Planned Battle Rating changes for April 2025

If you play bombers like the sterling then it doesnt really matter if the wyvern is 4.3 and 4.7, you know your bombs arent going anywhere. This is a BR where bombers are quite struggling with helldivers and B7As goes after the bombers on same spawn alt.

Suggestion

Mode: Realistic Battles AF

LTV A-7K Cosair II

11.3 to 10.7

It’s confusing that after changes a year ago it went to 10.7, than when the Seperate BR changes happened it went back to 11.3 were it remains & fight old foes (yay it gets to face F-16’s AGAIN…), It’s also ridiculous that the original reasoni g for the BR was the AIM-9L AAM’s & yet just this year you lads added an event F-5A(G) with stock AIM-9L’s at somehow a lower BR (11.0) of all places.

This aircraft should at least see a reduction.

3 Likes

Bruh why yaal not reverting lahatut back to 8.7, that thing has 7 aah usable ungided rockets. Rearming helies at capture points would somewhat sort this issue.

Vehicle: Tornado IDS (all w/unguided bombs)

Game Mode: Simulator

Changes: BR 11.3 > 11.0

Reason: while the Tornado has excellent RWR and a capable CCRP computer, it has no search radar or IFF system, the proposed models have no guided ordinance such as similar attack aircraft at the BR, and they have only 2 Aim-9Ls. While it performs well enough in a downtier, at 11.3 it faces MTI and PD radars in most of its groupings, and its peers have the same or equivalent all aspect IR missiles but also ATGMs and guided bombs that give them a lot more versatility in A2A and especially ground attack roles. For the Tornados without GBUs, you are outshined by every other attack vehicle and frequently are defenceless against things like the Mirage F1 with its look-down radar and excellent missiles.

2 Likes

I think 9.3 for it is fine.

Its hull armour becomes obsolete after 9.3, with its turret armour being the only problem.

Its reload is pretty bad, but it gets compensated by its APHE’s good pen and great 1-shot potential.

Most 9.3 tanks are squishy, but they have much better gun handling, versatility and mobility.

I think that’s a fair trade-off.

1 Like

Type 90’s are excellent tanks and really need a BR raise to 11.7 (along with the TK-X, also in Arcade)

10.3 became unplayable the last sale a few months back thanks to the flood of Type 90’s that were often decisive in battle. I don’t struggle with uptiers usually but these tanks are a real pain to fight thanks to their high mobility, fast reload and surprisingly decent survivability.

1 Like

Mode: Ground Realistic Battles

Aircraft: JAS 39A

Change: 12.0→ 12.3
It is unreasonable for Sweden’s JAS 39A to remain at 12.0. It has a helmet-mounted sight, top-tier radar, AIM-9M, LITENING II targeting pod, and four AGM-65G missiles. In contrast, F-16As from other nations lack targeting pods, use AGM-65Bs, have no helmet-mounted sights, and only carry AIM-9Ls.

1 Like

Suggestion

Mode: Realistic Battles (mainly) AF

Nanchang Q-5 A & L models

L model 10.0 - 10.3 or 10.0 - 9.7

A model 10.0 - 9.7

First point is to bend the knee & add PL-7 AAM’s or reverse the current change (also applies to the A model or give PL-2 AAM).

3 Likes

Vehicle: F-104G (Italy)

Game mode: Air RB

Changes: 11.0 > 10.7

Reasons: the F-104G, while fast and having an excellent gun, it lacks the features many of its peers have. With only 2 average performing rear-aspect missiles and its notorious lack of turning ability, the F-104G is extremely limited in its usage and frequently faces aircraft with excellent radar missiles, MTI and PD radar sets at 12.0, and large quantities of all-aspect missiles which are on airframes with similar or better performance, and without the thrust of something like the S variant, you can be caught up to by many of those same vehicles. Not to mention it is placed at the same BR as the German G model with the exact same features but 2 more missiles.

2 Likes

AMX ELC bis :
Tank destroyer → Light tank

12 Likes

Vehicle: Prinz Eugen

Game mode: Naval RB

Changes: 5.7 → 5.3

Reasons: If Baltimore and Pittsburgh which are miles better can go to 5.7 then Eugen can go to 5.3

1 Like

lmao no they 100% should not, if anything the chally and arietes should be moved down.

Great survivability because the left part of the LFP has a fuel tank that eats up most of the spall.

It also has the gunner / commander in the opposite sides of the turret, meaning that if you want it to stop shooting, you need to shoot for the breech – unlike with the M1A1, which you can shoot the left cheek or breech and get its gunner + commander so that they’d be unable to shoot.

1 Like

Explain?

they are not good enough to be top tier tanks, all of the tanks mentioned besides the leclerc.

11.3 was totally fine for the type 90s and the chally 2

11.7 for the ariete is fine arguable with a reload nerf to go to 11.3

Seeing as fox is going to 8.0 can we have the electric turret drive added and the rotation brought back to what it was?

3 Likes

Japanese top tier tanks has a problem on their transmission, not the type 90, but type 10/TKX. 27hp/t seems great but i have not a lot of issue keeping up with my teammates in their type 10s while in a ZTZ99A, these things has bad accelration and thats the problem

None of them will be top tier tanks?

All of them would be 11.7.

That’s what happened. However, for me it makes no sense in War Thunder. I bought the Ki-44-II Otsu just for its ridiculous 40mm cannons. It’s all about the factory version of the Otsu. If I wanted 2 x 7.7mm and 2 x 12.7mm, or 4 x 12.7mm, I wouldn’t buy this plane. Yes, the possibility of changing the armament would be historical, but that’s not what this plane is about.

Wellington Mk X (Britain - Air RB): 3.3 → 2.7

As with the Mk Ic/L and Mk III, the Mk X Wellington is higher than it should be, for no real reason. It offers almost no difference over the Mk III, and even compared to the Mk Ic and Mk Ic/L there is not much improvement. The Mk III and Mk X have exactly the same defensive and suspended armaments, and the Mk III is actually slightly faster at altitude as well as having 500m higher ceiling, probably due to the Mk X being heavier. I’m honestly not sure where the extra weight comes from, as in X-ray view in game the Mk X has exactly the same armour as the Mk III as well as the same turrets. These should both be lowered to 2.7 as both planes are just a minor upgrade over the Mk Ic.

2 Likes