Lmao what? That doesn’t make any sense. One has a dart, the other doesn’t?
(GRB) Namer Tsrikhon 11.3 > 10.3 — Basicly the same thing with RCWS-30:
- “light tank” that loses in speed to absolutely everything on its BR
- does not have adequate armament
- is not comparable in firepower to similar class vehicles in the form of 2s38 and hstv-l - it barely penetrates the main battle tank in the side…
- …but it cant flank due to its speed
- the closest analogue in the form of puma has mobility and does not remain without ammo when getting hit in its turret
- active protection broken
Report got accepted without any fixes for months:
Spoiler
As an additional option, I suggest adding another 6-8 spikes to his hull so that he could at least play as an ATGM carrier of dubious effectiveness.
(GRB) Merkava Mk.3B/C/D/Ra’am Sagol 11.3 > 10.7 — for the current configuration. Its enemies are early Leopard 2, not tops. Comparing it to Fuji is just ridiculous.
Alternatively, give it 5s of reload time and send it to 11.0.
(GRB) Merkava Mk.4B/LIC/M 12.0 > 11.3 — worse than M1A1 AIM. Not a competitor to the tops. First of all, 4M was raised to 12.0, because “well, have to get top of the line mbt with maximum BR”, then 4B and 4LIC were sent there with the words “well, we conducted an investigation and came to the conclusion that the Merkava feels better on 11.3, i.e. its deserved BR, than on 12.0, so we are raising BR of other versions”.
Active protection has not been working for several months already.
Why do I think merks cant compete with 2a7, t90 and others:
- does not have survivability
- getting one tapped in to silhouette
- mediocre mobility
- bad horisontal
La-200 change BR for Air RB : 7.7 → 8.0
But, Meteor F Mk 3 decrease BR to 7.0 (Air RB) ?
Just so you know, you can only suggest one change per message
Plane: A6M5 Ko
Air Realistic
BR:5.3>>5.0
Plane itself its ok just can’t do anything against 6.3 superprops unless enemy is braindead and uptiers is like 70-90% of games.
br-482b is much better than 3bm25
No, you are biased on your own opinion.
Whenever I’m reading your comments it’s basically:
„I‘m UniqueScopions, therefore everything I say is correct, because I’m the most experienced player in WT and all I say is the truth“
You have some superiority complex or something.
Thats a point but the m82 with 207 mm pen goes through t55 turretface aswell. I like to play them as flankers because of the bad armor and good mobility so aphe is better in that regard. I also think thats the main way to play them effectively. Headon gameplay is not healthy for them imo
Yes, I agree. The other big guns like the Duck, the PBJ, and others were balanced by their bad flight performance (because they’re based on bombers). Apart from a lucky shot, they were close to defenseless if a fighter decided to take them out. But now, this thing shows up (despite real-life testing showing it was too heavy and needed an escort) with a Yak’s flight model (I think we all know how insane these are) and a ton of explosive filler in a relatively small gun. This can and will take out a whole flank in just a few minutes, costs less to spawn because it doesn’t need bombs, and can outmaneuver pretty much anything except a Spitfire. Just ridiculous.
All Br changes are for realistic.
MiG-21MF/SMT to 10.7 (bc it was fine at 10.7 and i played both of them= if the Mirage stays at 10.7 the MF/SMT should go up. if the SMT/MF gets to 10.7 the Mirage 3E can stay for now
J-7D to 11.0 /bc according to GJ the A-5C is just as good) which it isnt bc it so much better
Mirage 3E to 10.3 (bc the SMT/MF stays at 10.3 there is no reaason for the Mirage 3E to be at 10.7)
F-104G to 10.7 /at least the Italian one since its straight up worse than the German one)
Kurnass 2000 to 11.7 or 12.0 (bc the Python 3 are not really saving it at 12.3)
F-104G China to 10.3 (10.7 without flares and only speed is painfull)
Phantom FGR 2 all Britisch Phantoms to 11.7 (they dont have the kit to compete at 12.0)
This. The HOTs are useless anywhere but really long range. Under 200m you cannot even hit targets with them. most of the kills you get are with the main gun anyway.
Nobody going to address none of the hundreds of proper formed suggestions anyway (observational experience from past BR changes discussions)
Yes, but why turn an extremely small chance into a guaranteed 0% of something being done?
Vehicle: Seafire LF Mk. III (GB)/(FR)
Game mode: Air Arcade/Air Realistic/Air Simulator
BR change: 5.0 → 4.3 (AAB, ARB)/ 5.0 → 4.7 (ASB)
Reason: It’s just a sidegrade to the Spitfire F. Mk IX, as it gets a bit lighter airframe with a bit less powerful engine compared to Mk. IX. It’s not a excuse for a much higher BR.
For starters, T-54 is one of the worst 8.0s and should arguably move down to 7.7. Also, that APFSDS isn’t decent as it’s just a reskin of the APDS round and is probably the worst dart in the game.
The game is heavily compressed around this area so pushing something up/down even a single BR step can have big consequences.
For this to be fixed you need BR decompression and moving only T-55A up would achieve nothing.
sad day for xp-50 players but well deserved
No if gaijin not giving better shell to Type90
if u compare Type90(11.3) with M1A1 Click-Bait(11.7) in detail:
- Mobility: similar in their tier, both excellect
- Protection: similar in their tier, both average even below average (after gaijin “fix” Type90)
- Firepower: 4s jm33 versus 5s m829a2
- Gunning Optics: both having first-gen thermal but Type90 has a much worse optics zoom
- Turret Rotation Speed: 30 °/s versus 40°/s
- Vertical guidance: -7 / 10° versus -10 / 20°, yes Type90 can use controlled suspension to compensate vertical guidance but that also make its transmission having a glue feeling
- MISC Device: Type90 having LWS versus Click-Bait having APS but barely usable
So Click-Bait has better optics, turret rotation speed, questionable better vertical guidance and superb APFSDS
Type90 has 1 second faster reloading speed and LWS
If raise Type90 to 11.7, Type90 should get a better APFSDS, not necessary Type10 level, maybe 570-550 pen level
Clickbait has a ~6.5s reload unless you paid enough to get 5s