Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

what’d the Marksman do…

Dogfighting is dead, that’s the thing

Air Simulator

J6K1 6.3 → 5.7

Maneuverability and speed are worse than F4U-4B at 5.7; firepower is about equal due to low RPM on Type 99 cannons - J6K actually has less total 20mm RPM across all 6 of its cannons than F4U-4B’s 4 cannons.
Other stats are unimpressive and do not belong at 6.3 without advantages elsewhere. Which it doesn’t have.

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I believe you’re referring to flight models here.
Dogfighting is dead sure, but getting your nose back on to attack is very important in today’s top tier.
Flight model still matters, to an extent.
Can you get into notches in time? Do you have the speed to give your missile that little boost? Who can get their nose on first to fire first?

It’s 6.7 is it not?

+1 to this!!! Especially since the Geniere (et al.) is going to be TWO steps higher (4.3 → 4.7 proposed) than the RN Tigre and RN Aviere which are both already at Rank III and only 4.0 BR for Naval Arcade 😂

They updated the spreadsheet, but if they are going to make the Geniere (et al.) 4.7 BR in NAB, it needs to go up to Rank III. Can’t even do tasks with it at Rank II.

Please put a like on @Taffu92 's post! Planned Battle Rating changes for August 2025 (updated 16:00, 15.08) - #1368 by Taffu92

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A-10A is better in every way and has 4x 9Ls at 10.7.

Differences are minimal.

So what does the Alpha Jet TH have? It’s a ground attacker that can’t do ground attack due to lack of standoff weapons, it has worse missiles than other attackers, A-7E at a lower BR has a much better gun and Walleyes + better rockets + better bombs + more of everything.

They do not, even from a slower platform they have a much better motor. And in any case, 9Ls have some flare resistance unlike 9Ps.

A-10A also has an RWR - the TH has NONE. It has no way to IFF someone other than visually, so actually using the “all-aspect” portion is extremely hard/impossible/very prone to teamkills.

A-7E is a better ground attacker and better A2A platform thanks to AIM-9Gs, 1000rds of M61, and a real, functioning RWR.

I suggested that for Air Simulator, where it is 6.3.

Air Realistic

J6K1 6.7 → 6.0

In every regard it is worse than, or at best comparable, to F4U-4B.

4 Likes

Same seeker.

That’s an excuse to move it down for ASB, not ARB

there’s no way you’re calling AIM-9Gs better than P-4s.
A-7E can’t turn nearly as well as the Alpha jet either.

9P-4s are about even to 9Ls on an A-10 (maybe slightly worse), and better than the R-60M on the Su-25s.
summary: We don’t need more all aspect slingers at low BRs.

Given aircraft like the Mig-23MLD should be 11.7 - 12.0 anyway. It will be fine. No different to what the 11.3 and 11.7 brackets are like where all bluefor have is mostly mud movers.

And a massive no to getting rid of the 12.3 bracket. Ive been waiting more than a year to be able to play several 12.3 aircraft without having to always be fighting 12.7 aircraft like the Mig-29

I play a lot of mud movers and honestly, this wont really change a huge amount. Sure I want air spawn on a selective few, like the Buc S1. But blanket air spawn for strike aircraft really wont fix the big issue mud movers have. Which is that ARB is a badly designed gamemode. we need far better bombing targets and to get rid of markers, and then mud movers stand a chance

IMO id rather take the Alpha Jet TH over the A-10A any day of the week.

Ya missiles won’t do you good if all the bandits r dead and you just arrived to the battlefield.

Sure the P-4s got worse range n maneuverability but its made up for by the platform being good.

Just wait till they add the Alpha Jet TH Phase 2 with AIM-9Ms 😈😈😈😈

Now explain that to the people who think it should be 10.3 ARB…
it’s better than the likes of the A-10A Early or Su-25K.

I don’t feel like going datamining, but I’m 80% sure they aren’t.

In ARB it is just as bad, if not worse, since people see exactly what you are from miles away and can take the weirdest approach angles to deny you any chance of counterattack.
At least in ASB you can fly low and even at 10.7 you avoid reliable detection from some radars, so players have to get closer to see you. Same with A-10A, except in A-10A you will actually know that those planes with radars are there and looking in your direction.

See missile spreadsheet.

AIM-9Gs have 50% more DeltaV (faster), with a motor that burns over twice as long (that speed is reached later, i.e. closer to the enemy), G pull is only 2G worse (18 vs 20).

All you lose is all-aspect capability which you can’t really use in Air Sim because you have no way to do IFF from the front, not without collecting teamkills reliably.
And in Air RB people just see the big red MSL coming for them. To use such a missile effectively there you’d have to climb and drop them on top of players, and you can’t really climb because the few radar missiles there are entirely invisible to you.

Ok, but these are ground attackers. A-7E can actually do ground attack, and does it very well.

Su-25s are about on par to Alpha Jet Th for acceleration and top speed, that speed difference is ~40kph. Su-25s also bring far better CAS loadouts to the fight. A-10A is slower but also far better equipped with an RWR, AGM-65s, a better gun with a lot more ammo.

That’s just an Air RB problem. At 10.7 there isn’t much you’re gonna be doing in an Alpha Jet to a J-7D.

EDIT: and perhaps most importantly… neither A-10A nor Su-25 lose their CAS loadouts by bringing A2A missiles. Alpha Jet TH has to give up ALL 4 of its pylons to carry them.

Stirling B Mk III

ARB & GRB

4.7 → 4.3/4.0

The Mk III is near identical to the Mk I, but somehow that justfies a BR difference of 0.7, instead of them being same BR. It is not even because they have any difference in armaments. They are more in effect, the same aircraft, and there is no reason to research and play the Mk III, when you are going through the techtree.

3 Likes

B-239

ARB & GRB

2.7 → 3.0/3.3

This is very powerful for its BR, it nearly outturns the early spitfires, and it have a good climb rate at that. Its 4x .50 cal, that easily shreads anything it fights, be it air targets or ground targets.

4 Likes

Fair arguement to make, Su-25 is better at CAS but the Alpha jet is a better flight model (slightly faster, better at turning)
As you have mentioned, if you want to carry air to air missiles, you have to sacrifice your air to ground loadout.

9Ps are all aspect, not limited to rear/side shots. at 10.7 you can still see flareless planes that are nearly hopeless about you, but could otherwise potentially avoid the seeker of the 9G.
In air sim, the lack of IFF would hurt it.
In air realistic, the Alpha Jet TH is just another all aspect slinger at a relatively low BR.
Moving it down, at least for realistic, is a horrible descision.
As for simulator, I don’t play it enough to argue in favour or against, so I’m going to leave the arguement here.

They just need to drop the BR of every WW2 heavy bomber by 0.3-0.7 and add them onto the Split BR system so they dont become too OP in GRB.

Less than 5%, maybe 10% of WW2 heavy bombers are probably at teh correct BR

4 Likes

Pbv 501

GRB

6.7 → 7.3

It is a BMP-1 more that a whole BR lower. I mean, normally the cannon is also the main armerment of the BMP-1, and that performs very well with that cannon at 8.0, however somehow this sits at 6.7, with exactly the same cannon. It just doesn’t make sense why this is so low of a BR.

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Such as? Unless on a full downtier or a failsquad, I can’t think of any 10.7s without flares. Certainly not ones you’d meet with any regularity since they’re just as weak to every other jet at these BRs.

But when are you gonna find someone at 10.7 who doesn’t flare a missile fired from well within 2km against them? Even when coming from above they will very often see it, firing from the same altitude is near guaranteed to have it countered.

9G is more useful since they can miss their shots on you, and you launch it when they fly past you. Firing them from A-7E is already extremely effective, many who thought they could just outrun my A-7E in Air Sim suddenly found themselves exploding a few seconds later.

Sure, they can also flare 9G… but firing from greater range means many players just ‘filter’ you out of their perceived threats and don’t actually flare them.

It’s a subsonic ground attacker with 20G missiles, at a BR where everything is faster, has flares, and can probably just go fast enough to avoid them anyway.
They were funny that one time in Ground RB when I blasted an F-104A who wanted to come in a head-on with me, but they’re not very useful otherwise.

Already does, F-4E is 10.7 and visually identical to F-4EJ which will always be a friendly. That’s its competition BTW, a supersonic fighter that has better ground attack capabilities than the Alpha Jet TH, and very good radar missiles.