Good morning, I am presenting below what I consider to be the necessary changes for this decompression of Battle Rating:
Good morning, I will now explain what I consider to be the necessary changes for this Battle Rating decompression:
1- AIR: I think you are being cautious. There would be no problem in separating modern vehicles with a much greater difference, reaching BR of up to 13 in tanks or 14 in planes (or higher). There are many vehicles that benefit for months or even years with this type of small modifications. Now with the arrival of the FOX 3, for example, the MiG29-SMT is a clear example: 6 R-77’s in a BR of 13.3, compared to planes like the JF-17 with fewer missiles…
A higher and escalated BR decompression would allow no plane to be seen as a bully in the game (regardless of the fact that the pilot and his experience can make the difference. Unfortunately, with the number of rookies in areas with premium or event planes, this is not the norm).
Planes like the Kfir Canard or the J35XS are currently useless, due to their rear-facing armament and because right now, a MiG21 or MiG23, for example, with two napalm guns, is capable of taking out a base on its own and runs even faster.
ARB, Kfir Canard & J35XS 11.3 > 10.7
The case of the French F-16A continues to amaze me. It is true that it carries 9M’s, but it does not use radar missiles and is at 13.3. Comparing it with the Netz, for example, which you plan to lower to 12.7 and has 6 Python 3, is ridiculous. No matter how good the loadout it carries to do CAS, in any case it would have to be raised in realistic ground battles, not in air battles.
ARB, F-16A (French) 13.3 → 12.7
GRB, F-16A (French) 12.0.
2- GROUND: The same thing happens as explained above. You can increase the BR of the tanks much more, so that there are no sections that suffocate between tier and tier. The main problem that I observe here is, as always, that of the anti-aircraft. The newly introduced Antilope, the Strella mainly, or other similar SPAAs, fire missiles that are practically impossible to evade, despite the use of flares. When you play on 9.3 ground against them, and you intend to do CAS, the task becomes very complicated, considering that many planes do not have countermeasures in those battle ratings.
If they are heat missiles, they should be more sensitive to flares (used correctly).
GRB, Strella & Antilope 10.3 → 11.0
This is also related to the fact that, for some time now, you have decided to simplify and flatten the maps and reduce their size considerably. Modern tanks should not fight on 1.5 kilometer maps. The problem of spawn campers, the lack of cover for planes or helicopters, the null effectiveness of tank armor, all of this is solved if the maps are enlarged, interspersing forest, mountain, city, etc. areas in them. Thus each player can decide what to do in the game.
Finally, I would like you to consider adding real ammunition for many vehicles to the game. The argument of “balancing” the battles is meaningless when you do some research and discover the real range (and declassified on the manufacturer’s own website) of the ITO-90 missiles, as opposed to the fact that the Pantsir S-1 is using the S-2 version missiles, for example, or the invented Obj 292 shell with almost 700 mm of perforation.
Years ago you boasted about how realistic the game was, and you are making it more arcade-like than ever, in favor of the same old nations.