Panzer IV Ausf.E GRB 2.0 → 1.7
It is basically in between the Pz IV Ausf. C and F1, tho at the same Br as F1, even tho it only has mere 30mm frontal turret armor, and mostly 20mm side and back armor. While it has 10mm more Frontal hull protection, however that has holes with just 30mm. There isnt really a reason to play the E over the F1, as you cant even properly angle, because of the 20mm side, which can even be penetrated by relatively more powerfull 37mm guns.
Bf 110 C-6 GRB (Not Air) 3.0 → 2.3 or 2.0
Reason: The better C-7 is 2.7 which is better because: Armored glass, can carry bombs and has 2x 20mm Mg FF/M and faster while the C-6 cant have bombs has no 20mm and is fixed with the 30mm Mk 101. In comparison the Hs 129 B-2 which is also at 2.3 has more armor, 2x 20mm Mg 151/20 and 2x Mg 17 (instead of 4x Mg 17) and a Mk 103 with 100 instead of 60 rounds and higher fire rate. It overall exchanges most of it offencive firepower for a better flightperformance. It is in comparisson to other planes in ist class also rather limited in armor, beeing limited to 4x MGs and 1x cannon with limited ammo. In AIR RB it can stay at 3.0 i suppose, as a bomber hunter with Minengeschoss.
Hs 129 B-2 GRB (Mainly Ground) 2.3 → 2.0 while the Offencive Firepower is good, it has no defencive armarment and is quite slow with usually 250-300 km/h, especially in an uptier to 3.3 the power increase to other planes is extreme and the Hs 129 cant even escape, escaping from Biplanes (like the russian ones) is even complicated).
Its changes because of how it reload irl, the standar magazine loaders of the german 20mm took longer than the Lynx which was designed for speed
I mean pd+sahr at 11.3 is a lil nuts. I don’t think it should move up because of it tho.
Air & Ground Realistic
Stirling B Mk III
4.7 → 4.3/4.0
The Mk III is near identical to the Mk I, but somehow that justfies a BR difference of 0.7, instead of them being same BR. It is not even because they have any difference in armaments, or major difference in engine power.
All Ground Modes
M4A2
4.0 → 4.0 Change: Move to Rank III
The M4A2 should not have been moved down to Rank II. Although I understand wanting to folder vehicles, this one I believe made no sense as it was drastically different from the other M4s in the series. Also, the M44 and M19/42 are Rank III, and they are 4.0 as well. I see no reason why it cannot be moved back up to rank III.
Air RB, F-104G (China) 10.7>10.3
Reason: It’s only 0.3 BR lower than German and Italian counterparts for lack of flares while Japenese F-104J sits at 10.3 while having 2 more missiles but almost no air to ground weapons. Both J and Chinese G variants seem to be balanced to one another and should occupy same BR. 0.3 BR is too small to compensate massive disadvantage which is lack of flares at this rank.
Do 217 J-2 (Ground and Air) 2.3 → 2.0 it is simply a J-1 (2.0) with the only difference beeing having an useless radar and changing the camo from black to white with black spots.
ZSU has worse (and less) missiles.
Their motor burns out pretty quickly and they turn into a slug.
Thanks I’ve edited the post, I was suggesting a change for the UK & Thai harriers, figured I’d chuck the American ones in as well, despite not having them to check exact stats.
Plane - A-1H
Mode - GRB
Br - 6.3 → 7.0
Its ordanance level at its current BR is absurd, 40 Zunis can basicly wipe an entire team by it self, its quite rare but when I do see it, it will get 10-15 kills
grb z19e and z19 11.3 > 11.0
the z19 should not be the same br as the ka50 with much slower missiles and only 6km range while the ka50 has 8- 10 km missiles
Tank Realistic Battles, Desert Warrior (GB), 10.0 > 9.3. Vehicle has anoying gun with bad penetration (Dardo`s shells, but Dardo has much quicker gun), bad ATGMs with uncomfortable control, bad guidance drives according to another Light Tanks at this BR, poor speed and accelrate time.
What are you talking about? Unlike the same gun on the AA vehicle, its in a cramped 2 man turret here, you CANT physically reload a 36 round drum in 1 second.
Ground Realistic
Pz.IV F2
3.3 → 3.7
Generally nearly all the long 75mm armed Pz.IV can use a BR increase, since they have the performance to be able to. While they do require more skill since they are more of a glass cannon compared to T-34’s or M4’s, they have a gun that have better penetration.
Man don’t get on my back like that, as i said:
Blockquote This Mirage sits in the awkward/over-compressed spot of planes that can either shred other planes or get shredded
it is my favorite plane and i played it a lot recently, and most of the games were 12.0-13.0 which i find really well balanced that way. Because even if the 2000Cs5 is a very great plane, air realistic gamemode makes it that as long as your weapons are on par with other players weapons (which is the case for 95% of 12.0 - 13.0 planes), if you are positionned well you can kill any other planes.
I am not saying that it is fair in 11.3, but thats a br compression problem and getting the mirage 12.7 would not change anything other than ruining it.
Do 217 N-1 (Ground and Air) 2.7 → 2.3 it is a Do 217 J with radar a little bit stronger (but also heavyer) engines (1430 hp to 1580 (150hp more)), changes the 20mm Mg FF/M to Mg 151/20 which are also heavyer (but fire the same rounds and) and has on paper a tiny little improvement in climp (5,9 to 6,8 (0,9 more) and such but because its also a good tat heavyer flyes even worse.
Ground Realistic
Pz.IV G
3.3 → 3.7
Generally nearly all the long 75mm armed Pz.IV can use a BR increase, since they have the performance to be able to. While they do require more skill since they are more of a glass cannon compared to T-34’s or M4’s, they have a gun that have better penetration.
Plane - Scimitar mk1
Mode - GRB
BR - 8.7 → 9.0
4 Bullpups with one of the best energy generation/retention make this a monster at 8.7, I have a 3.8 KDR, you can bully most SPAA