Do 217 N-1 (Ground and Air) 2.7 → 2.3 it is a Do 217 J with radar a little bit stronger (but also heavyer) engines (1430 hp to 1580 (150hp more)), changes the 20mm Mg FF/M to Mg 151/20 which are also heavyer (but fire the same rounds and) and has on paper a tiny little improvement in climp (5,9 to 6,8 (0,9 more) and such but because its also a good tat heavyer flyes even worse.
Check list only to see the 2S38 and T-80UD are still 10.3
amazing…
Why is the F4F KWS LV being moved up in Ground RB? It only gets 2 Mavericks and some bombs with a bad flight performance for it’s br. Meanwhile the US tree has an F16A at 12.0 for Ground RB with 6 Mavericks and better airframe.
Ju 87 D-5 (Ground, not shure About air) 3.3 → 2.3 While it did get a new aquivalent bomb loadout to the D-3, the flightperformance doesnt change and the very aquivalent plane, the Il 2 Mod. 1941 with 2x 20mm Shvak and 2x Shkas is at 2.3 (while also having a wider arrangement of explosives, such as Bombs and rockets). And even the mod 1942 sits at 3.0
GRB-Japan-TKX (p)11.3 to 11.7. And Fuji? MIA? XD
Sim is still, as always, ignored. Do better snail.
GRB
Tanks from Rank VII → VIII BR increase to 14.0
Reasoning: Help decompress the already insane nature with multiple vehicles of different style and times by giving them a better chance to fight.
StuG III Ausf. A: 2.3 → 2.0: The Pz IV Ausf. F1 has full 50mm frontal armor, the StuG III Ausf. A (even tho thats incorrect) has only 30mm Hull armor and no turret, overall in general the average thick armor at 2.0-2.3 is 50mm but for the main drawbacks the StuG III Ausf. A can be placed at 2.0 for greater line ups, as well as to avoid the big Power increase at 3.3 (M4A1, T-34 and Pz IV Ausf. F2) where also the StuG III Ausf. F is.
Jagdtiger: reload time 23,6 sec → 19,4 sec (T34, Sturer Emil)
The Jagdtiger has two dedicated loaders for its two-piece ammo, because of this the reload should be faster than the Maus/E-100 and significantly faster than IS-3 and IS-4 with their cramped turrets and only a single loader.
The Sturer Emil loads similar ammo into a nearly identical gun in 19,4 sec with just a single loader!
The one which they promised almost a year ago.
Marder 1A1: add DM63
20mm HVAP is not even able to kill most light tanks from the front.
It already has the worst ground based ATGMs in the game and only four of them with relatively long reload and very limited launch angles.
It should at least have some firepower, the BMP-1 not only has far superiour missiles but also a gun capable of engaging every other tank frontally.
By far the most stupid balancing decision this time
Tiger II (H) 6.7 > 7.0
Is time gaijin, the vehicle is way too good against 5.7 - 6.0, move with the others heavies and leave there
Sadly its 9.7
Not really it would fight more heavy tanks it just cant pen and the apds shatters alot. Regardless it either goes down in BR or it never gets touched like the rest of the 8.3-9.0 vehicles as they are over BR’d or have no lineup. Additionally its not XM800T small or fast which means it can’t get to rat spots nearly as well. This BR change has killed 2 BR’s in one move.
Did Type 81 getting radar or humankind just update a patch to delete eyes problems? Why the fk it going to 11.7 !?
Untouchable, lol no.
I saw some ppl say the Mig 23M, the 11.0 one, needs to go to 10.7 because it’s struggling. I’m thinking, the Kfir Canard, has no radar, no J band RWR, no all aspect missiles, Mig has 6, 2 can be radar ones, comparable terrible flare situation and similar top speed and acceleration.
The Mig 23M would be OP at 10.7, not the Kfir.
TKX(P)
Ground RB: 11.3->11.3 (Not moving up to 11.7)
Yes, it’s fast, reverse, forwards, it’s fast. Yes it has 4.0 second autoloader. You want to know what it doesn’t have? ARMOR. I don’t get why we are punishing vehicles that require the player to not drive into the enemy to do well. This tank has DM33 at 11.3 which is already weak compared to something like the M1A1 with the M829A1 with only 1 second of reload longer. Even at 11.3 where it currently sits if you are facing against another MBT and they know you’re there, you’re already at a disadvantage and will probably end up dead. If this vehicle performs well it’s due to the people playing it performing well, not the vehicle itself. It’s advantages over other tanks at the BR doesn’t warrant it moving up to face things like the Challenger 3TD, T80U, M1A2, and Ariete every single match which can all pen the turret cheek of this vehicle with ease.
Mode: Ground Realistic
Vehicly: Sabra MK1
Change: 9.7→ 9.7
Reasoning:
The Chassis is still only an M60 with upgraded Armor which doesn’t help much against kinetic rounds apart from some autocannons. Mobility is poor with very low top speed and only slightly improved acceleration due to a better engine. The only redeeming feature is the gun with extremely good APFSDS rounds. Overall it is great firepower on a really slow and outdated platform with poor survivability.
Welcome to every French main problem. Got skill ? Get nerf cuz we don’t know how to use stats