-7A. 12.3 → 11.3
The JH-7A’s air armament is weak for its BR, the JH-7A air armament and flight performance is comparable to the SU-24 and F111F/F-111C.
If you felt this is a good proposal
So, is A-7E FINALLY worthy of getting the AIM-9L/M and AGM-65F? It remains at a BR where a whole lot more things will be able to uninterruptedly smack it around like a sack of potatoes. Pls consider adding better ordnance to it, it already sticks out like a sore thumb between both A-10s which are drastically better equipped for literally all jobs.
Ground Realistic
KV-1B
4.0 → 4.3
One of, if not the most powerful tank for its BR. It is not uncommon for it to being able to get 10 kills without getting killed once.
Ground Realistic
KV-1E
4.0 → 4.3
One of, if not the most powerful tank for its BR. It is not uncommon for it to being able to get 10 kills without getting killed once.
it has the worst hp/t of any top tier MBT afaik, the round performs worse than NATO counterparts, the mantlet is a large weakspot vulnerable to basically any dart it meets, as is the LFP. The cheeks are good, and the UFP can bounce the stock darts at the BR, but 525mm KE isn’t enough to deal with the darts that spaded vehicles have at the ranges that fight in game. good for you if you consistently get nukes but it’s definitely not an amazing vehicle.
Vehicle: VL pyörremyrsky
Gamemode: Air RB
BR Change: 4.3 ----> 5.0
Reason: It combines the advantage of both Yak-3 and Bf-109G6. Superior climb rate, good maneuverability, decent firepower, superior in both dogfight and energy fight.
Kinda yes,… JA-37D is currently no match for any F-16A.
The acceleration of the F-16A blk 10 is fairly superior to the JA-37D.
matter with what?
the APDS on the vehicles i mentioned is being changed, but we don’t know how much or how in gerneral buff, nerf or sidegrade, (all use the “30x170 APDS-T”)
Air Realistic, J-7D. 11.0 > 10.7. Why should the J-7D sit at 11.0 with the “bis” lineup and MiG-23 when these are faster and carry all-aspect missiles?
You need a separate comment for each of these vehicles
Either way, there’s like 4 different comments about Pantsir so that part is covered
Vehicle: HMS Tiger
Gamemode: Naval Realistic
BR Change: 5.7 -----> 5.3
Reason: Despite its high firerate, it actually has a weaker fire rate than that of other light cruisers like USS Atlanta or USS Helena, and unlike those ships, the Tiger has terrible medium range accuracy. Additional, it has almost no armour, making it extremely vulnerable to even destroyers. 5.3 is a more reasonable BR for it at this time.
Alternative solution: Make its guns actually accurate
you have way better missile than mig21smt and you want it to move to 10.7? are you insane?
Ground Realistic
FV102 Striker
Add spotting
It is part of the CVR(T) family, where the R quite litterally stands for Reconnaissance. It is a scouting vehicle, that doens’t have the ability to scout.
I wonder if just sending an excel sheet would be “approvable”
This is a bad idea; M1A1 AIM would be literally alone at 11.3, all so it keeps its unhistorical ammo choice.
Instead, this should happen;
Guys, F8U-2 is still in 10.0 with 4 good missiles, flares, speed, agility and good guns meanwhile while flareless phantom only now gets moved back to 10.3. I see no reason to keep F8 at 10.0. F-8E would go to 10.7 accordingly (or not)
Can we please finally put the KV1E amd KV1B up to 4.3 in RB?