In the folder change the Hs 129 B-2 and B-3, to be in chronological order.
Ground Realistic battle, TIGER II H, 6.7οΌ7.0. Reason: Itβs a lot better than IS-2 1944 and Tiger II P. We used to have IS-2 1944 and Tiger II P at 6.3 while Tiger II H at 6.7, now that IS-2 and Tiger II P are 6.7, Tiger II H should be 0.3 br higher.
Air Simulator Battles, A-5C 10.7 > 10.3.
This is a strike aircraft with similar performance to a Mig-19 platform with 2 rear-aspect only missiles, no guided air-ground armaments, very limited unguided armaments compared to the competition, limited countermeasures and a bad gun.
It is set at same BR as A-10A late which gets double the amount of IR missiles with competitive g-overload and all aspect seeker, guided air to ground armaments, variety of unguided armaments, modern HUD for better experience in simulator battles, large amount of countermeasures and a godly gun to shred your enemies.
This plane doesnβt even get a SAS profile which puts you at a disadvantage when fighting other planes at the same BR.
Please reduce the BR of A-5C to 10.3 in simulator battles.
StuG III Ausf. A: 2.3 β 2.0: The Pz IV Ausf. F1 has full 50mm frontal armor, the StuG III Ausf. A overall in general the average thick armor at 2.0-2.3 is 50mm but for the main drawbacks the StuG III Ausf. A can be placed at 2.0 for greater line ups, as well as to avoid the big Power increase at 3.3 (M4A1, T-34 and Pz IV Ausf. F2) where also the StuG III Ausf. F is.
Maus/E-100: reload time 23,6 sec β 20,5 sec (IS-6)
With the Maus still being 7.7, it could really need a slight buff in firepower since unlike other heavy tanks like the IS-3, IS-4, M103 or Conqueror it really is a βheavyβ tank without any tactical mobility (similarly to the T95).
Maybe you should look up some videos of the vehicle before you make random assumptions on things you actually dont know.
Jagdtiger: reload time 23,6 sec β 19,4 sec (T34, Sturer Emil)
The Jagdtiger has two dedicated loaders for its two-piece ammo, because of this the reload should be faster than the Maus/E-100 and significantly faster than IS-3 and IS-4 with their cramped turrets and only a single loader.
The Sturer Emil loads similar ammo into a nearly identical gun in 19,4 sec with just a single loader!
Ground Realistic
Pz.IV J
Rank 2 β 3
Generally nearly all the long 75mm armed Pz.IV can use a BR increase, since they have the performance to be able to. While they do require more skill since they are more of a glass cannon compared to T-34βs or M4βs, they have a gun that have better penetration. The Pz.IV J compared to the Pz.IV H, have a tradeoff in regards to its turret rotation, that makes it more balanced for its current BR. However it should still get an increase in rank, so it can be used for daily missions.
Ground RB
IS-2 (1944): 6.7 β 6.3
This vehicle has no business being at the same BR as Tiger II (H).
Yes, it has a good round but godawful reload speed, gun handling and gun depression more than make up for it. It also has worse armor than the aforementioned Tiger.
Ground RB, T18E2. 3.0 > 4.0. All low tier event light tanks have been moved up except this one. The T18E2 is a wheeled tank with good protection and a APHE shell that pens 122mm and also has 41,16g TNT in it. It has an reload of 4 seconds. It is crazy undertiered.
Comparisons
M4A5 Ram II (3.7)
Both tanks have a similar gun, but somehow the T18E2 has the same amount of penetration with its APHE compared to the AP of the M4A5. This alone makes the T18E2 so much superior.
Sd.Kfz. 234/2 (3.7)
The Puma is faster but pays for that with having much weaker armor. But the T18E2 has also more penetration and HE filler.
The characteristics of the T18E2 make it a good 4.0 vehicle. It is able to penetrate every tank from the front and has great one shot capabilities. 4.0 should be the absolute minimum for this monster.
Maybe it doesnt even matter? Or maybe you provide a source?
Or maybe simply on ballancing alone?
Marder 1A1: add DM63
20mm HVAP is not even able to kill most light tanks from the front.
It already has the worst ground based ATGMs in the game and only four of them with relatively long reload and very limited launch angles.
It should at least have some firepower, the BMP-1 not only has far superiour missiles but also a gun capable of engaging every other tank frontally.
so youre saying that 2 mm2 + 2 530d is not on pair with other 12.7 planes?
currently m2k players are harrasing premium newbies at 12.0, thats the reason it should go up
theres no other plane in game that would be as good as m2k
it still is going to be extremely good at 12.7
GRB VT-4A1 12.0 β 11.3 : The armor of the VT-4A1 along with its 7.1-second reload time, falls short of meeting the demanding requirements of top-tier combat environments. In fact, its performance is even more inferior compared to the MBT2000 in 11.0.
Now why would you compress air RB around 10.0 again?
Ground Realistic
Pz.38(t) n.A
Rank 1 β 2
Move it up in rank, and give back its ability to scout. As it currently is in the game, there is no reason to play this thing.
Air RB , Mig21-sps-k. 9.7>10.0 . it have R13m1 or R60 and it can bring flares
Balancing? Lol ill take the 48mm pen of the HVAP on the german 20 since it lets you kill stuarts unlike the 42mm on the Lynx but i guess we can ignore the better round performance of the German 20mm because pen isnt a factor of balance.
ARB
F-4F Late
11.0 β 11.3 + Aim-9L
Currently the F-4F performs realy good at 11.0, maybe even a bit to good with 9Lβs it could be eazyly pushed to 11.3 if not even 11.7
10.7 is too low of a BR for all-aspect, 11.0 is more appropriate.