Planned Battle Rating Changes for October 2024

Ground Realistic

Yak-3

4.3 → 5.0

One of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

1 Like

Ground Realistic

Yak-3P

5.0 → 5.7

One of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

Lol.

LMFAO even.

2 Likes

air RB,J-11A,13.7>13.3,it has only 1 missile could be homed by DL link at the same time and a worse HMD compared to the Su-27SM,it does not have the same fight abilit with the Su-27SM,not to mention the best 13.7 Fighter F-15J(M)

11 Likes

Air RB, F-14 (all variants): remain at their current BR. Unless the F-14B is getting 9Ms, it has no business being higher than the Su-27 or the F-16s for that matter. With countermeasures having a negligible effect on radar missiles, it does not see to see full teams of the most modern Fox-3s in the games

1 Like

Air RB, XP-50. 4.0 > 4.7. If this keeps its airspawn it should go up in BR, the combination of the Airspawn, climbrate and turnrate means this plane will never go into a fight with the disadvantage, and mistakes made in it are difficult to punish because of its manouverability. The limited cannon ammunition is not a reason to keep it lower in BR, the ammo it has is easily enough for 3 or 4 kills.

3 Likes

Air RB, XP-55. 4.3 > 4.7. One of the oldest overpowered premiums in the game, it’s criminal this has never gone up, its energy characteristics, turn rate and climbrate make it unbeatable in the hands of a good pilot in basically any situation, it generally is stronger than most other 4.7’s in the game already.

1 Like

Air RB, Wyvern S4. 4.3 > 5.0. The raw speed of this plane combined with the airspawn means that the Wyvern can effectivly get to bases before anything else at any BR it can face, and if you want to hunt enemy planes the climbrate combined with the airspawn and energy characteristics mean that you will always start an engagement with the advantage, and can simply run away if you are in trouble. The armament means that short bursts will easily kill anything including bombers, so the poor manouverability is not really an issue.

4 Likes

Ground Realistic

Yak-3T

5.0 → 5.7

While i have not really had that much experiance with this, however if the other Yak-3’s should go up, it would only be fair if this also goes up. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

Air RB, Hunter F.6. 9.7 > 9.3. The SRAAM missiles do not give this plane any real advantage over the Aim-9E equipped hunters, and certainly do not mean this plane should be the same BR as the Swiss Hunter F.58 as the F.6 lacks countermeasures, and has such poor manouverability that it is often impossible to evade even the 18G and 20G Rear-aspect only air to air missiles.

3 Likes

Air RB, F-104A/C (all nations). 9.3 > 10.0. The early F-104s are currently destroying the matchmaker at the 8.3-9.3 BR, and they are basically unkillable for anything below them in BR, and are far superior to any other 9.3 in the game, and many 9.7s. Their lack of manouverability IS NOT a disadvantage for them, as it limits the amount of speed that it can bleed in any given manouver, and the vulcan combined with the strong elevators in quick pulls mean that hitting targets is easy despite the manourverability. When these planes are moved up, the whole BR range below can be re-evaluated after the awful changes in the past that moved many of the 8.7 and 8.3 planes down. Many of these planes can come back up to where they were, to decompress the 7.3-8.3 area, as currently there are way too many planes with vastly different capabilites in a too small area.(Me 262 C-1a VS F-86F-25 for example)

3 Likes

Ground Realistic

Yak-3 (VK-107)

5.7 → 6.3

It is a Yak-3 without having the disadvantage of the other Yak-3 of loosing power above 3000m. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

Air RB, F-84F (all nations). 8.3 > 8.0 (F-84F(US) Airspawn has been removed) Firstly, the US F-84F needs to have its Airspawn removed, or the rest need to gat an airspawn, there is no reason to have all of the F-84F’s at the same BR but the US one is the only one with an airspawn. The decrease in BR is consistent even if they are all given airspawns, as the plane has awful flight characteristics, awful acceleration and poor turning. The ordinance options are limted compared to many of the dedicated Jet Bombers at the BR, and it really is not a good multirole package.

1 Like

Ground Realistic

Yak-3U

5.7 → 6.3

One of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground… The Yak-3U is the worst offender of the Yak-3’s, being near UFO like flight performance, easily outperforming other planes that are located at a lot higher BR.

2 Likes

Air RB, Ju 288 C. 6.0 > 7.0. This plane single handedly destroys the matchmaker at this BR, meaning that there are constantly small matches mainly filled with Ju 288 Cs on one team and strike aircraft/fighters on the other. Its speed and powerful defensive gunners mean that it will always get to bases first, and can defend itsself very effectively.

1 Like

Ground RB, P-47D-25. 4.3 > 4.7. OR/Both Ground RB, P-47D(Germany). 4.3 > 4.0. The P-47D-25 can carry bombs and rockets, and the German one cannot carry any munitions at all. It makes no sense that these 2 vehicles are the same BR in Ground RB.

1 Like

Air RB, J-5E . 11.0 > 11.3/11.7.
Reason 1 : good mobility - This aircraft is very maneuverable and can win 1v1 against all but Harrier B in 10.0-12.0 BR.
Reason 2 : strong missile - PL-5B has good flare resistance and long range. thats one of the best rear aspect missiles in the game, I think.
(moreover the engine is relatively small and thats easy to dodge missiles.)
Reason 3 : comparison with surroundings -
Comparison with J-7D(ARB BR 11.0) - Inferior airframe performance (equivalent to mig21MF), inferior avionics, same onboard missile configuration, J-7D and J-7E now have the same BR.

As a result, they maintain an excellent win rate and superior performance (K/D) in terms of statistics (Thunder Skill). Therefore BR of J-7E must go high!

1 Like

Air RB, F8F-1. 5.0 > 5.0. This plane should not move, it is perfectly capable where it is. You really need to start working out why performance statistics are what they are, because sometimes it is not that a vehicle is higher in BR than it should be, it is that people are playing it incorrectly. The same thing has happened for years now, with the Zeroes constantly going up in BR and many energy fighters going down. People need to be taught how to use these planes effectively. Potentially look into tutorials that help explain how energy fighting works, even if it is just the basics, and also maybe develop a UI prompt that lets players know how is generally the best way to play any given vehicle, so that they have some idea of how to play it without going and trawling through the wiki or youtube.

1 Like

Air RB, F-5A/C. 11.0 > 11.0. These 2 planes previously dominated the BR they were, and the previous BR increase was completely needed to allow any other plane at the BR to have even a chance. Moving these vehicles back down is just a step back to when they were unbeatable and contolled matches completely.

4 Likes

Air RB, J-7D. Add 4 x PL-5C loadout. This plane currently struggles at 11.0 as it really has nothing going for it over the other 11.0 vehicles in game, the main issue is that the PL-7 missiles, despite being the reason it is so high in BR, are rear aspect only, and this really limits the ability to get kills with the Jet, as you are required to get onto the tail of another plane to launch, and the missiles do not have IRCCM, so are easily flared. The lack of all aspect capability means that you are unable to launch on targets from angles they will not expect missiles to come from, and the Airframe of the J-7D is worse than the Mig-21BIS and its derivatives, all of which can carry 6 x all-aspect missiles. Adding the PL-5C missile would provide the J-7D with an all aspect missile that is slightly worse in G pull than the PL-7, albeit less of them than the Mig-21BIS. This gives the plane more options in ways to engage targets, and should help mitigate the airframe issues, and as the Pl-5C does not have IRCCM they will still be easily flarable when the enemy is paying attention.

4 Likes