Just because it has 10km range doesn’t mean it can actually fire from such distance. Optics on this heli are bad, you can effectively fire from 5km at best, maybe 6km if you are lucky and have insane aim.
But then again, just because it can effectively fire and hit from such range doesn’t mean it will get to do so.
This heli is a brick, so spawning in 2nd helipad, getting close enough to fire and then coming back to reload isn’t an option. You wouldn’t get to fire more than once or twice in a battle, even with great crew.
So what usually happens is you spawn in on closest helipad which is 3-5km away from the battlefield. Thanks to that you don’t have to fly too far away and can fire comfortably, but you get hammered as soon as something like Gepard appears.
7.7 AAs can’t deal with it, i will admit that, but they aren’t really suposed to do that. A real and already effective enough counter to H-34 are planes. If you add even stronger AAs on top of that it will be unplyable
Except just as i’ve explained you will rarely actually fire from 5km. Closest helipad is usually around 3-4.something km away from battlefield. If you account for you moving to get a better view on the battlefield you get well into the range of AAs like Gepard or ZSU-23-4 which it already faces in most matches.
With 9.0 AAs there is no point in even trying to spawn it
I can say with confidence that after 7000 hours and having the one thing I still enjoyed shattered like glass that I might actually uninstall. This is so fucking dumb.
Reasoning: The KV-7 is pretty much a worse KV-1E and suffers greatly in any kind of uptier above it’s current rank due to it’s very sub par weaponry, lack of mobility and inconsistent armour layout. Especially in Arcade battle even players who do not know it’s armour layout may use the penetration indicator to readily locate it’s many frontal weak points. Even uptiers to 4.7 are already quite catastrophic to it’s performance due to being unable to properly engage common threats due to a lack of penetration, while being unable to angle it’s armour as a KV-1E would.
Increasing it’s battle rating would completely kill it’s viability as a TD and turn it into what is functionally a worse StuG III G and at the same battle rating as the KV-1E/B while being worse in nearly every way.
While it may have a quite high winrate at it’s current BR, a significant factor in that is very likely to be the vehicles relative rarity, being an unbuyable event vehicle, leading to only the most dedicated and likely experienced players having access to it, thereby inflating the it’s statistics.
Killing a vehicle as unique as the KV-7 (U-13) would be a a great shame. Thereby decreasing the diversity of the game.
In conclusion, increasing the BR of the KV-7 (U-13) would put it at the same battle rating as vehicles superior in every way (KV-1E, StuG- III G) while putting it within a range of battle ratings during which the potency of weaponry increases very quickly. Disregarding the fact that uptiers to 5.3 would make the KV-7 (U-13) unplayable, any higher BR environment very quickly degrades it’s only redeeming qualities, making it dead weight for a lineup.
The KV series of tanks and heavy tanks in general are some of my favourite type of vehicle to play and I exclusively play arcade battles, enjoying even the Maus, and I believe that it would be a very bad idea to increase the BR of especially undergunned, inconsistently armoured heavily armoured vehicles, especially in arcade without considering the environment it would put them in, so please reconsider.
I can’t comment on realistic battles but I imagine the lack of an aiming assist in combination with bushes, would make the vehicle far more oppressive, hence I am only suggesting the change be reconsidered for arcade.
I would be very sad and I buy premium always and if all enjoyable things gets removed I would feel as though my premium time is wasted because I am not having fun.
You wanna bet how many people will mention the merkava will smash(insert probably the worst 9.0 tank in game)? In all fairness it should get M426 once it gets to 10.0 then we can talk
Still id prefer the TTD over it for obvious reasons
And anyway, on what basis does this vehicle even go up? I don’t believe it is outperforming other 7.7 CAS by any margin. Sure it is owned nearly exclusively by experienced players, but it’s not a very efficient CAS due to having only 1 missile.
Its the only tracked double 35mm KDA I ever played and probably will ever enjoy, alphas and F-84s are getting swatted like fly, with that being said, you can make a case for other dual KDAs namely the gepard
Vehicle: M60A3TTS(China)
BR: 9.0 to 8.7, RB/AB/SB
Other changes: none
Inferior to the American original in firepower and the lack of ERA. One notch lower should be fine.
I think same! Own it and uptier is catastrophic! Cannon very weak and only feasable on 4.0 or below…many weakspot in front make tank easy target for experienced tanker enthuisiasts and beginner players with aim assist. Please no change from 4.0. Also agree on premium.