Air RB, F-104A/C (all nations). 9.3 > 10.0. The early F-104s are currently destroying the matchmaker at the 8.3-9.3 BR, and they are basically unkillable for anything below them in BR, and are far superior to any other 9.3 in the game, and many 9.7s. Their lack of manouverability IS NOT a disadvantage for them, as it limits the amount of speed that it can bleed in any given manouver, and the vulcan combined with the strong elevators in quick pulls mean that hitting targets is easy despite the manourverability. When these planes are moved up, the whole BR range below can be re-evaluated after the awful changes in the past that moved many of the 8.7 and 8.3 planes down. Many of these planes can come back up to where they were, to decompress the 7.3-8.3 area, as currently there are way too many planes with vastly different capabilites in a too small area.(Me 262 C-1a VS F-86F-25 for example)
Ground Realistic
Yak-3 (VK-107)
5.7 → 6.3
It is a Yak-3 without having the disadvantage of the other Yak-3 of loosing power above 3000m. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.
Air RB, F-84F (all nations). 8.3 > 8.0 (F-84F(US) Airspawn has been removed) Firstly, the US F-84F needs to have its Airspawn removed, or the rest need to gat an airspawn, there is no reason to have all of the F-84F’s at the same BR but the US one is the only one with an airspawn. The decrease in BR is consistent even if they are all given airspawns, as the plane has awful flight characteristics, awful acceleration and poor turning. The ordinance options are limted compared to many of the dedicated Jet Bombers at the BR, and it really is not a good multirole package.
Ground Realistic
Yak-3U
5.7 → 6.3
One of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground… The Yak-3U is the worst offender of the Yak-3’s, being near UFO like flight performance, easily outperforming other planes that are located at a lot higher BR.
Air RB, Ju 288 C. 6.0 > 7.0. This plane single handedly destroys the matchmaker at this BR, meaning that there are constantly small matches mainly filled with Ju 288 Cs on one team and strike aircraft/fighters on the other. Its speed and powerful defensive gunners mean that it will always get to bases first, and can defend itsself very effectively.
Ground RB, P-47D-25. 4.3 > 4.7. OR/Both Ground RB, P-47D(Germany). 4.3 > 4.0. The P-47D-25 can carry bombs and rockets, and the German one cannot carry any munitions at all. It makes no sense that these 2 vehicles are the same BR in Ground RB.
Air RB, J-5E . 11.0 > 11.3/11.7.
Reason 1 : good mobility - This aircraft is very maneuverable and can win 1v1 against all but Harrier B in 10.0-12.0 BR.
Reason 2 : strong missile - PL-5B has good flare resistance and long range. thats one of the best rear aspect missiles in the game, I think.
(moreover the engine is relatively small and thats easy to dodge missiles.)
Reason 3 : comparison with surroundings -
Comparison with J-7D(ARB BR 11.0) - Inferior airframe performance (equivalent to mig21MF), inferior avionics, same onboard missile configuration, J-7D and J-7E now have the same BR.
As a result, they maintain an excellent win rate and superior performance (K/D) in terms of statistics (Thunder Skill). Therefore BR of J-7E must go high!
Air RB, F8F-1. 5.0 > 5.0. This plane should not move, it is perfectly capable where it is. You really need to start working out why performance statistics are what they are, because sometimes it is not that a vehicle is higher in BR than it should be, it is that people are playing it incorrectly. The same thing has happened for years now, with the Zeroes constantly going up in BR and many energy fighters going down. People need to be taught how to use these planes effectively. Potentially look into tutorials that help explain how energy fighting works, even if it is just the basics, and also maybe develop a UI prompt that lets players know how is generally the best way to play any given vehicle, so that they have some idea of how to play it without going and trawling through the wiki or youtube.
Air RB, F-5A/C. 11.0 > 11.0. These 2 planes previously dominated the BR they were, and the previous BR increase was completely needed to allow any other plane at the BR to have even a chance. Moving these vehicles back down is just a step back to when they were unbeatable and contolled matches completely.
Air RB, J-7D. Add 4 x PL-5C loadout. This plane currently struggles at 11.0 as it really has nothing going for it over the other 11.0 vehicles in game, the main issue is that the PL-7 missiles, despite being the reason it is so high in BR, are rear aspect only, and this really limits the ability to get kills with the Jet, as you are required to get onto the tail of another plane to launch, and the missiles do not have IRCCM, so are easily flared. The lack of all aspect capability means that you are unable to launch on targets from angles they will not expect missiles to come from, and the Airframe of the J-7D is worse than the Mig-21BIS and its derivatives, all of which can carry 6 x all-aspect missiles. Adding the PL-5C missile would provide the J-7D with an all aspect missile that is slightly worse in G pull than the PL-7, albeit less of them than the Mig-21BIS. This gives the plane more options in ways to engage targets, and should help mitigate the airframe issues, and as the Pl-5C does not have IRCCM they will still be easily flarable when the enemy is paying attention.
Ground Realistic
Yak-3 (France)
4.3 → 5.0
One of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.
Air RB, A-10A Early/Late. 10.3/7 > 9.0 (In Air RB matches, the Aim-9L missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.
Air RB, A-10C. 11.3 > 9.0 (In Air RB matches, the Aim-9M missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.
Air RB, A-7K. 11.3 > 8.7 (In Air RB matches, the Aim-9L missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.
Ground Realistic
SK60B
7.0 → 7.3
With its custom loadout and flight performance, it is extremly powerful in ground battles. It is able to equip 30mm ADEN gun pod that works as a very effective armament against both air and ground.
Air RB, Su-25(all variants including the Su-39) whatever they each are currently > 9.0 (In Air RB matches, the R-60M/R-73 missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.
Terrible take, considering the missiles are there for their defense. They should keep them but go back to their original BR of 10.0/10.3 respectfully. Especially since Gaijin did not give them their forward spawn.
Air RB, AMX. 10.7 > 8.7 (In Air RB matches, the Aim-9L missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.
Air RB, AMX A-1A. 11.0 > 8.7 (In Air RB matches, the MAA-1 missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change as drastically). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.
Ground RB, AMX A-1A. 11.0 > 10.7 (In Air RB matches, the MAA-1 missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change as drastically). The Ground RB BR of this plane is higher than the standard AMX purely because of the missiles, the ground ordinance is exactly the same as the standard AMX. The A-1A has the 30mm Defa cannons as opposed to the Vulcan, which is a small downgrade in terms of overall versatility. Overall, the Slightly better missiles do not mean that this vehicle should be higher in BR for Ground.