Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

Sadly for you, M4K doesn’t outturn anyone at the BR.
i’ve been playing it recently, and i can assure you that any other fighter have the advantage up close,… you can’t launch Magic-2’s if you can’t catch the exhaust of your ennemy,…

the HMD,… well i recognize it would be too much,…, but those are present on some Russian aircrafts at 13.0 and under.

Go back on Super 530D, it’s currently a missile that is only giving you Riposting ability - shot at the same time, any other SARH/ARH missiles are faster on target,… (and that’s considering we shot at the same time,… while all missiles of those SARH/ARH category have more range than Super 530D, at 13.0 BR)

You talked of ASB → didn’t i precised that i was speaking of ARB?!

i did,…

Magic-2 are somewhat in between AIM-9L’s and AIM-9M’s, and that’s considering that Gaijin is not modeling the next-gen of IR missile that the Mirage 2000-5F and Rafale F.3R only used in their career time

I agree the R-60M is underpar the Magic-2, and you’re comparing to 12.3/12.7 missiles, without checking on 13.0/13.3/13.7 ones.

The current R-73’s on use on 13.0’s also significantly better than Magic-2’s, both IRCCM and Maneuvrability wise.

But i shall recall to all that the IR Sensor on board Magic-2 (1986), uses 4 lobes, while the R-73’s one (1984) only uses 2 lobes, in such the IR defintion of Magic-II should be somewhat better at tracking despite Flares and Afterburner down, than R-73.
Meanwhile in-game, the R-73 is better than Magic-2 at tracking through flares.

And this is showing through the enveloppe the Magic-2 is capable to reach:

Spoiler

From 2.4km, 1200km/h speed for both aircraft, in a chase configuration (target is 50m lower, to see all the missiles trajectory)

From 2.5km, 1200km/h speed for both aircraft, in a chase configuration (target is 50m lower, to see all the missiles trajectory)

From 2.7km, 1200km/h speed for both aircraft, in a chase configuration (target is 50m lower, to see all the missiles trajectory)

Launch limits, in the configuration given within the graphs (1200km/h speed for both aircraft, in a chase configuration, target is 50m lower:
R-60M: 1682 meters
Magic-2: 2412 meters
AIM-9L/I: 2697 meters
AIM-9M: 2697 meters
AAM-3: over 3500 meters (have generated too many graphs to reach it)
R-73: 2747 meters

so apart R-60M, Magic-2 is currently the most underperforming missile within 13.0-14.3 BR

I will be sad because we are loosing something that is well documented… instead we get artificially changed reload times… and it will result in BR raise so I am only sad for my T30 by this change and I strongly oppose it.

And IS2 are faaaar from miserable, the 122mm is amazing. I am an average player with IS2 but still I am sitting at 69% WR and 4:1 K/D ratio… other 122mms are similar for me.
So 152 and 155 reloading nearly as fast as 122mms will make them really strong, I oppose the reload buff.

This is the case for all manually loaded (and i think some automatic ones as well) vehicles in the game. Reload time is something the DEV’s use as a balancing factor.

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Its not that far off either. Only the first rounds are as fast as the videos show them to be

Yes I am aware of that. It is just sad that we can not keep the “real” values in the game and balance the vehicle around the real value. Instead it is just changed.

Gaijin, please oh please do NOT change the object 140 to 8.7. You are dooming it to 9.7 BR. The object 140 will struggle against faster paced light tanks and IFVs. The only thing that makes the tank good is the fact it has a better reload than the T-10m.

I don’t know what stats you are reading, but 8.3 is just hordes of SPAAGs roaming around killing every vehicle they see. The object 140 is tanky enough to survive the SPAAG spam and it would be the only reason why the vehicle appears to be preforming well.

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Okay, so remove the Magic II limited it to magic I and it can go down. You still haven’t said why an aircraft with 8x Magic IIs should be the same BR as something wit only 6x Aim-9Ls

Also, what? I’d love to get rid of Aim-9Ms for something like Magic II. Let alone the fact you have things like the F14A with rear-aspect non-irccm missiles still

The 30SM is far better in multirole, the F-15E is fly high spam 8 missiles, u done, go back. the flanker can adapt to the match.

Magic 2 and R-73 have the exact same IRCCM and flare resistance

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magic2 is actually more flare rsistant

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smaller base FOV and I think the seeker shrinks the moment you get a lock instead of after leaving the rail like R-73

the main thing is that its faster than the r73 which makes it faster for the fov to just capture the plane

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First start with ZTZs and their 7.1s, as the 80s with 6.5 are already in better position.

That way from mid plane you make useless plane.

Yeah i saw… so. We will have 3. 9.3 (amx 32 105, vbci, and santal) vehicles. 2. 9.7 vehicles (amx 32 and roland) 2. 10.0 vehicles (vextra and amx10) 1. 10.7 and 1. 11.0
… are they smoking something? They wanted to add vehciles to prevent this. And then they just do the things the tech tree doesnt need and the same issue’s repeat themselves.

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which shouldn’t be,… as told earlier,…

Netz has 6x Python-3. Thats it.

Why is it equal in performance to the 8x Magic II that the M4K has? And ontop of that you do actually get short ranged BVR missiles you can choose to take. The Netz doesnt even get that much.

I hope this is comedy value taken from my profile description.

turn better than M4K (pulling 14G vs 9G)
accelerate quite the same (due to having 5.3Tons differences, on the basis)
ain’t as a Big-ass target for gun rounds than M4K
have a better Rate of climb (approx. 30m/s difference)

the only think in favor of M4K - max speed in altitude,… that i’ll never get due to it unable to get Fox-1 fire before anyone else.

Vehicle: M1A2 SEP V2
Gamemode: Ground Realistic
BR Change: None
Change: Reduce reload rate to 6 seconds
Reason: Reload rate is meant to be used as a balancing factor for vehicles. At it currently stands, the M1A2s have a performance well above most other MBTs at top tier and yet maintains a 5 second with one of the best shells at top tier. The reload rate should be reduced to match that of the Leopard 2A7s

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