Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

Not sure if these kind of posts even get listened to but I’ll post my hot take here anyway

Mode: Naval AB/RB

Ship: Bismarck - BR to 8.0

As much as I really love the Bismarck with the way the armor is its unfortunately easier to kill than the Scharnhorst Class due to them having a full length 360mm Barbette whilst the Bismarcks Barbette is unfortunately only 340mm above deck and 220mm below deck. Whilst the Bismarck does have a 145mm plate in front of the 220mm Barbette its unfortunately still less total armor value than the Scharnhorst Class as they additionaly to the 360mm armor also have a 35mm plate in front of it. I’ve had several cases now already where you either just instantly one shot a Bismarck or get oneshot in the Bismarck by ships that are partially 0.7 (7.7 Br) below her which is just kinda weird when u think about it in a balance perspective.

İt kind of is. İt’s literally a flying rocket with the longest range ARH missiles

id say its close to the best, its got speed and acceleration yeah, but if you don’t find the sweet spot in speed fast enough to get full pull for your dogfight you are dead, was easy enough with the A and C but with the E the margin for error is a noticeable amount smaller due to deceleration times

Vehicle: HMAS Arrow.
Change: 2.7 → 2.3
Reason: She has the same main armament as other boats in the tree with 1x40mm Bofors, but is slower at 24kt (44kph) and has no torpedoes. With very exposed ammunition, it is also very easy to destroy.

It is worse in most aspects to the Dark Aggressor, which sits at 2.3, with 1x40mm Bofors, 4x21" torpedo tubes and moves at 40kt (74kph).

3 Likes

That is copium of the highest degree. If the Kfir Gderot is 11.0 BR with one third of the missiles, similarly terrible MER and no IRST or Radar. J-35XS is easily capable of the same BR. A fair BR for it is 10.7 BR where the Kfir Gderot belongs.

1 Like

ASB and ARB

Alpha Jet TH 10.7 → 10.3
Alternatively, 10.7 → 9.7 or 9.3 with regular AIM-9Ps

It’s the exact same flight model, engine, gun, etc. as the Alpha Jet A, doesn’t gain any guided A2G weaponry, doesn’t even get a simple RWR or radar.
Every other jet at 10.7 and 10.3, has either:
A. Better flight performance.
B. Better weaponry.
C. Better avionics.
D. All of the above.

The only thing you get over the Alpha Jet A are AIM-9P-4s, which is just an AIM-9P with a 9L seeker.

6 Likes

ground RB :

XM246 - 8.3 → 8.7
gepard - 8.3 → 8.7
chieftain Marksman - 8.3 → 8.7
ZA-35 - 8.3 → 8.7
Type 87 - 8.3 → 8.7

AMX-30 DCA - 8.7–> 8.3 if previouse AA does not go up in BR

MOVE all 35mm similar AA that completly destroy any tank in the game to 8.7 or make it fair and equal for the to AMX-30 DCA to go down in 8.3

putting the French AA at 8.7 whe nall other AA are at 8.3 is just criminal

99% of the time you see those 35mm AA being antitank than anti air

XM246, gepard, chieftain Marksman, ZA-35, Type 87, all are 500% better than the AMX-30 DCA, yet its lower in BR, you almost dont see AMX-30 DCAin games even, you mostly only see XM246, gepard, chieftain Marksman, ZA-35, Type 87.

complete and utter double standard example at its finest

2 Likes

GRB

Type 81 (C) 11.7 → 11.3

Used to be the strongest IR launched missile in game, but even then it wasn’t the best AA. Struggles to lock helis at 3.5km, with contrast or without. Has no radar so has to rely on finding targets through air alert and other ways and has no way of countering planes in space since you can’t even lock them. The HQ-17 being the same BR as this thing makes no sense, despite having several advantages over it.

Type 90 | Type 90 (B) | Type 90 (B) “Fuji” 11.3 → 11.3 (Stays the same BR it currently is)

I don’t see any reason for these to go up in BR. They don’t have very resistant armor (UFP, LFP and most of the turret is easy to pen), similar mobility to other tanks at the same BR, a far worse round than all of the other tanks at 11.3.
For comparison, all of these rounds are on 11.3/11.7 tanks, and looking at 0 degrees and 10m.
JM33 - 481mm flat pen
M829A1 - 600mm flat pen
KE-W - 583mm flat pen
3BM60 - 580mm flat pen
M322 - 588mm flat pen

The ONLY reason you can justify this moving up to 11.7 is the reload, but that isn’t a very huge advantage since the autoloader is a huge box in the turret that’s easy to disable, plus the Abrams and other tanks are only a second or two slower in reload but way more survivable.

9 Likes

Sorry no, theres no way the TH, in its current state, goes to 10.3 with 4 ALL aspect missiles.
Sure the 9P-4s aren’t as good as the 9Ls, but the decent flight model (its slow but very agile, and has improved engines over the french and german Alpha Jets) paired with a relatively decent gun, and 4 all aspect missiles should not sit below 10.7, the only reason it’s not 11.0 is the lack of an RWR or radar I believe.

Any jet should have at least one advantage over something else…
Compare the Alpha Jet TH to the A-10A Late.
Better FM, essentially the same weaponry- A-10 is so slow the 9Ls have about the range of 9P-4s, sure the A-10 has better avionics but thats why they’re the same BR.
Give me a comparable 10.3 to the TH.

what’d the Marksman do…

Dogfighting is dead, that’s the thing

Air Simulator

J6K1 6.3 → 5.7

Maneuverability and speed are worse than F4U-4B at 5.7; firepower is about equal due to low RPM on Type 99 cannons - J6K actually has less total 20mm RPM across all 6 of its cannons than F4U-4B’s 4 cannons.
Other stats are unimpressive and do not belong at 6.3 without advantages elsewhere. Which it doesn’t have.

1 Like

I believe you’re referring to flight models here.
Dogfighting is dead sure, but getting your nose back on to attack is very important in today’s top tier.
Flight model still matters, to an extent.
Can you get into notches in time? Do you have the speed to give your missile that little boost? Who can get their nose on first to fire first?

It’s 6.7 is it not?

+1 to this!!! Especially since the Geniere (et al.) is going to be TWO steps higher (4.3 → 4.7 proposed) than the RN Tigre and RN Aviere which are both already at Rank III and only 4.0 BR for Naval Arcade 😂

They updated the spreadsheet, but if they are going to make the Geniere (et al.) 4.7 BR in NAB, it needs to go up to Rank III. Can’t even do tasks with it at Rank II.

Please put a like on @Taffu92 's post! Planned Battle Rating changes for August 2025 (updated 16:00, 15.08) - #1368 by Taffu92

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A-10A is better in every way and has 4x 9Ls at 10.7.

Differences are minimal.

So what does the Alpha Jet TH have? It’s a ground attacker that can’t do ground attack due to lack of standoff weapons, it has worse missiles than other attackers, A-7E at a lower BR has a much better gun and Walleyes + better rockets + better bombs + more of everything.

They do not, even from a slower platform they have a much better motor. And in any case, 9Ls have some flare resistance unlike 9Ps.

A-10A also has an RWR - the TH has NONE. It has no way to IFF someone other than visually, so actually using the “all-aspect” portion is extremely hard/impossible/very prone to teamkills.

A-7E is a better ground attacker and better A2A platform thanks to AIM-9Gs, 1000rds of M61, and a real, functioning RWR.

I suggested that for Air Simulator, where it is 6.3.

Air Realistic

J6K1 6.7 → 6.0

In every regard it is worse than, or at best comparable, to F4U-4B.

4 Likes

Same seeker.

That’s an excuse to move it down for ASB, not ARB

there’s no way you’re calling AIM-9Gs better than P-4s.
A-7E can’t turn nearly as well as the Alpha jet either.

9P-4s are about even to 9Ls on an A-10 (maybe slightly worse), and better than the R-60M on the Su-25s.
summary: We don’t need more all aspect slingers at low BRs.

Given aircraft like the Mig-23MLD should be 11.7 - 12.0 anyway. It will be fine. No different to what the 11.3 and 11.7 brackets are like where all bluefor have is mostly mud movers.

And a massive no to getting rid of the 12.3 bracket. Ive been waiting more than a year to be able to play several 12.3 aircraft without having to always be fighting 12.7 aircraft like the Mig-29

I play a lot of mud movers and honestly, this wont really change a huge amount. Sure I want air spawn on a selective few, like the Buc S1. But blanket air spawn for strike aircraft really wont fix the big issue mud movers have. Which is that ARB is a badly designed gamemode. we need far better bombing targets and to get rid of markers, and then mud movers stand a chance