Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

And how many people actually ace crew their vehicles?
It’s not as simple as black and white.

It’s still a performance that can be gained, so not speaking about it isn’t a great idea.

Air Realistic Battles
G.91R/3 & R/1
Change: 8.7–8.3
The premium G.91R/4 and tech tree R/3 have 2 main differences.
These are the guns- the R/4 can carry up to 4 M3 .50 caliber machine guns with 300 rounds each, totalling 1200, whereas the R/3 can carry 2 DEFA 552 30mm guns, with 125 rounds each.
Air to air capability- The R/4 is able to carry up to 4 of the AA-20 Nord (by surrendering 2 of its .50 caliber guns) and AIM-9B air to air missiles, whereas the R/3 cannot carry either.
This means that the R/3 should not sit at the same BR for air realistic battles.

The R/1 also sits at 8.7, being functionally identical to the G.91 Pre Serie (8.3)
The difference being, the R/1 can carry 2 standoff weapons, such as bombs, rockets, AGMs or the AA-20 Nord.
However, I do not believe this can justify it being the same BR as the R/4, as it lacks the AIM-9B and 2 other pylons.

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How is it overperforming if its barely any better than a leo2a4

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Yikes that is one of the worst takes i have ever seen, all im gonna say is go play the CV9030 before you make up this random tangent. Before the Badger IFV the CV9030 was the worst. Look id give you benefit of the doubt but those takes are pure cope.

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And Leo is already pretty much the best 10.7 vehicle.

dont forget that autocannons on IFVs dont overheat due to how many round they fire but due to how long they have been shooting, and this value is as far as i know same for all autocannons. meaning BMDs and BMPs are able to put more rounds down the range before they overheat in the same time window.

which makes me mad to no end, PUMAs for example have their guns set to slower firerate that should prevent overheating lmao.

Actual best 10.7 vehicle :p

Spoiler

Yes but something being better than another vehicle doesnt instantly warrant a br change. The msc was the king of 10.7 but at the end of the day at its current configuration it isnt an 11.0 tank.

Nah clearly the best 10.7 vehicle is the Gepard which I uptier just because I was to lazy to grind the AA line

In reality, it is hardly a nerf to the BMD4s or Beglite. More a buff to those who face them when they’re down-tiered. I doubt the effectiveness of said vehicles will drop at all. It’s a win for everyone. Heck, now the BMD4s won’t even have to see Falcons and some of the other auto-cannon spammers anymore - winning (Edit: We’ll ignore the fact that players like myself uptier vehicles like the Falcon up to 10.0, etc, lol, but you get my point).

Imo begleit didnt deserve it

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Sadly for you, M4K doesn’t outturn anyone at the BR.
i’ve been playing it recently, and i can assure you that any other fighter have the advantage up close,… you can’t launch Magic-2’s if you can’t catch the exhaust of your ennemy,…

the HMD,… well i recognize it would be too much,…, but those are present on some Russian aircrafts at 13.0 and under.

Go back on Super 530D, it’s currently a missile that is only giving you Riposting ability - shot at the same time, any other SARH/ARH missiles are faster on target,… (and that’s considering we shot at the same time,… while all missiles of those SARH/ARH category have more range than Super 530D, at 13.0 BR)

You talked of ASB → didn’t i precised that i was speaking of ARB?!

i did,…

Magic-2 are somewhat in between AIM-9L’s and AIM-9M’s, and that’s considering that Gaijin is not modeling the next-gen of IR missile that the Mirage 2000-5F and Rafale F.3R only used in their career time

I agree the R-60M is underpar the Magic-2, and you’re comparing to 12.3/12.7 missiles, without checking on 13.0/13.3/13.7 ones.

The current R-73’s on use on 13.0’s also significantly better than Magic-2’s, both IRCCM and Maneuvrability wise.

But i shall recall to all that the IR Sensor on board Magic-2 (1986), uses 4 lobes, while the R-73’s one (1984) only uses 2 lobes, in such the IR defintion of Magic-II should be somewhat better at tracking despite Flares and Afterburner down, than R-73.
Meanwhile in-game, the R-73 is better than Magic-2 at tracking through flares.

And this is showing through the enveloppe the Magic-2 is capable to reach:

Spoiler

From 2.4km, 1200km/h speed for both aircraft, in a chase configuration (target is 50m lower, to see all the missiles trajectory)

From 2.5km, 1200km/h speed for both aircraft, in a chase configuration (target is 50m lower, to see all the missiles trajectory)

From 2.7km, 1200km/h speed for both aircraft, in a chase configuration (target is 50m lower, to see all the missiles trajectory)

Launch limits, in the configuration given within the graphs (1200km/h speed for both aircraft, in a chase configuration, target is 50m lower:
R-60M: 1682 meters
Magic-2: 2412 meters
AIM-9L/I: 2697 meters
AIM-9M: 2697 meters
AAM-3: over 3500 meters (have generated too many graphs to reach it)
R-73: 2747 meters

so apart R-60M, Magic-2 is currently the most underperforming missile within 13.0-14.3 BR

I will be sad because we are loosing something that is well documented… instead we get artificially changed reload times… and it will result in BR raise so I am only sad for my T30 by this change and I strongly oppose it.

And IS2 are faaaar from miserable, the 122mm is amazing. I am an average player with IS2 but still I am sitting at 69% WR and 4:1 K/D ratio… other 122mms are similar for me.
So 152 and 155 reloading nearly as fast as 122mms will make them really strong, I oppose the reload buff.

This is the case for all manually loaded (and i think some automatic ones as well) vehicles in the game. Reload time is something the DEV’s use as a balancing factor.

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Its not that far off either. Only the first rounds are as fast as the videos show them to be

Yes I am aware of that. It is just sad that we can not keep the “real” values in the game and balance the vehicle around the real value. Instead it is just changed.

Gaijin, please oh please do NOT change the object 140 to 8.7. You are dooming it to 9.7 BR. The object 140 will struggle against faster paced light tanks and IFVs. The only thing that makes the tank good is the fact it has a better reload than the T-10m.

I don’t know what stats you are reading, but 8.3 is just hordes of SPAAGs roaming around killing every vehicle they see. The object 140 is tanky enough to survive the SPAAG spam and it would be the only reason why the vehicle appears to be preforming well.

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Okay, so remove the Magic II limited it to magic I and it can go down. You still haven’t said why an aircraft with 8x Magic IIs should be the same BR as something wit only 6x Aim-9Ls

Also, what? I’d love to get rid of Aim-9Ms for something like Magic II. Let alone the fact you have things like the F14A with rear-aspect non-irccm missiles still

The 30SM is far better in multirole, the F-15E is fly high spam 8 missiles, u done, go back. the flanker can adapt to the match.