The 2 cm KwK 30/38 L/65 on AA vehicles such as Sd.Kfz.222 (and Chinese), Sd.Kfz.234/1 and Sd.Kfz.140/1 from 6 → 3 sec reload like the 2 cm Flak 38 L/65, These Vehicles are dual Purpose AA vehicles, have a Dedicated loader next to the gun (unlike Pz II Ausf.C and F where he is in the hull and Needs to reach up) and only have 10 round Magazins unlike the 20 round Magazins on the Flaks. Effectively giving it 1/4s effectiveness (compared to the Flakpanzer 38(t))
Mode: Air Simulator
Aircraft: F-14A IRIAF
Change: 12.7->13.0
Reasoning: Fakour-90s are highly unbalanced as there is no counter to a team that spams fakours AND aim-54s, which makes the games extremely un-fun to play, as everything you do is, try to take off, get slapped by Fakour and or phoenix, rinse and repeat.
T18E2 RGB 3.0 → 3.7/4.0 It has more armor, a stronger gun and comparable Speed and cant be easily destroyed with even HMGs and lighter cannons, it has so much armor with angle that frontally some cant penetrate it at all (like the italian guns), compared to the Sd.Kfz.234/2 which allready sits at 3.7, which has only 30mm (angled) armor, with the rest only 8-14,5mm and a weaker gun.
Panzer IV Ausf.E GRB 2.0 → 1.7
It is basically in between the Pz IV Ausf. C and F1, tho at the same Br as F1, even tho it only has mere 30mm frontal turret armor, and mostly 20mm side and back armor. While it has 10mm more Frontal hull protection, however that has holes with just 30mm. There isnt really a reason to play the E over the F1, as you cant even properly angle, because of the 20mm side, which can even be penetrated by relatively more powerfull 37mm guns.
Are you playing the same game as the rest of us?
Bf 110 C-6 GRB (Not Air) 3.0 → 2.3 or 2.0
Reason: The better C-7 is 2.7 which is better because: Armored glass, can carry bombs and has 2x 20mm Mg FF/M and faster while the C-6 cant have bombs has no 20mm and is fixed with the 30mm Mk 101. In comparison the Hs 129 B-2 which is also at 2.3 has more armor, 2x 20mm Mg 151/20 and 2x Mg 17 (instead of 4x Mg 17) and a Mk 103 with 100 instead of 60 rounds and higher fire rate. It overall exchanges most of it offencive firepower for a better flightperformance. It is in comparisson to other planes in ist class also rather limited in armor, beeing limited to 4x MGs and 1x cannon with limited ammo. In AIR RB it can stay at 3.0 i suppose, as a bomber hunter with Minengeschoss.
Bf 110 G-2 GRB (not Air) 3.7 → 3.3
Just like gaijin once intended. The plane can be used in Ground attack with the Bk 37, however is limited to HVAP, which is quite bad, Overall it is realtively ok, somewhat slow and big for where it is.
Hs 129 B-2 GRB (Mainly Ground) 2.3 → 2.0 while the Offencive Firepower is good, it has no defencive armarment and is quite slow with usually 250-300 km/h, especially in an uptier to 3.3 the power increase to other planes is extreme and the Hs 129 cant even escape, escaping from Biplanes (like the russian ones) is even complicated).
Because 104G can napalm a base while 104J can’t.
Looking at how they increased Q-5 up to 10.0, I think there’s enough evidence that the said “balancing” is not around how it does in PVP, is it broken or does it struggle, but in the average SL and RP gain.
Do 217 J-2 (Ground and Air) 2.3 → 2.0 it is simply a J-1 (already 2.0) with the only difference beeing having an useless radar and changing the camo from black to white with black spots.
True. 8.0 could work, but it still feels a little strong for 8.0
Do 217 N-1 (Ground and Air) 2.7 → 2.3 it is a Do 217 J with radar a little bit stronger (but also heavyer) engines (1430 hp to 1580 (150hp more)), changes the 20mm Mg FF/M to Mg 151/20 which are also heavyer (but fire the same rounds and) and has on paper a tiny little improvement in climp (5,9 to 6,8 (0,9 more) and such but because its also a good tat heavyer flyes even worse.
Check list only to see the 2S38 and T-80UD are still 10.3
amazing…
Why is the F4F KWS LV being moved up in Ground RB? It only gets 2 Mavericks and some bombs with a bad flight performance for it’s br. Meanwhile the US tree has an F16A at 12.0 for Ground RB with 6 Mavericks and better airframe.
Ju 87 D-5 (Ground, not shure About air) 3.3 → 2.3 While it did get a new aquivalent bomb loadout to the D-3, the flightperformance doesnt change and the very aquivalent plane, the Il 2 Mod. 1941 with 2x 20mm Shvak and 2x Shkas is at 2.3 (while also having a wider arrangement of explosives, such as Bombs and rockets). And even the mod 1942 sits at 3.0
GRB-Japan-TKX (p)11.3 to 11.7. And Fuji? MIA? XD
Sim is still, as always, ignored. Do better snail.
GRB
Tanks from Rank VII → VIII BR increase to 14.0
Reasoning: Help decompress the already insane nature with multiple vehicles of different style and times by giving them a better chance to fight.
StuG III Ausf. A: 2.3 → 2.0: The Pz IV Ausf. F1 has full 50mm frontal armor, the StuG III Ausf. A (even tho thats incorrect) has only 30mm Hull armor and no turret, overall in general the average thick armor at 2.0-2.3 is 50mm but for the main drawbacks the StuG III Ausf. A can be placed at 2.0 for greater line ups, as well as to avoid the big Power increase at 3.3 (M4A1, T-34 and Pz IV Ausf. F2) where also the StuG III Ausf. F is.
Jagdtiger: reload time 23,6 sec → 19,4 sec (T34, Sturer Emil)
The Jagdtiger has two dedicated loaders for its two-piece ammo, because of this the reload should be faster than the Maus/E-100 and significantly faster than IS-3 and IS-4 with their cramped turrets and only a single loader.
The Sturer Emil loads similar ammo into a nearly identical gun in 19,4 sec with just a single loader!