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this are all bad changes and should be reverted

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this are all bad changes and should be reverted
That’s fair for the A-7E (tbh idk why A-7D and E are same BR rn) but I don’t see any issue with Aim-9Js at 9.3.
J35xs
Air realistic
10.3->10.7
Just like the mig 21 SMT, it’s combination of weaponry countermeasures and insane missiles are too good for 10.3, even if it ends up one of the worst 10.7. The low countermeasure count isn’t unplayable like some people might exaggerate.
General Rule of Thumb for Vehicle Rank Placement Based on BR
To keep rank progression logical and consistent, I suggest assigning ranks based on BR as follows:
Note: Premium vehicles should follow the same rule and have their ranks adjusted whenever their BR changes. They are not to be exempt!
Reason: Their current ranks no longer match their BRs.
Wyvern S.4 — No change.
It has already received multiple FM nerfs and is no longer dominant at 5.0.
T20 — No change.
Its statistics are inflated because it is mainly played by experienced players. A wider player base will lower its average performance.
Type 75 MLRS — 7.0 → 6.0
A niche vehicle with poor mobility and limited effectiveness that doesn’t justify its current BR.
F-14A IRIAF — No Change
The radar is weak, Fakour’s can be easily notched and chaffed, no all-aspect irccm missiles, not good aircraft performance for a 13.7. It only has the Fakour 90’s–to be more specific just the acceleration of the missile going for it, otherwise the aircraft and its weapons aren’t competitive any higher then 13.3. Fakour’s catches people off guard cuz they overextend and don’t turn cold to defend.
F-4E Kurnass 2000 — 12.3 → 12.0
Its a F-4E airframe without fox-1, fox-3, and without irccm fox-2 missiles & total x6 missiles at 12.3, fighting against F-15, F-16, F/A-18s, MiG-29, Su-27. The F-4EJ Kai atleast has fox-1 and total x8 missiles.
Zero series — No change.
Their strength comes from enemy players choosing to turn fight. They are slow and already struggle against faster aircraft. The higher BR they are placed the speed gap will be more profound and they Zeros already are balanced aircraft.
General Bombers & non-radar SPAA — Consider BR reductions.
Many have limited battlefield impact and underperform at their current BRs.
Su-17M2/M4 (USSR) — Folder them and place behind Su-25T.
Su-7B/BKL — Place them behind Su-25.
Yak-130 — Place infront of Yak-38.
MiG-29 (9-12/9-13) — Folder them.
Placement of Fw 190 series at rank 3 & 4 ;
Do-217 N-1/N-2 — Place them at rank-I infront of Do-217J’s.
Do-217 K-1/M-1 — Folder with Do-217 E2/E4 at rank-III.
Strike Aircraft & Bombers — Give a 300-500 m air spawn above the airfield.
Modern Air RB maps are larger, players are more experienced, missiles appear earlier, and fighters often reach targets first while carrying similar payloads. A small air spawn would improve their viability without making them overpowered.
JF-17 — Redesignate to Fighter.
MiG-27 (all) — Redesignate to Strike Aircraft.
M18 Hellcat (all) — Redesignate to TD.
No su30 premium nerf is despicable
ATGMs drops because of Gaijin’s fake reallistic ATGM behavior, and your proposed reload buff would be just unrealistic.
While I do agree that ATGM is awful to use I still think it’s capable for 8.0 the moment Gaijin fixes it’s ATGM.
Vehicle: AMX 32 (120)
Mode: Ground RB
Change: 9.7 → Same BR as AMX 32 (105)
Reason: The larger cannon does not justify it being any higher than the 105 variant, there is not practical difference. They should be at the same BR just like the AMX 30b2 and brenus.
Vehicle: Tornado GR4
Mode: Air arcade
Change: 12.7-12.3
Reason: Again another Attack aircraft whose only redeeming quality is the presence of two IRCCM missiles, already not great at 12.3 in RB this would simply bring them in line.
su30mkk mk2 should be 13.7 they are just far superion to the competition there
AIR SIMULATOR
P-51D-5 5.0 → 4.0
It is worse than P-51C-10 in most regards, with the exception of visibility (fair) and firepower (P-51C doesn’t particularly struggle already).
The downside is that the extra weight from the fuel tank behind the pilot makes its handling extremely sensitive and stall-prone, which is obviously bad in a Simulator mode. Otherwise, the climb rate is lower, it’s slower, and generally just handles worse. A full BR higher for two more .50s and a canopy, with all these downsides, is not justifiable at all.
Perfect solution.! Move ALL Russian Vehicles up by 0.3-0,7br – balance the game.!
schizo post why would you add T-14 to War thunder.
I only know of T14 heavy tank in War Thunder
Uhh, no. The only vehicles on that list that shouldn’t be raised are the early spitties (awful engine cooling) and the F-14.
Yak-15 don’t deserve that . . .
which 14 their 4 of them
just wondering have you been reposting these common sense changes (gaijin doesnt have common sense)everytime theres a br change announced?
The fact a 6.7 is NEVER a 6.7 due to the match making 0.7-1.0br. Pretty much screws every single tank I/We use.! So unless that changes UPTIERS will always force a consistent BR increase/Challenge
I rewrite them every time. But most BR change rounds I’m here with the same problem planes.
Agree. Add the hunter too.
Now same BR as f56 that has CMs and is now completely useless
Potential lobby: xs, f5(s) mig21s, mig 25.
No CMs and missiles that only work against flareless enemies. Someone that actually plays the game needs to do BR changes
multiple Destroyers getting a BR decrease
Neat. Most of them make sense too.
it has no rwr…
i think mig 23s should be raised to 12.0, even if they are the worst 12.0s
also sm has 5 times its countermeasures