But then it did happen, yes?
Mode: Air Realistic Battles
Aircraft: JH-7A
Change: 12.3 → 11.7 or 12.0
Reasoning: This is basically the Chinese version of the Tornado IDS, with slightly better maneuverability. However, its air-to-air weapon loadout is clearly insufficient for 12.3. The four all-aspect IR missiles are noticeably weaker than those on other aircraft at the same tier, and they lack IRCCM.JH-7A top speed is also underwhelming. Therefore, I believe it deserves to be placed at least at 12.0 or even 11.7.
Vehicle: wyvern S4 in ARB
BR: remain at 4.3
Other changes: removed airspawn
The wyvern is not particularly exceptional fighter-wise, it is considered great in energy management with its powerful engine and high top speed, but bleeds them quickly. Airspawn gives the wyvern an advantage to abuse the high energy cap and mitigate partly the slow accelration and speed bleed.
This would also give actual bomber aircrafts an opportunity to drop their bombs over ground targets and bases, usually otherwise taken by the wyverns.
Type 81 (C): 11.3 → 11.3 (no change)
The Type 81 is severely limited in its use by the lack of radar, and the lock range of 8km in perfect conditions, with an average War Thunder match putting it closer to 6km. The current contrast-based seeker mechanics based on the Strela SAM also prevent it from locking low flying targets such as helicopters completely outside of IR ranges between 2-3km. Currently it is completely unable to fire without a lock, so this can’t be worked around in any way.
Compared to other 11.7 SAM such as the VT1 platforms, that’s simply not viable.
I was kinda like the original idea that nerf Wyvern to 4.7
But this idea sounds better.
Removing the air spawn of Wyvern will make other attackers/bombers worthwhile, and don’t let them abuse the energy advantage of being air-spawn. XD
Take my +1
Wellington Mk III (Britain - Air RB): 3.0 → 2.7
All of the Wellington series except the Mk Ic are higher than they should be. It seems that the developers chose to arbitrarily make each one a BR notch higher than the last one, with no real consideration for the planes’ actual strengths. The Mk Ic/L should be 2.3 like the Mk Ic, since they are almost identical, which then leaves room for the Mk III to be 2.7 where it should always have been.
The Mk III has a slightly improved number of defensive guns over the two Mk Ic versions, but these are still 7.7mm British machine guns, which are very weak armament by BR 3.0 where the Mk III currently sits. It lacks the volume of fire to make up for the weak damage, and the guns quickly lose effectiveness over distance. Other than the guns, the Mk III is also slightly faster and has a 500m higher max ceiling.
A moderate performance increase and 2x additional 7.7mms is not worth a BR difference of 0.7 over the Mk Ic. The Mk III should be lowered to BR 2.7 instead.
I see you are uptiering the AMX M4 to 7.0. I’m not against that (it’s a good tank) but please note it will have now the same BR in Arcade ground as the Lorraine 40t and AMX 50 100, both far superior to it (much better shell and reload).
They both should be raised to 7.3 or even 7.7, in line with the Somua SM and their BR in Realistic battles.
Personally I never understood why they always remained at 7.0, as they are excellent tanks. I use them in my 7.7 line-up anyway.
Vehicle: strela 10-M2(USSR/UK)
BR: 10.7 to 11.0
Other changes: granted thermal imager, renamed to strela-10M3
A little variation is a way for that tiny bit of diversity being squeezed out, the strela-10M3 features a thermal giving them difference to the GER/ITA legacy cold-war equivilants.
Type 90 and TKX (P) should really be the same BR as the Leclercs, Arietes, and Challies.
Their reload, mobility, and versatility more than makes up for their mostly inadequate round.
With the TKX(P), you forgot to mention that its lower UFP is worth around 600mm in some spots, and around ~570mm in others.
It also has much better outer turret cheek armour than the Type 90.
27 HP/Ton is still great, and is still faster than practically any MBT at top tier other than the first Leclerc.
If you play bombers like the sterling then it doesnt really matter if the wyvern is 4.3 and 4.7, you know your bombs arent going anywhere. This is a BR where bombers are quite struggling with helldivers and B7As goes after the bombers on same spawn alt.
Suggestion
Mode: Realistic Battles AF
LTV A-7K Cosair II
11.3 to 10.7
It’s confusing that after changes a year ago it went to 10.7, than when the Seperate BR changes happened it went back to 11.3 were it remains & fight old foes (yay it gets to face F-16’s AGAIN…), It’s also ridiculous that the original reasoni g for the BR was the AIM-9L AAM’s & yet just this year you lads added an event F-5A(G) with stock AIM-9L’s at somehow a lower BR (11.0) of all places.
This aircraft should at least see a reduction.
Bruh why yaal not reverting lahatut back to 8.7, that thing has 7 aah usable ungided rockets. Rearming helies at capture points would somewhat sort this issue.
Vehicle: Tornado IDS (all w/unguided bombs)
Game Mode: Simulator
Changes: BR 11.3 > 11.0
Reason: while the Tornado has excellent RWR and a capable CCRP computer, it has no search radar or IFF system, the proposed models have no guided ordinance such as similar attack aircraft at the BR, and they have only 2 Aim-9Ls. While it performs well enough in a downtier, at 11.3 it faces MTI and PD radars in most of its groupings, and its peers have the same or equivalent all aspect IR missiles but also ATGMs and guided bombs that give them a lot more versatility in A2A and especially ground attack roles. For the Tornados without GBUs, you are outshined by every other attack vehicle and frequently are defenceless against things like the Mirage F1 with its look-down radar and excellent missiles.
I think 9.3 for it is fine.
Its hull armour becomes obsolete after 9.3, with its turret armour being the only problem.
Its reload is pretty bad, but it gets compensated by its APHE’s good pen and great 1-shot potential.
Most 9.3 tanks are squishy, but they have much better gun handling, versatility and mobility.
I think that’s a fair trade-off.
Type 90’s are excellent tanks and really need a BR raise to 11.7 (along with the TK-X, also in Arcade)
10.3 became unplayable the last sale a few months back thanks to the flood of Type 90’s that were often decisive in battle. I don’t struggle with uptiers usually but these tanks are a real pain to fight thanks to their high mobility, fast reload and surprisingly decent survivability.
Mode: Ground Realistic Battles
Aircraft: JAS 39A
Change: 12.0→ 12.3
It is unreasonable for Sweden’s JAS 39A to remain at 12.0. It has a helmet-mounted sight, top-tier radar, AIM-9M, LITENING II targeting pod, and four AGM-65G missiles. In contrast, F-16As from other nations lack targeting pods, use AGM-65Bs, have no helmet-mounted sights, and only carry AIM-9Ls.
Suggestion
Mode: Realistic Battles (mainly) AF
Nanchang Q-5 A & L models
L model 10.0 - 10.3 or 10.0 - 9.7
A model 10.0 - 9.7
First point is to bend the knee & add PL-7 AAM’s or reverse the current change (also applies to the A model or give PL-2 AAM).
Vehicle: F-104G (Italy)
Game mode: Air RB
Changes: 11.0 > 10.7
Reasons: the F-104G, while fast and having an excellent gun, it lacks the features many of its peers have. With only 2 average performing rear-aspect missiles and its notorious lack of turning ability, the F-104G is extremely limited in its usage and frequently faces aircraft with excellent radar missiles, MTI and PD radar sets at 12.0, and large quantities of all-aspect missiles which are on airframes with similar or better performance, and without the thrust of something like the S variant, you can be caught up to by many of those same vehicles. Not to mention it is placed at the same BR as the German G model with the exact same features but 2 more missiles.
AMX ELC bis :
Tank destroyer → Light tank
Vehicle: Prinz Eugen
Game mode: Naval RB
Changes: 5.7 → 5.3
Reasons: If Baltimore and Pittsburgh which are miles better can go to 5.7 then Eugen can go to 5.3