All F16 ADF Air Sim 13.0 → 12.7 , there is no reason they must fight Fox3’s in Air SIM
Mode: Naval Arcade & Realistic Battles
Ship: MPK-163
Change: 2.0 → 2.7
Reasoning: With its exceptionally powerful armament (85mm main gun and 37mm autocannon), this vessel overperforms at its 2.0 BR. I’ve consistently observed it performing effectively even in 2.3-3.3 matches. Combined with the new naval aiming system, it can effortlessly dismantle other patrol boats.
same goes for mig-29g
Mode: GRB
Vehicle: Rooikat 105
BR Change: 9.7 > 9.3
Reasoning: Compared to Type 16 (FPS), it pays for a better shell and vertical guidance with worse thermals and engine hump obstructing shooting towards the rear. Whether it’s a net gain or loss depends on player preference, but either way it’s not an unconditional upgrade. Furthermore, its nature as a wheeled scout prevents it from being too oppressive in downtiers, as it has no survivability advantage, and its superior ammo only shows its full value in uptiers.
As such, while it is, by itself, viable at 9.7, it would not be out of out of place at 9.3 either, and at 9.3 it would actually have a lineup, which would make it an attractive purchase both when starting out the tree and long term, while 9.7 is completely barren.
Vehicle: Hunter F6 (France)
Gamemode: Air Simulator
BR Change: 9.0 —> 9.3
Reason: Currently at 9.0 is the Hunter F1 in the British TT which has both a weaker engine and an inferior wing design. It is inferior to the Hunter F6 in every respect. In addition to this the Hunter F6 has 2x Aim-9Bs where the F1 has none. The F6 also has drop tanks, and can use these to dump most of its weight when entering a fight. In the Swedish TT is a Hunter F4 with 2x Aim-9B called the J34, which is currently located at 9.3 within ASB. The Hunter F6 needs a BR increase to 9.3 at the bare minimum to match the BR of the J34. The J34 then likely needs a BR reduction to 9.0
Vehicle: Sherman II
Mode: All
Changes: 3.7-3.3 and removal of T45 APCR shell.
Reason: Due to the fact that APCR is useless and APHE got even more buffs, it’s better to bring the APHE shell all of the time, so you’re left with an over BRed M4A1
Lists dont get accepted, need one post per suggestion
Ground RB, Vextra105, BR 9.7→9.3, I don’t understand why it has the same BR as the Type 16 mass production model, but can only have a bullet with slightly higher vertical penetration than the DM23. That guy can hit a DM33 class shell and has much better spotting ability. Besides, there is one thing that he has that they don’t. That’s the FCS module, and if it breaks, everything associated with the cannon is destroyed. The repair time is short, in the 10-second range, but it’s very stressful.
bruh
Air Realistic:
Kurnass 2000 (Israel)
12.3—> 11.7
Its an F-4E with 6 Python 3 IR missiles, theres no reason for it to be the same BR as the F/A 18A
Netz (Tech tree) —> 12.7 —> 12.3
The Netz is a block 10 with python 3s instead of AIM-9Ls. the Premium one is fine at 12.7 due to it having the Pythons and the extra 120 CMs.
if Type 81 got it’s SAM-1C ARH it would be fair at 11.7, but 11.3 (current BR) is more than enough. 11.0 if they are nice
Air realistic battles
Netz (Israel)(Tech tree) —> 12.7 —> 12.3
The Netz is a block 10 with python 3s instead of AIM-9Ls. the Premium one is fine at 12.7 due to it having the Pythons and the extra 120 CMs.
Vehicle : AMX A-1A
Gamemode : Air Realistic Battles
BR Change : 11.0 → 10.7
Reason : The aircraft is uncompetitive against other aircraft at its BR, you’re lacking flight performance to reach ground targets before other aircraft besides, you lack the speed to run, bomb bases, fight back…
The MAA-1 is basically useless at this BR being a worse/sidegrade of 9L, it’s not worth the increase of .3 from the TT counterpart.
Also, this would make the AMX better at grinding, and more prone to selling.
Right now the AMX is just a sad piece of ewaste added to the game
@Smin1080p_WT
Can we expect to see the Tigre HAC removed since we know it was in fact a UHT repainted for ‘trials’ while the real HAC wouldve had certain different sub systems.
Proof:
kurnass 2000 is already at 11.3 in GRB
Its also worse as an SPAA than the “removed” Coelian at 6.3, Another reason to bump it down.
Air Realistic battles
Sea Harrier FA-2
13.0–> 12.7
Its a really sad plane. Worse than the AV-8B Plus in every way apart from countermeasure count due to BOL pods. It is able to carry AIM-120s, but it is simply not on par with the harriers or other fox3 slingers at 13.0- Same airframe as the earlier harriers so worse flight performance, unable to carry as many missiles as other harriers (At most 4 AIM-120s+2 BOL pods while not carrying guns, or 2 AIM-120s and 2 AIM-9L/M with BOL pods, or 4 IR missiles without BOL pods), guns have much less ammunition
I’d move the Super Hind to 10.0 or even 9.7 GRB its lack of anti air missiles and atgms that are rather slow for helicopter work means its 10.0 contemporaries are just plain better.
BMP-3 9.0 → 9.3 currently one of the strongest vehicles on the BR. Has everything you need from a good IFV and the combination makes it too strong for the BR
Air Realistic Battles
Tornado GR.1/ Tornado IDS (1995)/ Tornado IDS MLU RET8/Tornado IDS ASSTA1
11.7–> 11.3
Not entirely sure as to the flight performance differences between the GR.1 and say the IDS WTD61, but theres no reason for these tornados to be 11.7 (facing the premium hornet spam) with 2 AIM-9Ls. These tornados are higher than the premium IDS WTD61 due to being able to carry guided bombs, which are of no use in a typical air-RB match.