Mode: Naval AB & RB
Vessel: Fairmile H LCS(L)(2)
Change: 2.3 → 1.7
Reasoning: Extremely slow and fragile, with a weak 57mm gun with a slow rate of fire and a highly vulnerable ammo rack in the bow.
Mode: Naval AB & RB
Vessel: Fairmile H LCS(L)(2)
Change: 2.3 → 1.7
Reasoning: Extremely slow and fragile, with a weak 57mm gun with a slow rate of fire and a highly vulnerable ammo rack in the bow.
Put it to 5.0
Mode: Naval AB & RB
Vessel: HMS Liscomb
Changes:
Reasoning: With a detailed damage model, Liscomb is now much tougher and performs far above its current BR.
And so is most of the technical details of the drag argument it exists around the R-77/-1 situation, not to mention the MiG-29 ‘debate’ around its FM which also doesn’t exist.
I can agree that decompression should be done nonetheless, but not through the “muh plane does not have the stuff the benefited one has. So if i fall, you’re falling with me” kind of argument/logic.
That route of reasoning led to some one trick pony jap zeros to be facing early jets, not to mention other lame examples of such logic.
Mode: Naval AB & RB
Vessel: HMCS Brantford (Flower-class corvette)
Change: 2.3 → 3.0
Reasoning: Highly overperforming due to high survivability, strong armament, and a detailed damage model. Far exceeds peers at 2.3.
Mode: Naval AB & RB
Vessel: Fairmile D (617)
Change: 2.3 → 2.0
Reasoning: It’s a wooden boat prone to instant fire destruction and catastrophic ammo rack detonations. It currently underperforms compared to peers.
Mode: Naval AB & RB
Vessel: Fairmile D (697)
Change: 2.7 → 2.3
Reasoning: It’s a wooden boat prone to instant fire destruction and catastrophic ammo rack detonations. It currently underperforms compared to peers.
Non-BR Balance change suggestion:
FV4005 reload: 29.9s → 24s
Mode: Naval AB & RB
Vessel: Fairmile D (5001)
Change: 2.7 → 2.3
Reasoning: It’s a wooden boat prone to instant fire destruction and catastrophic ammo rack detonations. It currently underperforms compared to peers.
Mode: Naval AB & RB
Vessel: Brave Borderer
Change: 3.3 → 3.0
Reasoning: This is the worst-performing and weakest 3.3 motor boat due to extreme fragility, as it is a wooden boat, so it lacks survivability compared to peers.
Mode: Naval AB & RB
Vessel: HMS Peacock
Change: Keep at 4.0 (instead of 4.3)
Reasoning: It relies on a single primary 76mm gun and lacks torpedoes. At 4.3, they would consistently face destroyers and cruisers that they cannot handle.
This is just untrue, an 88mm gun is more than enough for most boats at the tier. At close range it is inferior, sure, but if you’re fighting at 3-5km (which is reasonable for 75-90mm guns), it is pretty good armament. A better argument would be that maps are too small.
+1 (i ran out of likes for today)
Mode: Naval AB & RB
Vessel: LÉ Orla
Change: Keep at 4.0 (instead of 4.3)
Reasoning: It relies on a single primary 76mm gun and lacks torpedoes. At 4.3, they would consistently face destroyers and cruisers that they cannot handle.
Mode: Naval AB & RB
Vessel: PG 02
Change: 3.3 → 3.0
Reasoning: Severely nerfed. Its 20mm rotary cannon overheats and jams quickly, leaving it ineffective compared to 3.3 peers, including destroyers.
Mode: Naval AB & RB
Vessel: Chidori
Change: 3.7 → 3.3
Reasoning: Although she has a great number of AAs on board and is considered to be a de facto destroyer, she only has two primary guns capable of harming destroyers, mediocrely at best. However, I question this logic of placement at 3.7 BR as IJN Momi, IJN Mustsuki, and IJN Satsuki are all at 3.3 and have more identical 120 mm/45 3rd Year Type cannons and torpedoes on board, and are overall faster than Chidori. For this reason, she should be lowered from 3.7 to 3.3 to be more like her destroyer peers.
Will the F-15E also go to 14.3?
Mode: Naval AB & RB
Vessel: RN Ghibli
Change: 3.7 → 3.3
Reasoning: I question this logic of placement at 3.7 BR. It’s limited to two slow-firing 100mm guns and is weaker and slower than destroyers at the same BR.
Mode: Naval AB & RB
Vessel: Albatros F543
Change: 4.0 → 3.7
Reasoning: This is essentially overtiered Ikazuchi, which both shared rapid-firing 76mm guns; however, it lacks AP shells and struggles against destroyers, often spawning in bluewater zones where they are instantly outgunned.
Mode: Naval AB & RB
Vessel: Alcione
Change: 4.0 → 3.7
Reasoning: This is essentially overtiered Ikazuchi, which both shared rapid-firing 76mm guns; however, it lacks AP shells and struggles against destroyers, often spawning in bluewater zones where they are instantly outgunned.