Planned Battle Rating changes for April 2025

Terrible take, and you don’t need to lie as well.

Unless they also move the vextra at 10.0 with it’s new shell they didnt give last time because it would “change it’s br and break the line up” :D

3 Likes

So… The buffs for the AMX, Tornado IDS./ASSTA, J34 are just figments of my imagination?

If you have specific issue with a BR change, then im more than happy to discuss it, but for the most part. Im just looking at vehicle I know have issues

Lacks fire and forget missiles so i guess that’s why

GRB: M60A1 Rise (P) 8.7>8.3

Reason: The US has no lineup for 8.7

1 Like

move the kugelblitz from 7.0 to 6.7 it doesn’t have any form of line up

13 Likes

Yep fixed it

With HEVT it would sit at 9.3 easily, then begleit to 10.0 and add IRST

1 Like

Mode: Ground Realistic Battles

Vehicle: Ka-52

BR Change: 12.0 > 12.7

Reasoning:

It’s basically the best helicopter in the entire game, featuring the fastest ATGMs, good situational awareness (thanks to good RWR and Radar), good air-to-air missiles, and one of the best helicopters’ Flight Model. If spike carriers should go up in br in your opinion, then the Ka-52 also should since it outperforms every single helicopter.

7 Likes

They just need to remove its APHE and it will be balanced.

1 Like

Mode: Air Simulator Battles

Aircraft: P-47D-30

Change: 3.7 → 4.3

Reasoning: it’s nearly identical to the american P-47D-28 yet at a lower BR

Engine: Pratt & Whitney R-2800-63 (both)
Length :10.6 m (both)
Span: 12.4 m (both)
Dry mass: 4970 kg (both)
Fuel mass: 1033 kg (both)

Cockpit ergonomics are the same.

1 Like

Ya enjoy playing on T-55 against XM-803 it is so fair. And all of this without sound and uplayable server performance.

3 Likes

Mode: GRB
Tank: T-72AV Turms-T
BR change: 10.3 → 9.7
Changes: Remove 3BM42 and 3BM22, add 3BM9

T-72AV is basically 9.3 T-72 with kontakt-1. Would form a good lineup with T-64B. Replacing current dart with 3BM9 would balance it on 9.7 BR perfectly

Considering the fact, that it is “syrian” vehicle, so it is doubtful that it would recieve “modern at time” mango round, and it is much more plausible it would recieve old APFSDS.

Also, there were rumors that it could not fit mango rounds due them being too long

1 Like

T-55’S need to stay at 8.7

image

They don’t belong with T-72’s and MBT-70’s!

2 Likes

Mode - Ground realstic

Vehicle - OTOMATIC

Change - 11.3 > 11.0, remove APFSDS limit

Reason - The OTOMATIC struggles to kill any aircraft that isn’t a helicopter or subsonic aircraft. Any monuvoring target past 1km is basically impossible to kill because you need to lead your rounds so much. Its also not a great tank destroyer either because it only gets 12 APFSDS and the SAP cant penitrate anything. Its APFSDS limit should be removed because other SPAA like the LVKV 9040 and 2S38( not classified as an SPAA in-game but it gets IR track and HE-VT so its performes like one) can take as much APFSDS as they like.

13 Likes

Gaijin can just not move any vehicle in battle rating 8.7 it will be all ok. It’s like messing with the balance of the universe.

3 Likes

Vehicle: Buccaneer S.1
Gamemode: Air Realistic & Air Simulator
BR Change: Air Realistic remain at 8.7. Air Sim 9.0 -----> 8.7.
Rank Change: Rank VI ----> Rank V
Reason: This change would enable the Buccaneer S1 to get its Air Spawn back. Unlike even later Bucs, it has a notably weaker flight performance and absolutely no A2A performance (No AAMs and no CMs). It is extremely vulnerable to any attack and rarely if ever can make it to a base to drop its bomb on target. Lowering its Rank to V would enable air spawn and fix a LOT of issues for the Buc S1

BR change in SIM is due to the lack of any sort of A2A. 9.0 places it above a lot of other aircraft when its closest equivalents are at 8.3/8.7 such as the F-117

5 Likes

The LOSAT has interesting characteristics on paper but fails to impress.
It’s launching elevation being controlled by the hull of the vehicle with no way to adjust it without using the environment means there are little to no good positions for it to take.
This along with the missile only gaining effectiveness at range when the current meta is ambushing and knife fights makes it unsuitable where ever it is.
If somehow you do manage to get into a good position at range the missile still will often fail to kill the target taking 3 to 4 missiles at a time. With a load of 12 missiles this translates to at most 3 or 4 kills provided you won the lottery and everything went in your favor; (good map, good position, skillful shots are made, the target didn’t notice you on the first two shots, so and forth.)
I’d move it in a range between 9.7 to 8.3 in all modes.

17 Likes

Cope

The Pt chassis is absolute garbage and not comparable to the Marder hull. It’s got no armor doesn’t accelerate and doesn’t turn. It also doesn’t get an ATGM.