mode air air rb
aircraft :(fr) mirage F1C
change: lose of magic 2 12.0 → 11.3
Reasoning:
Currently, there’s a significant gap in the French Air tech tree’s Battle Rating (BR) progression, jumping from 10.7 to 12.3. Players go from flying the Mirage IIIE and F-104G directly to the Mirage F1C. The Mirage F1C has flight performance comparable to the F-4E and MiG-23ML, and its overall weapon load is similar—except for its Magic 2 missiles.
Initially, the Mirage F1C was introduced without the Magic 2s, but they were quickly added to improve the aircraft’s competitiveness, as it was France’s sole top-tier jet at the time. Since then, however, the Magic 2s have been buffed multiple times, and France has received more advanced aircraft and modern variants. As a result, the F1C now occupies an awkward spot in the tech tree: the Magic 2s allow it to secure two easy kills, but the rest of the aircraft feels underwhelming in comparison.
Removing the Magic 2s would open the possibility of lowering the F1C’s BR, allowing the rest of its characteristics—such as its flight performance and gun handling—to stand out more and be better appreciated in a more suitable matchmaking environment.
Vehicle: Tornado ASSTA1 (Germany) Gamemode: Air Realistic and Air Sim BR Change: 11.7 ----> 11.3 Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes
Vehicle: Su-22M3/M4 Gamemode: Air Simulator Battles BR Change: 11.0 ----> 11.3 Reason: It has very good handling and decent top speed and can be armed with 6x All-aspect IR missiles. When the average is 2 or maybe 4 all-aspect IR missiles on sub-sonic aircraft like the Sea Harrier or A-10 at this BR or supersonic aircraft like the Tornado IDS armed with only 2x Aim-9Ls at 11.3. It is insane to me that the Su-22M3 can operate with 6x All-aspect IR missiles at such a low BR. It’s low CM count might be why it is at this BR in Air Realistic, but in Air Sim, its just too OP.
Vehicle:IJN Agano
Gamemode: Naval Realistic
BR Change: 5.3 -----> 5.0
Reason: The Agano still has terrible penetration. Additional, it has almost no armour, making it extremely vulnerable to even destroyers. 5.0 is a more reasonable BR for it at this time
In my opinion, if a vehicle had night vision then it should get night vision in game regardless of what battle rating it’s at and where night battles take place. Custom night battles exist, and the Fox can’t use night vision there.
Why does the ASU-85 get to keep its NVD at a BR of 6.3? Is it because it doesn’t get NVD as a modificaiton? Why not just give the Fox and the Scimitar NVD without the need to research it like the ASU-85?
Vehicle: Su-22UM3K Gamemode: Air Realistic and Air Simulator Battles BR Change: 11.0 ----> 11.3 Reason: It has very good handling and decent top speed and can be armed with 6x All-aspect IR missiles. When the average is 2 or maybe 4 all-aspect IR missiles on sub-sonic aircraft like the Sea Harrier or A-10 at this BR or supersonic aircraft like the Tornado IDS armed with only 2x Aim-9Ls at 11.3. It is insane to me that the Su-22M3 can operate with 6x All-aspect IR missiles at such a low BR. Unlike the other Su-22s, this airframe has no such CM issues and thus, should be a higher BR in both gamemodes and is on-par, if not superior to the SU-24 currently at 11.3.
Type 90 should go 11.7 with TKX P, and Turm III has no buiseness doing in 8.3, I get it it is played by unexperienced players but in it’s BR it is way to powerful, I think 9.0 would be a better option, or at least 8.7.
Vehicle: AMX A-1A Gamemode: Air Realistic & Air Sim BR Change: 11.0 ----> 10.7 Reason: The AMX A-1A is identical in nearly every single respect to the tech-tree version the AMX, except it has the MAA-1 Piranha Air-to-air missiles. These are notably different to the Aim-9Ls that the standard AMX carries but comparable in overall performance and I don*t believe justify any reason for the AMX A-1A to be any higher at this time.
All Ground Attack aircraft are underperforming notably with Air Realistic at the moment, especially sub-sonic airframes that routinely encounter super-sonic ground attack aircraft. Such a higher BR guarantees that they will encounter aircraft such as the F-4S which routinely clear any and all bases long before the AMX can arrive.
The only gamemode that the AMX A-1A performs “well” in is Air Simulator, but even within this gamemode it is notably underpowered, given its the same BR as the Mig-23MLD and would be better suited at 10.7 alongside similar airframes such as the AMX and Buccaneer S2B. Whilst the MAA-1’s are little stronger with Air Sim due to their short burn time, making them harder to see, the lack of radar limits the AMX A-1A’s ability to ID targets at longer ranges.
The AMX and AMX A-1A are not strong dogfighters, with aircraft like the Sea Harrier FRS1e at 10.7 much more capable under most conditions and its hard to justify even 10.7 for the airframes if not for the on-going compression
Vehicle: Phantom FG1 Gamemode: Air Realistic BR Change: 12.0 ----> 11.7 Reason: It has one of the worst A2A weapon loadouts at that BR and is being carried by the fact it has decent engines and slightly more CMs than most. But VS equivalent F4s like the F4S, it stands no chance, let alone aircraft on its own tree like the Tornado F3 that is universally better in almost all respects at the same BR.
Vehicle: Phantom F-4J(UK) Gamemode: Air Realistic and Air Simulator BR Change: ARB: 12.0 ----> 11.7 ASB: 12.0 —>11.3 Reason: It is an identical airframe to the F-4J(US) but unlike it does not have the Aim-7F or HMD upgrades, lowering its performance notably. It doesnt even have Napalm. It is one of the weakest 12.0 aircraft in RB at the moment and doesnt belong at 12.0. It is also massively weaker than the F-4S which has the Agile eagle upgrade as well.
In Sim, its equivalent TT aircraft are currently at 11.3 and there is no justification for it to be at 12.0 given it is weaker than both with less CMs, weaker engines and a weaker RWR
Vehicle: Phantom FGR2 Gamemode: Air Realistic and Air Simulator BR Change: ARB: No change, ASB: 11.3 ----> 12.0 Loadout Change: Add Aim-9L Reason: Unlike the Phantom FG1, the FGR2 actually used Aim-9L when it was in service with the RAF, this would give the FGR2 the performance it needs to operate at 12.0 alongside airframes such as the Tornado F3 and JAS37D . This change also helps differentiate between the FGR2 and FG1 which are currently Identical and gives a reason to own both airframes.