Everyone who has more than 2 braincells will wiggle in their KV-1. That’s like the most basic of basics.
from 4.7 to 5.3 and from 6.7 to 7.3? Absolutely. From 5.3 to 5.7 and from 7.3 to 7.7? Not so much.
This is not justification for KV-1E to not get nerfed.
And will it magically turn into a light tank once it gets to 4.3? i don’t think so.
Do you think 75 jumbo has any capabilities at 6.7? 76 jumbo at 7.3? Maus, IS-4M or IS-6 at 8.7? Some heavy tanks just can’t be balanced perfectly in current BR system. That’s a harsh reality.
KV-1E does more than excellent in 4.7 battles, since matchmaking limits down the number of top tier tanks in each team so most of the tanks you come up against are from 3.7 - 4.3 BR range. Once you get into 5.0 battle it definitely gets way harsher, but the tank is still more than playable. There aren’t that many tanks at 5.0 that you can’t deal with, certainly much less than 3.0 tanks that can’t deal with you if you happen to get a good matchmaking.
okay, the japanese lineup does not make too much since since at 11.3 it’s a pretty anemic lineup as is and without the thailand vehicles to reinforce the tree (yet) i don’t see how it would be fine until the line is added.
It won’t become meaningless from a simple 0.3 BR increase. 1E/B has armor strong enough to stop German long 75/ US long 76 if angled properly. And these guns or ones weaker or very similar to them are by far the most prevalent in this BR range.
It won’t become bland, nor useless from 0.3 BR increase.
Just saying, i have 3.5 K/D in the Russian KV-1E and over 4 K/D in German KV-1B. You either have to admit i am a good player, or that these tanks are so overpowered that they got these stats themselves for me. Either of those statements will contradict what you have said.
You are a good player. But thanks for proving my “German KV is better” theory. But based on your “wiggling” antics I’m not so sure if it’s skill or abuse of bad game mechanics
Reasoning: The airplane doesn’t have any capabilities to face even 9.0, not talking about 10.3.
It constantly matched against Mig-21 with radar guided missiles and other mach2 aircraft.
Only by firing weakspots and can’t one shot even in those weakspots most of the time which is perfectly reasonable. That’s how heavy tanks should work. In fact they can only pen the exact same area the 75mm you can find on the sherman can as well. The difference is only visible when you unangle your tank, but if you do so, you deserve to get penned anyway.
It proves nothing. It’s just a 0,5 K/D difference in a 6 times smaller sample. (i have 700 games in 1E and 100 in 1B) I also got 1B over a year after 1E and since it’s basically the same tank i already knew how to play it from the get go, which wasn’t the case for 1E. Thus the stat difference is negligible.
? Wiggling is a basic game mechanic, which comes from the very fact that War Thunder is a game, not reality. Ofc you wouldn’t wiggle a tank as a real crewmember inside of it, but when it’s just a matter of pressing a button or two, it’s only a natural thing to do so. When i play a tank i will use it to it’s strenghts, i won’t refuse to use my tanks in a better way, just because i wouldn’t do that as a tank driver in real life. There is nothing bad, nor unfair about wiggling.
The “smart” moderator, who removes my posts and leaves every single other post engaging with my discussion - DM me, becasue i want to know what is your problem with me
Practically speaking they are the same vehicle, and in-fact I would argue that the T-55A is better in most regards. The only advantage the T-62 has is it’s minimally better performance in ranged, semi-hull down engagements, due to it’s higher gun velocity and minimally more favorable armor profile in these sort of engagements.
These sort of engagements are rare in War Thunder. The T-55A performs much better at close range, which is what usually happens in this game. So either move decompress the BRs in general, and move both of them to 8.7 (which won’t happen) or make the T-62 8,3 as well. There is no reason to have separate BRs for these two machines, as they are practically the same. Only trading some features to have different quirks between each other.
It is pretty unfair to wiggle given the tank. It’s not a mechanic, it’s a limitation. It shouldn’t be allowed to occur, and you do it, it should break the turret ring after 2-3 wiggles back and forth, it’s like a transmission in a man or of speaking
Again, this is a game, not real life. It’s perfectly fine for some things to not work exactly as in real life. I don’t think i need to explain why adding occasional breakdown of tank’s components would be a bad idea for a multiplayer game.
Also, a turret ring wouldn’t break if you wiggled the whole tank rather than the turret which is what most players usually do, no?
I guess this mechanic could be somehow introduced as a non random mechanic based on tank’s modules durability and how player uses the tank, but i still think it would be rather unfun and if at all it should only come to Simulator mode.
I think the same about the t55 that will be on 9.0. 279 is much better than the t55 in every way - mobility/gun/armor. So it’s probably logical that 279 should also go up
A-10C
Mode Ground realistic battles.
12.0->11.7 or 11.3 like soviet counterpart su-25Tand su-39
Slow strike aircraft , where main soviet counterpart what has vikhrs , better speed , ir jammers,targeting pod .
A10 has 6 mavericks and SU’s has 2 tv missiles , 2 laser missiles and 16 vikhrs on top loadout.
In this current state a10C also has to deal constantly against fox 3 slingers on ground games what su’s doesnt have to meet so often in 11.3 lineup.