I will be sad because we are loosing something that is well documented… instead we get artificially changed reload times… and it will result in BR raise so I am only sad for my T30 by this change and I strongly oppose it.
And IS2 are faaaar from miserable, the 122mm is amazing. I am an average player with IS2 but still I am sitting at 69% WR and 4:1 K/D ratio… other 122mms are similar for me.
So 152 and 155 reloading nearly as fast as 122mms will make them really strong, I oppose the reload buff.
This is the case for all manually loaded (and i think some automatic ones as well) vehicles in the game. Reload time is something the DEV’s use as a balancing factor.
Yes I am aware of that. It is just sad that we can not keep the “real” values in the game and balance the vehicle around the real value. Instead it is just changed.
Gaijin, please oh please do NOT change the object 140 to 8.7. You are dooming it to 9.7 BR. The object 140 will struggle against faster paced light tanks and IFVs. The only thing that makes the tank good is the fact it has a better reload than the T-10m.
I don’t know what stats you are reading, but 8.3 is just hordes of SPAAGs roaming around killing every vehicle they see. The object 140 is tanky enough to survive the SPAAG spam and it would be the only reason why the vehicle appears to be preforming well.
Okay, so remove the Magic II limited it to magic I and it can go down. You still haven’t said why an aircraft with 8x Magic IIs should be the same BR as something wit only 6x Aim-9Ls
Also, what? I’d love to get rid of Aim-9Ms for something like Magic II. Let alone the fact you have things like the F14A with rear-aspect non-irccm missiles still
Yeah i saw… so. We will have 3. 9.3 (amx 32 105, vbci, and santal) vehicles. 2. 9.7 vehicles (amx 32 and roland) 2. 10.0 vehicles (vextra and amx10) 1. 10.7 and 1. 11.0
… are they smoking something? They wanted to add vehciles to prevent this. And then they just do the things the tech tree doesnt need and the same issue’s repeat themselves.
Why is it equal in performance to the 8x Magic II that the M4K has? And ontop of that you do actually get short ranged BVR missiles you can choose to take. The Netz doesnt even get that much.
turn better than M4K (pulling 14G vs 9G)
accelerate quite the same (due to having 5.3Tons differences, on the basis)
ain’t as a Big-ass target for gun rounds than M4K
have a better Rate of climb (approx. 30m/s difference)
the only think in favor of M4K - max speed in altitude,… that i’ll never get due to it unable to get Fox-1 fire before anyone else.
Vehicle: M1A2 SEP V2 Gamemode: Ground Realistic BR Change: None Change: Reduce reload rate to 6 seconds Reason: Reload rate is meant to be used as a balancing factor for vehicles. At it currently stands, the M1A2s have a performance well above most other MBTs at top tier and yet maintains a 5 second with one of the best shells at top tier. The reload rate should be reduced to match that of the Leopard 2A7s
Reason: Reload rate is meant to be used as a balancing factor for vehicles. At it currently stands, the M1A2s have a performance well above most other MBTs at top tier and yet maintains a 5 second with one of the best shells at top tier. The reload rate should be reduced to match that of the Leopard 2A7s