Ground Realistic - Harrier AV-8S
9.7 > 9.3
The First gen Harriers have no advanced muntions (for example, AS-20 Nords, AGM-12 Bullpup, or AGM-62 Walleye), poor RWR, and poor flight performance. To bring them in line with other platforms (such as the Buccaneer S.2 or the G.91YS) in GRB I suggest lowering their BR slightly to allow for breathing room against some of the advanced SAMs and supersonic swingrole attackers/multirole fighters in it’s BR range
japans UH-1 also is garbage when copared with the exact same helicopter in the US TT because of its “limited” weaponry
Vehicle - Costal/Bluewater
Mode - Arcade/Realisitc
BR - Increase Costal BR by 0.3 and Bluewater by 0.7
Reason people dont play costal and bluewater is;
- Much harder grind then Air and harder then Ground
- Compressed BRs, what are you meant to do in a 3.3 Costal against a Pr 206 exsactly, you can shoot first and maybe disable 1 of its turrets but it takes half a second for it to swing the other one around and destroyes you in 0.1 seconds.
Ground Realistic - Harrier AV-8A
9.7 > 9.3
The First gen Harriers have no advanced muntions (for example, AS-20 Nords, AGM-12 Bullpup, or AGM-62 Walleye), no RWR, and poor flight performance. To bring them in line with other platforms (such as the Buccaneer S.2 or the G.91YS) in GRB I suggest lowering their BR slightly to allow for breathing room against some of the advanced SAMs and supersonic swingrole attackers/multirole fighters in it’s BR range
av-8a has no rwr
Ground Realistic - Harrier AV-8C
9.7 > 9.3
The First gen Harriers have no advanced muntions (for example, AS-20 Nords, AGM-12 Bullpup, or AGM-62 Walleye), poor RWR, and poor flight performance. To bring them in line with other platforms (such as the Buccaneer S.2 or the G.91YS) in GRB I suggest lowering their BR slightly to allow for breathing room against some of the advanced SAMs and supersonic swingrole attackers/multirole fighters in it’s BR range
one comment per requested change or they will ignore your suggestion and mirage 4000 is ok at 13.0, the air need to be decompressed upwards rafale etc need to go to an higher br than 14.0.
Spike Puma is 11.0, freccia is 10.7
NO IDEA why the 8 or 10x spike carrier is 10.7 LOL
Air Realistic Battles, AMX A-1A. 11.3 > 10.7. The plane is ridiculously over-tiered for what it offers. It is simply a side-grade if not a downgrade compared to the tech tree AMX which sits at 10.7.
The guns are worse than the tech tree AMX with less ammo and are harder to use.
While the missiles pull more overload compared to the AIM-9L, they have inherently less range and that fact is only amplified by the subsonic platform. The MAA-1 missiles also have a wide FOV which makes it very susceptible to be decoyed by flares even in rear aspect. I would take the AIM-9L over this missile any day of the week.
The guided armament options are very limited compared to the tech tree AMX and the targeting pod offers very similar performance.
There is nothing that makes the AMX A-1A worthy of a 11.3 BR and it is simply a side grade if not a downgrade compared to the tech tree AMX which sits at 10.7.
Please reduce the battle rating of this plane to 10.7 and make it a worthy premium to purchase.
av8c has a very good rwr…
it needs to be 8.7 to be better
So, Gaijin decompressed that BR in last year but, compress again?
What the hell? This is so dumb.
^^
For the love of everything please read this Gaijin, as nobody can explain it better.
To add two examples I faced the Ghibli twice while sailing in two different italian destroyers: the Turbine and the Impetuoso.
Using Turbine I just outgunned that poor boat from 10Km.
With Impetuoso (that sits at the same Br) it wasn’t even a fight. I just used the 40mm to break its guns, torps and bridge 'till it sinked. During the fight it wasn’t able to do a single damage to me, it just tried to reverse and then accepted its fate.
So RN Ghibli 4.0 → 3.3 please.
Vehicle - Scharnhorst
Mode - NAB/NRB
BR - 7.0 → 7.7
Easily the best ship currently, Bluewater needs to be decompress to 7.7
Its based on the AIM-54, an air-to-air active radar homing missile.
Its also slower than the R-27ER, specially if you are launching the R-27ER at mach jesus. You may be thinking of the regular R-27 which is actually slower probably.
Ground Realistic
T-34 (1940)
3.3 → 3.7
Good mobility, good cannon, and really good armor for its BR, makes this extremly dominant. While there are tanks that can pen it when it faces them straight with its front, it is quickly able to turn its hull to make it near impossible for them to aim at any kind of weak spot.At the same time the increase in BR would also make it closer to the other T-34’s that was moved up in a previous BR change.
Ground Realistic - Harrier GR.1
9.7 > 9.0
The First gen Harriers have no advanced muntions (for example, AS-20 Nords, AGM-12 Bullpup, or AGM-62 Walleye), lack of RWR and countermeasures, and poor flight performance. To bring them in line with other platforms (such as the Buccaneer S.2 or the G.91YS) in GRB I suggest lowering their BR slightly to allow for breathing room against some of the advanced SAMs and supersonic swingrole attackers/multirole fighters in it’s BR range
Alpha Jet TH (Phase 1) 10.7-> 10.3
The plane gets all aspect Aim9p missiles, but it being subsonic and no were near transonic stops it from properly being able to use the missiles. It also can’t properly move around, so its horribly outmatched by anything on its tier.
Ground RB
Type 87 RCV: 9.0 → 8.7
This vehicle is exactly the same as it’s “little” brother that sits at 7.7. It has no stabilization, LRF or thermals so I’d say 1.3 BR difference in comparison to the prototype just because it has better ammo is a bit too much.
Vehicle: KA-50
Mode: Ground Realistic Battles
Suggested BR-Change: 11.3 → 11.7
Justification:
The KA-50 is tier-by-tier one of the strongest (if not the strongest) helicopters in GRB, there are only few SPAA’s at 11.3 or below that can reliably counter it (e.g. HQ17, TOR and maybe OSA), if played properly around terrain (or the heli-spawn’s if downtiered) even the more capable SPAA’s at higher BR’s have a hard time destroying it.
There is absolutely no reason why it should be able to face 10.3 (or 10.7*) vehicles at all, due to it’s easy/straight-foward gameplay characteristics, high amount of extremely potent ATGM’s (6x-12x Vikhr), ability to additionally take 2 (w/ IR, All Aspect, IRCCM) AAM’s, strong 30mm cannon with automatic leading & APDS ammunition and extremely low spawn costs. (even without scout-reduction its close to a backup for a MBT, while being far more capable)
*I would also consider moving it even higher, however that would require decompression of the 12.0-10.3 BR-Range first.