Planned Battle Rating Changes for October 2024

Ground RB, P-47D-25. 4.3 > 4.7. OR/Both Ground RB, P-47D(Germany). 4.3 > 4.0. The P-47D-25 can carry bombs and rockets, and the German one cannot carry any munitions at all. It makes no sense that these 2 vehicles are the same BR in Ground RB.

1 Like

Air RB, J-5E . 11.0 > 11.3/11.7.
Reason 1 : good mobility - This aircraft is very maneuverable and can win 1v1 against all but Harrier B in 10.0-12.0 BR.
Reason 2 : strong missile - PL-5B has good flare resistance and long range. thats one of the best rear aspect missiles in the game, I think.
(moreover the engine is relatively small and thats easy to dodge missiles.)
Reason 3 : comparison with surroundings -
Comparison with J-7D(ARB BR 11.0) - Inferior airframe performance (equivalent to mig21MF), inferior avionics, same onboard missile configuration, J-7D and J-7E now have the same BR.

As a result, they maintain an excellent win rate and superior performance (K/D) in terms of statistics (Thunder Skill). Therefore BR of J-7E must go high!

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Air RB, F8F-1. 5.0 > 5.0. This plane should not move, it is perfectly capable where it is. You really need to start working out why performance statistics are what they are, because sometimes it is not that a vehicle is higher in BR than it should be, it is that people are playing it incorrectly. The same thing has happened for years now, with the Zeroes constantly going up in BR and many energy fighters going down. People need to be taught how to use these planes effectively. Potentially look into tutorials that help explain how energy fighting works, even if it is just the basics, and also maybe develop a UI prompt that lets players know how is generally the best way to play any given vehicle, so that they have some idea of how to play it without going and trawling through the wiki or youtube.

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Air RB, F-5A/C. 11.0 > 11.0. These 2 planes previously dominated the BR they were, and the previous BR increase was completely needed to allow any other plane at the BR to have even a chance. Moving these vehicles back down is just a step back to when they were unbeatable and contolled matches completely.

4 Likes

Air RB, J-7D. Add 4 x PL-5C loadout. This plane currently struggles at 11.0 as it really has nothing going for it over the other 11.0 vehicles in game, the main issue is that the PL-7 missiles, despite being the reason it is so high in BR, are rear aspect only, and this really limits the ability to get kills with the Jet, as you are required to get onto the tail of another plane to launch, and the missiles do not have IRCCM, so are easily flared. The lack of all aspect capability means that you are unable to launch on targets from angles they will not expect missiles to come from, and the Airframe of the J-7D is worse than the Mig-21BIS and its derivatives, all of which can carry 6 x all-aspect missiles. Adding the PL-5C missile would provide the J-7D with an all aspect missile that is slightly worse in G pull than the PL-7, albeit less of them than the Mig-21BIS. This gives the plane more options in ways to engage targets, and should help mitigate the airframe issues, and as the Pl-5C does not have IRCCM they will still be easily flarable when the enemy is paying attention.

4 Likes

Ground Realistic

Yak-3 (France)

4.3 → 5.0

One of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, most fights in the game, is being taken place at the lower altitudes, where it have the advantage. This is multiplied massively in GRB, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

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Air RB, A-10A Early/Late. 10.3/7 > 9.0 (In Air RB matches, the Aim-9L missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.

Air RB, A-10C. 11.3 > 9.0 (In Air RB matches, the Aim-9M missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.

Air RB, A-7K. 11.3 > 8.7 (In Air RB matches, the Aim-9L missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.

2 Likes

Ground Realistic

SK60B

7.0 → 7.3

With its custom loadout and flight performance, it is extremly powerful in ground battles. It is able to equip 30mm ADEN gun pod that works as a very effective armament against both air and ground.

Air RB, Su-25(all variants including the Su-39) whatever they each are currently > 9.0 (In Air RB matches, the R-60M/R-73 missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.

1 Like

Terrible take, considering the missiles are there for their defense. They should keep them but go back to their original BR of 10.0/10.3 respectfully. Especially since Gaijin did not give them their forward spawn.

Air RB, AMX. 10.7 > 8.7 (In Air RB matches, the Aim-9L missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.

Air RB, AMX A-1A. 11.0 > 8.7 (In Air RB matches, the MAA-1 missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change as drastically). These Attackers with poor airframes but extremely strong missiles are in a tricky spot, purely of Gaijin’s poor decision making, and are incredibly frustrating to play against. Removing the All aspect missiles from them and turning them into pure Gun aircraft in Air RB means that they will not be able to destroy aircraft with no countermeasures without counterplay, and the decrease in BR is intended to move them to somewhere where their flight performance is more comprable to the other planes at the BR, which will make flying them without the missiles easier, and they will have more chance of getting to the ground targets and bases that they are intended to get to more often.

1 Like

Ground RB, AMX A-1A. 11.0 > 10.7 (In Air RB matches, the MAA-1 missiles are not available to be used. They remain avaliable in ground RB as the BR in Ground RB isn’t to change as drastically). The Ground RB BR of this plane is higher than the standard AMX purely because of the missiles, the ground ordinance is exactly the same as the standard AMX. The A-1A has the 30mm Defa cannons as opposed to the Vulcan, which is a small downgrade in terms of overall versatility. Overall, the Slightly better missiles do not mean that this vehicle should be higher in BR for Ground.

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Air RB, VL Pyörremyrsky. 4.3 > 4.7. This plane has all the best characteristics of the Bf-109G2/6 fighters and the Soviet Yak-3’s and combines them into a plane that is very easy to fly, climbs very well, has solid armament and can energy fight and turnfight on demand, outclassing basically every 4.3 in the game. It is a Jack of all trades that is better in most charactersitics than its contemporaries.

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BS. PL-7 is just fkin Magic, you can find this missile in plane as low as 10.0, that’s not the missile that allegedly makes this plane overpowered.

2 Likes

Air RB, La-11(China & USSR). 5.3 > 5.0. This plane is fat and heavy, with low velocity guns, poor climbrate, poor manouverability and is overall poor to fly.

1 Like

Air RB, Ki-84 HEI. 6.3 > 5.7. The increase in armament for this version of the Ki-84 does not warrant the BR increase anymore, as the 30mm cannons are not as reliable as they were, and the armament on the earlier Ki-84s is plenty to quickly and easily kill anything you will land hits on. Flight performance is otherwise roughly the same as the earlier versions.

2 Likes

Air RB, F8U-2. 10.0 > 10.3. The changes to wing ripping have made this plane effectively immune to that issue that previously greatly held it back, and it is now able to make full use of the manouverability of the airframe at speed, and this combined with the missiles it carries, its countermeasures and its engine have meant that it is beginning to take over matches it gets into, especially in downteirs.

2 Likes