Planned Battle Rating changes for April 2025

It will still be a problem when F-14 will just wipe out 98% of the playerbase and easily outnumbers the enemy.

I don’t want a dogfight with 4 F-14 once in my Tonka after I evaded Fakour flew to me, and everyone else is dead.

If you truly think that ‘it isn’t a problem’ because ‘they can learn how to defeat fakour’
Then, in the same theory, ‘F-14 slammed by AIM-120’ isn’t a problem. :/
Because ‘you can learn how to defeat AIM-120’ then!

As I claimed earlier, Decompression, which makes IRIAF face a less lethal enemy, is better.

Of course, Game will be fine if we revert all those nerfs and decompression back
Because nobody will gonna play non-meta vehicles at all.
Look at R2Y2 or Vampires.

Yes. You might just have to use a bit more strategy against F-15E(which will send back to 13.7 in your theory, and will face F-14A IRIAF, which will send back to 12.7).
It is better than ruining vehicles that people have spent the effort on. right? :/

Bring something else that ‘will make F-14A IRIAF suits better for 13.0’ than just mindlessly buffing them down to 12.7.

I’d be fine with all 12.0 Challies going down to 11.7.

And getting a ROF buff on top of that, even then I am still pessimistic about them

1 Like

Suggestion

Mode: Realistic Battles NF

Small Anti-Submarine Ship Project 204

3.7 to 4.0

Upon its release it was almost instantly known this would be incredibly powerful even if the main armament was astern of the superstructure, it somehow missed going up in BR post update & somehow the lesser effective at the time Restigouche class destroyer went up instead.

I already used it in a 4.0 lineup with the larger 4.0 Small Anti-Submarine Ship Project 1331M which proves it works at 4.0 & such a change would be a boon to 2.7 vessels that have got no chance against an AK-257 cannon or the RBU-6000 rocket assisted depth charges.

1 Like

Vehicle: Challenger 3 TD in GRB/AB/SB
BR: Unchanged
Other changes: reload from 7.8s/6.0s to 6.5s/5.0s
The CR3 is arguably inferior to L/55 equipped leopard 2s with worse mobility and hull armor, plus it is the only western MBT that does not have a 5 second reload. Requires a fire rate buff, otherwise fine.

3 Likes

Some people believe it has extremely poor survivability and armour and that it should only be 0.3 BR higher than the 2A4

It gets clapped by good Tiger II H players.

Vehicle: VT5 in GRB/AB/SB
BR: Unchanged
Other changes: reload from 5.0s to 4.0s
More of a realistic reload thing given at 11.0, the only other cannon-based light tank this would compare to are the B1 120 and CV90120, both with same reload yet with incredible pen. VT5 is at a lower BR of course, but the extra rate of fire would be great for a rather mediocre round at 11.0.

3 Likes

Suggestion

Mode: Realistic Battles NF

Fremantle class Patrol Boat HMAS Fremantle FCPB 203

3.0 to 2.7

It’s basically a fatter Attack class Patrol Boat but at 3.0, now with the Bundemarine minesweeper Schütze also at 3.0 it’s confusing that it’s the same BR yet packing a more powerful 40 mm/70 Model 1948 autocannon, while it only has HET shells the HE-VT ammunition is were it becomes clear how much better it is ntm the higher RoF autocannon

1 Like

Wellington Mk Ic/L (Britain - Air RB): 2.7 → 2.3

This aircraft is functionally identical to the BR 2.3 Wellington Mk Ic. They have the same flight performance and the same suspended armament, the only difference is that the Ic/L has different machine guns (of the same 7.7mm calibre) and more ammunition for 2 of its guns. This makes no real difference in actual battles. The 7.7mm Brownings are not in any meaningful way better than the Vickers K they replace, and the increased ammunition is irrelevant given that the Wellington is unlikely to survive long enough to fire more than the smaller ammo load carried by the Ic anyway.

There is no justification for the two Ic variants being different BRs, and frankly it’s unclear why the game needed two almost identical vehicles in the first place. The higher BR simply makes the Ic/L a worse plane than the Ic, as it fights superior opponents without being any faster or better at defending itself than the previous version. These should be the same BR.

3 Likes

Once again, I want to ask which not very smart person makes combat ratings? Don’t touch the AMX 13!!!

It’s the SAM-1C missile. The missile is available with both lightwave (visible light imaging and backup IR) and active radar homing seekers. Both seekers are still used with the same missile apart from that and used exclusively on the Type 81 (C) launcher vehicle.

SAM-1B is just the same missile as the SAM-1 (using basic IR tracking and an earlier missile body), but serviced by the JASDF on the Type 81 (B) instead of the JGSDT Type 81.
Type 81 (C) is compatible with the older missiles, but they are not in game.

4 Likes

T34 has an obscenely long reload to compensate for its large SOLID shot.
Its turret armour is great, but it has a forehead weakness even the Panther can exploit.

The hull is okay, but parts of it can still be penned even when fully angled.

The T29 has a much more usable reload, as well as a great APHE round.
This one needs to be moved up to 7.3.

1 Like

Vehicle: T-55AMD-1 in all gamemodes
BR: 9.0 unchanged, stay foldered with the T-55A
Other changes: none
Not really neccessary to move the AMD around if its 1.0 higher than the base T-55A.

1 Like

Suggestion

Mode: Realistic Battles NF

Attack class PB HMAS Arrow P80

BR 2.7 to 2.3

I’ve always thought it strange that it was added at 2.7 BR for what’s equivalent to the SC-497 subchaser, the vessel is also Rank IV that makes research quite hard imho for what’s just a vessel with a 40 mm/60 & a M2 HMG (maybe bump it down to Rank III).

1 Like

But then it did happen, yes?

Mode: Air Realistic Battles

Aircraft: JH-7A

Change: 12.3 → 11.7 or 12.0

Reasoning: This is basically the Chinese version of the Tornado IDS, with slightly better maneuverability. However, its air-to-air weapon loadout is clearly insufficient for 12.3. The four all-aspect IR missiles are noticeably weaker than those on other aircraft at the same tier, and they lack IRCCM.JH-7A top speed is also underwhelming. Therefore, I believe it deserves to be placed at least at 12.0 or even 11.7.

4 Likes

Vehicle: wyvern S4 in ARB
BR: remain at 4.3
Other changes: removed airspawn
The wyvern is not particularly exceptional fighter-wise, it is considered great in energy management with its powerful engine and high top speed, but bleeds them quickly. Airspawn gives the wyvern an advantage to abuse the high energy cap and mitigate partly the slow accelration and speed bleed.
This would also give actual bomber aircrafts an opportunity to drop their bombs over ground targets and bases, usually otherwise taken by the wyverns.

2 Likes

Type 81 (C): 11.3 → 11.3 (no change)

The Type 81 is severely limited in its use by the lack of radar, and the lock range of 8km in perfect conditions, with an average War Thunder match putting it closer to 6km. The current contrast-based seeker mechanics based on the Strela SAM also prevent it from locking low flying targets such as helicopters completely outside of IR ranges between 2-3km. Currently it is completely unable to fire without a lock, so this can’t be worked around in any way.

Compared to other 11.7 SAM such as the VT1 platforms, that’s simply not viable.

10 Likes

I was kinda like the original idea that nerf Wyvern to 4.7
But this idea sounds better.

Removing the air spawn of Wyvern will make other attackers/bombers worthwhile, and don’t let them abuse the energy advantage of being air-spawn. XD

Take my +1