I agree with you, but I wanted to say that training aircraft should be more limited in my opinion in term of dogfight than actual fighters.
And A-4E entered service in 1965 in Vietnam and the production ended in 1979, and flew in the end of the 70’s, and the F-16 entered service in '78. so it’s not the same.
Both Pumas should go down a step, or please do fix the Spike’s performance
You can change the sensitivity to make it lower :)
lol, delusional
dats crazy no
When willz those change be applied ?
To see how much time I can still have fun at JPN 7.3
I cant without switching to relative controls which dont auto reset axis. And having to reset them manually is worse than ±100% sensivity
(in relation to Air RB)
Some of the changes are reasonable
Some are downright psychotic
You have my seal of approval

Moving the A-6E up to 11.0 in GRB is criminal. No amount of altitude will save it from getting smacked out of the sky by any of the free Pantsir-S1 spawns. No FnF, no anti-radiation missiles; having to spend an eternity side-climbing, 20+ seconds guiding the munitions in leads to a bad time. Not to mention the skippers get shot down half the time anyway.
You don’t need to, you can just lower the sensitivity, fiddle around with it for a bit and you’ll know what I mean
The aiming pip is literally hidden behind the tail of the plane because of the angled pylons. To use the CCIP normally, you are forced to configure a specific keybind just to maintain a permanent camera offset during the run. On top of that, you have to deal with massive horizontal parallax because the pylons are mounted wide apart - meaning you have to constantly track which wing is firing and compensate for the lateral offset. And you need to hit the rockets very accurately, since they have already been nerfed several times. Only direct hits are allowed because of weak splash. Absolutely zero skill required, right?
Furthermore, suggesting to “just roll” ignores the fact that the MiG-15 has a notoriously awful roll rate, especially when fully loaded. Trying to fine-tune your aim on a sluggish subsonic brick while doing camera gymnastics is a nightmare, not a skill check.
And let’s not forget the SPAA opposition. Even a standard gun-based SPAA like the Gepard at 8.0 poses a serious threat due to its excellent ballistics and great range, making low - altitude runs extremely punishing. Not to mention what happens when you face actual missile SPAA higher up.
IRL this jet hever had a CCIP, instead of raising It`s BR to 8.7 or higher, maybe better to delete CCIP and return It to 8.0?
Vehicle:
Q-5L 10.3→10.0(Ground Realistic)
Reason: 10.3 with only 2 × GB-500 and 0 × AAM have no reason, especially compare with Jaguar GR.1A which has much better arms
Air - in Naval Arcade
F6F-5
3.0>3.3
Bombers at 3.X are pretty useless in most naval battles, especially with HE-VT and following the ‘easy aim’ update.
An agile fighter with 3x 1000lb or a fast reloading torpedo is far more survivable, and lethal, than the equivalent attacker/bomber who frequently can’t manage a single bombing run (or as often happens simply kamikaze).
Since we’re doing comedy hours:
Tiger E:
6.0–> 5.3
Reason: funny.
That’s so Not true
rafale to 14.3 again because MICA have no range
Sturmtiger
6.0 –> 2.0 XD
Vehicle: KV-1C 756r.
Gamemode: Ground Realistic
BR Change: No change. Just add the 5 seconds reload like all the others germany 7.5 cms guns.
yak 130
9.3 → 9.7
I’m trying to get into the mindset that whoever put the planned changes list together must have been in and I just cannot imagine how one would come up with this catastrophe
“Let’s just pick a bunch of vehicles and reduce their BRs for no good reason”
“Oh, and buff the reload speeds of a bunch of tanks, because… yeah”
