Planned Battle Rating changes for April 2024

If i was a Dev…
RB BR changes:
US M41 Bulldog 6.3 (add Heat shell and Smoke grenades)
Ab205 A-1 6.7 or 7.0 (why does this exist? their should be a limit to how much suffering you can put someone though)
M163 VADS all nations 7.3 (fixed radar not locking on & giving incorrect lead data)
Ah1G all nations 7.7 (its Super Trash, Not as bad as the AB205 but its a close 2nd. and should not be the same BR as something with ATGMs and standoff weapons)
M551 & T95E1 down to 8.0 (they suck get them out of 8.3)
UH1B 8.0
UH1C 8.3 (folder this after the UH1B)
M247 8.7 (allowed to take more than 1 VT ammo belt) They nerfed the crap out of this thing and now its stuck .3 higher than the other Flak SPAAGs, plz lower it to be on par with the rest.
Ah1S early 9.0,
Mi24d hungry 9.0
ah1s tech tree 9.3
Ah-1F 9.3 all nations (added Countermeasures to the US variant)
Ah-6m 9.7 (added ATAS to loadout)
Kiowa 10.0
A6E Tram & A10A 10.0 (Aim-9Ls are near useless now and constantly go after flares, if they were going to destroy this missile it should not have been moved up in BR)
Hinds up from 9.7 to 10.0
AH-1W 10.3 (US varient gets Aim-9M, Tiwan Varient gets APKWS and Aim-9M, This vehicle cannot use ATGMs and AAMs like other 10.3 helos that can do everything, why is it so much higher of a BR?)
T80U sweeden. 10.3 (why is this so high?)
YAH64 10.3 (this thing doesnt have CMs or A2A missiles, why is it so high of BR? its trash… this thing is a joke and lacking every possible basic feature, why did you even add this piece of junk?)
T90 Bishma UK 10.7 (this is alittle too low for its performance also fix 42 mango to have 500mm pen like its suppose to)
HSTVL 10.7 (youre on drugs at 11.3, if you want a 11.3 Add the M10 Booker Light tank)
M1A1 & M1IP 10.7 (fix the Upper front plate and turret armor thickness)
F4E 10.7
MH-60L Dap 10.7 (US ONLY/its pretty awful tbh, the israli one is worlds better, gets FAF ATGMs and a cannon, this thing doesnt get any of that so only it should go down.)
Obj 292 from 10.0 to 10.7 (has a LRF and the most dart pen in the game… why is it 10.0??)
2S6 Tunguska 11.0
2S38 from 10.0 to 11.3 (its complete cancer and everyone knows it)
All AH64A 11.0
Ah1Z 11.0 (AGM-114Bs removed and changed to AGM-114Ks, the B was out of production 20 years before this thing existed. It is like a Russian T64 tank firing T34/85 ammo, this stuff wouldnt fly if it was a russian vehicle. fix this junk plz)
M1A2 and M1A1 HA 11.0 (added Auto track vs helos/air cuz they actually had them)
T90A 11.0 change cannon to 2a46m2 and remove 3bm60, replace with 3bm42-2 mango 2 @ 630mm pen. (im pretty sure the 190A does not have a M4 or M5 cannon and has the M2, meaning it cannot fire the 3bm59/60 rounds)
JPN type 10 prototype, type 90 and type 90bs all 11.3
ADATS 11.3
T72B3 11.7
T80BVM & T90M 12.3
M1A1 Sep v1 & V2 12.3 (added M829A3 (790mm pen) & Auto track vs helos/air)

General Fixes:
Fix LG & TV bombs directly hitting vehicles and not penetrating the armor or killing them and only giving the player a “hit” notification (these same bombs can hit the ground 20 feet away and kill the vehicle consistently with ease, but a direct hit cant??? comeon Gaijin…

Fix ALL APKWS/AGR20 velocity lack of CCIP & Agility issues.
M151 Warhead now has VT flak fuze to be more inline with the IRL weapon and how its used.

  • AGR-20A (M151) & B (M282) rockets now have reduced (normal rocket) spawn costs,
  • AGR-20C (M247) still has ATGM spawn cost.
    Here is a picture sense i know you cant do basic physics, so let me help you.

Fix AH1W Extreme Roll & Stability issues
Fix Lack of damage & splash radius on M830A1 (the $#!tty russian 57mm flak round should not be 500000x more deadly than this thing. if the round fuzes it should hard annihilate whatever is in range)
Fix M735 Pen/Changed back to 353mm (you had it correct the 1st time and admit it was changed in error, but a years worth of patches go by with no fixes, you s*%k gayjin)
Fix M774 pen 410mm (373 at 60 deg)
Fix M833 pen, now 475mm(added M833 to M60A3 & M1 abrams)
Fix M426/DM63 pen now 520mm
Fix M900 Pen now 608mm
Fix 3bm15 pen, now 315mm
Fix 3bm22 pen now 360mm
Fix 3bm29 pen now 413mm
Fix 3Bm32 pen now 450mm
Fix 3bm42 pen, now 500mm
Fix 3bm42M pen now 627mm
Fix 3bm46 pen, now 600mm
Fix 3bm60 pen now 736mm
Fix M829 pen now 550mm
Fix M829A1 pen now 630mm
Fix M829A2 pen now 680mm
Add M829A3 with 790mm Pen to M1A1 Sep V1 and V2.
Fix Tow2B pen, now 300mm
Fix Tow2 Pen now 900mm
Fix AGM65A/B/D Pen now 2320mm (its a 300mm dia missile with a 290mm dia Heat warhead, the 6-8 rule demands it has WAY more pen than 830mm that it has in game. this thing is cartoonishly powerful irl, it is NOT comparable to something like a Hellfire or normal ATGM. infact the warhead alone is significantly heavier than the ENTIRETY of a hellfire missile.)
Fix M830 and M830A1 pen, 600mm and 480mm respectively.
Fix Aim-9L Gen1 IRCM. Immune to IR Jammers, and has very very minimal flare rejection from 1zie 2zie pops of flares. any kind of large dump will cause the missile to break lock, but its more resistant than it use to be vs single flare pops.

Fix cartoonish spread on A6E TRAM gunpod, and enable gunpod to be mounted on the center pylon with the spacer its suppose to have. (the reason for the bad spread is the aircraft does not have a new guns modification and the devs just followed the normal template of having bad spread on guns assuming that mod would exist… well it doesnt on this vehicle so the gunpod is terrible…
Solution: reduce the spread by default sense its a premium vehicle and research doesnt matter
Add A6E Tram Ground Radar with GMT/SEA modes. (A it had this feature, and B youre going to need this code for F18s later anyway)

If i was a dev Pt2
Add new vehicles:
Lav-25A2 7.3
M109A6 8.7 (gets 2 drones for self lazing & Excalibur rounds)
M551A1 TTS 8.3
Add M6 Linebacker at 9.0 (limited to FIM-92E missile)
Boxer 35 Skyranger 9.0 (germany & Switzerland)
M109A7 9.7 (gets 2 drones for self lazing, Excalibur rounds in T1 & copperhead rounds in T4)
UH-1Y 9.3 (gets AGR-20C Heat rockets)
Add M6A2 Linebacker 2 at 9.7 with Radar and 30mm Bushmaster 2) Gets Stinger Ks and airburst rounds for the 30mm)
A6E SWIP 10.7 (gets Aim-9Ms, Everything the A6E TRAM gets, and IR and Laser Mavericks, Walleye2ER bombs, Harms, Harpoons, and SLAMs)
Add M6A3 M-Shorad Bradley with Hellfire Ls at 10.7 (good vs helis and ground targets, awful vs aircraft)
M10 Booker 11.3 M35 Cannon with M900A1
F18C 12.0
NASAAM3 12.3
SPYDR 12.3
Add M1A1 FEP to Marine line. 12.3 w/ 828/1200mm armor (Ammo is M908 HE-OR-T, M830A1, m829A3, and Arat 2 armor aviablive via Upgrade) 51mm Upper front plate…

Add New weapons/mechanics:
Add Buddy Lazing (affects Multiple vehicles, drones, helicopters and aircraft)
Add SEAD missiles
-AGM-122 Sidearms (Added to AH-64As, AH-1W & Harriers)
-AGM-78 Standard ARM
-AGM-88A/C HARMs

  • AGM-114L added to AH-64D of All nations that operate them. Seeing through smoke is not that big of a deal, and its a bulls**t reason to continue to *^%& the US and nations that operate them, especially when FAF ATGMs are so common now, especially when other nations dont get a tideal wave of bull$#!% that russia gets, but that never stopped the devs from giving russia all their fancy crap.
  • Add AGR-20C (M247 Heat) APKWS II to all APKWS equipped helos

Add 3bm59 to T90M & T80BVM 820mm pen

Add M735 to M60A1 AOS
Add M774 to M60A1 Rise P
Add M833 to M1 Abrams, M60A3, AGS, XM8, and M1 KTV
Add DM33 to Chinese M60A3

Add 105 & 120mm LAHAAT ATGMS to Merkavas in isreal and Other nations lines that have merkavas.

Add I-Tows as an upgrade to the 8.3 M3 Bradley (yes this is what the real thing fired. I-tows are part of the 1st gen Tows, M2A1/M3A1 allowed Tow2s, which are better/newer than I-tows. im tired of people getting this info wrong)

Add 3 inch VT rounds to the following US ships
USS Pittsburg, USS newport news, USS Desmoines.
and all other later war ships equipped with 3" AA guns of Mk22 or higher should get VT ammo as standard for their 3" guns as that is specifically why that gun was developed to fire those rounds, because the VT shell couldn’t be miniaturized enough at the time to fit in 40mm bofors ammo.

But this is just the stuff i would do if i was a WT dev… its only SOME of the stuff wrong at a glance. This post would be MUCH larger if i actually listed off everything. This game is a dumpster fire of inaccuracies, bad balance, and outright awful decisions. I hope some of this gets fixed/addressed. preferably all of it… but im not holding my breath and know probably none of it will get fixed.

3 Likes

I don’t think the rules for adding vehicles into the game has changed since it was taken out, so why would they take it out if it met the rules/requirements?

1 Like

i almost forgot the chinses PZG whatever SPAA with the 25mm quad guns and the Missiles needs to go upto 9.7 or 10.0 BR… get that thing the heck out of 9.3

1 Like

uhhh… not how matchmaking works?

I don’t think you understand the problem with the F-104 - it isn’t so much that it kills you… its that you can’t kill it. And trying to do so in most instances gets you a) set up for someone else, or b) drains you of any positional advantage or energy you do have so he can reattack.

The problem with a MiG-15 is it will have a whole lot more energy. Much more. Jets like the Attacker, Me 262 and F-80A, will suffer because there is no chance that they can gain the energy necessary to defeat a MiG-15… which can energy trap you until the cows come home, and ultimately kill you.

Which is 6.0, not 7.0 and so barely faces any Jets. Those it does face are not the most capable, and have various weaknesses that can be exploited (Me 262 can’t turn well, J21RA/RB can’t go that fast, Yak-15 has limited ammo count and weak engine, and so on and so forth. The main thing in all cases with those jets is that they can lose their energy but cannot regain it fast.)
They’re also two different airframes.

Mk 24s might stand a chance because it might be able to rate with a 15 if they’re daft enough to try. The problem will be starter jets when they get mincemeated by jets that go, under ideal circumstances, well over 200kph faster, turn better, and will have more energy by the time they get to the battle. Starter jets cannot regain energy or speed fast enough to compete with MiG-15s or Sabres or somesuch.

Overall they really should bin off these changes as far as air is concerned and reconsider.

5 Likes

i need some of what your on

Not really smart

Never thought id see someone saying the M1A2 should be 11.0, Uh i guess ariete would be a fine 10.7 or 10.3 then

Wow T90A same br as M1A2

No they shouldnt be higher than a M1A2

1 Like

Where did you find a source that M41A1, the one in US TT, had HEAT shells, or smokes?

One br change that needs to occur is the moving of the british phantoms down in br

Phantom FGR.2, Phantom FG.1 and F-4J (UK)
These need to be moved from 11.3 to 11.0
None of these aircraft have any weapon systems sufficiently capable of actually engaging the 4th gen aircraft they regulary fight every game or even really competing with aircraft at their own br such as the american F-4S and F-4J.

An 11.3 aircraft thats expected to be fighting just below toptier should not be forced to use a rear aspect only IR missile that is inferior to the IR missiles used by numerous aircraft that sit at lower a BR than itself, the Aim-9G is three rear aspect variants behind in performance to the top end rear aspect being the Aim-9H Aim-9J and Aim-9P.

The same applies for its radar missiles the skyflash which currently ingame is an exact 1 to 1 copy of the Aim-7E-2 the only change is the increased track rate for the seeker which is only useful on IR missiles at close range not on a medium range SARH, it also doesnt help that the American phantom counterparts at its BR not only get a far better SARH missile but they also get more of them being the Aim-7F.

Overall the british phantoms should either universally go down by 0.3 so they sit at a more fair BR for their performance and weapons or they should be given better weapons, while no british phantoms ever used Aim-9L it isnt a stretch to just give them the superTEMP skyflash to make them more competitive because currently as it stands theres literally zero reason to ever play british phantoms over the Tornado F.3 which itself isnt even that good.

2 Likes

It will have no change to 7.7 aircraft though.

It literally is. There are only 4 slots for either team that can have a top BR player; which means the other 2 - 12 slots are 0.3 - 1BR lower.
Which means the most popular BRs get up-BR’d the most.
These changes are fine, and legacy Mig-15s are hilariously worse than the Mig-15Bis at 8.3.

lolno Trash take. F-4Js would also have to move to 11.0.

No change to Obj. 292, T-80UD and 2S38? Those things should sit at 10.3
Add DM33 for Leopard 2A4s and put it to 10.7.
Br 12.0 for tanks when?

1 Like

It will. They are now more likely to face those planes because there is now no more limit on how many Mig-15bis/later sabres that can be in a 7.7-8.7 match. They will now be able to face planes like the Mig-17 too.

These changes will make playing early jets a pain because you will now face more planes that outclass you.

That still doesn’t change the fact that Gaijin is just compressing the BRs even more, instead of doing actual decompression. They are just moving it somewhere else.

1 Like

There is no new compression.
12.7 isn’t being made 12.3.

smin typing
Uit

3 Likes

Hey.

Just as a note on this, we are reviewing everything posted here feedback wise as we always have.

However in the next BR update we will also move to the system of 1 vehicle change / request per player comment so that we can better review the feedback, encourage people to upvote more with specific agreed points (its sometimes hard to upvote a comment when it contains a list of 10-20+ changes and you may only agree with one) and also allow us to better track agreed opinion.

This will encourage better collaboration, show greater forms of agreement and also be better to review the feedback in more detail as a whole.

Hope that clarifies better!

20 Likes

They are creating compression by moving a large group of planes down in BR. There is now less space between an Me-262 and Mig-17 than there was before these changes. That is compression.

You can’t decompress without moving the top BR up. What gaijin is doing is creating more compression in one spot, and reducing it in another.

How do you not understand this.

7 Likes

By your own argument, it’s creating decompression by moving vehicles away from 9.7.
Moving vehicles means no compression, nor decompression, occur.

So just 1 vehicle per comment and then making 8 comments if i understand that correctly? I have been doing such more or less allready. Because of updooting.

But it is also creating compression in a different part of the game that was fine before.

4 Likes

this would put the american bulldog at 6.7 where the german one sits with these features.

The T92 is at 7.0 and has the heatfs. I rather have the american bulldog at 6.3 because of this fact

it is even harder if you want to comment on an aircraft or Naval hardware if you have to scroll through hundreds of posts dealing with frontal armor, turret rotation speed or penetration values of a specific shell hitting a specific part of another tank…

I admit that some stuff is highly interesting, but a separation of comments in AIr/Ground/Naval would help all, especially if you change to one vehicle per comment…

2 Likes

thank god you are not
image

6 Likes