Please change this proposal to Ground RB or Arcade battles - but for an A2A role in Air RB your proposal makes zero sense. I use the German Rank III 410 A-1 at BR 3.3 frequently - and you need a hell of experience to make it work bc basically every fighter even at lower BRs outperforms you in at least 2 of the 3 main decisive points (speed, climb, turn)…
The Me 210 is not that different from the Me 410. While its engine power is lower, it is lighter in return. Additionally, its low-speed maneuverability is better than the Me 410’s and is in a range that can be considered comparable to the Fw 190.
It’s true that I haven’t used it in Air RB yet, so there are still many things I don’t know about it. I’ll make the revisions as you pointed out. However, it is a fact that in Ground RB and Air SB (EC) it has turned out to be a quite powerful Jabo.
Considering that it can coordinate with Japanese turn fighters, its BR needs to be estimated higher than that of the German Me 210.
Would be even better if the F-117 was given additional armament that was planned for the proposed F-117N. That would make it an actually meaningful aircraft.
Freccia OWS 30, GRB (10.7 → 11.0), I would love it to stay at 10.7, but I honestly don’t understand how a better Freccia with unmanned turret can sit at lower BR than 25 mm version. In my opinion either regular Freccia and KF41 should be 10.7 or OWS 30 has to go to 11.0.
Vehicle: Yak-28B Gamemode: Air Realistic Battles BR Change: 9.0 → 9.3/9.7 Reason: Unkillable if played passively. Lack of offensive capability is not justification for it being untouchable if it wants to in downtiers.
I know. The vehicles are terrible. Probably the worst 9.3 vehicles you can play, but that doesn’t matter or disprove my point. What I said were that the missiles were too good, not the plane as a whole. Every aspect of a vehicle must be balanced, not just the vehicle as a whole package, otherwise we end up with AIM-9Ls at 9.7 again.
I wouldn’t want R-60s (or AIM-9Gs, or SRAAMs, etc.) in a 9.3 match if they were on an immobile SAM site
I honestly don’t mind if either of them get an air spawn to make bombing bases easier, I just don’t want supersonics at 9.0 (or 9.3 for that matter). Bucc S.2 is fine, I’d be okay with that at 9.0 even
If you agree with my suggestions remember to like them (I always like the ones from you that I agree with if I see them ;)
The 3.3 Me 410 A-1 climbs like a rocket (don’t trust stat cards) and the roughly 1,000 hp increase makes it way faster than the Me 210 - allowing you to outrun or outclimb a lot of fighters if you are high enough. I never used it as strike aircraft or base bomber - that’s why i can’t speak for anything else.
Regarding low speed maneuverability: You can’t afford to getlow slow in it as every fighter will focus on you.
Id be happy with the middle ground of a forward AF spawn tbh.
Yeah, agreed there. Seen people trying to get the Su-7s back down recently and its kinda insane
That BR is so compressed it gets really messy. Its not supersonic, but unburdened and with its LCMs… not a lot subsonic can really catch it. I just out climb everything. 9.3 is probably as low as it can go without being semi-problematic. 9.0… maybe, I tried to write an argument for it, but just got stuck on the fact it has a really good flare loadout. Meaning missiles arent a threat with them equipped
Though its biggest issue isnt BR, or even necessarily compression.
Its:
Diminishing Returns which really hurt its main strength of a massive bomb load
Lack of enough targets, even just making the Forward AF modular like we have in Air Sim would be a huge start
Boring gameplay for anything ground attacker orientated. They need to add better quality targets
Lack of meaningful match influence for a ground attacker. Base bombing or killing Ai vehicles doesnt have an impact on a match 99.999% of the time
I’m sure you’re right, but I only play fighters so I don’t know, and by far the biggest issue for fighters is the BR compression (at that tier).
I will say, ARB is a PvP game mode and the interesting part of the gameplay is using your skill to beat another player. Bombers and attackers have a place in the game but they should be second to fighters in regards to balancing decisions.
Agreed. But as I said if a decision is made that makes fighter gameplay more engaging at the expense of bombing bases, I’m gonna be in support of that. It’s just the way I like to play the game.
I don’t hate on others for the way they do, but I’ll put my support towards changes that suit me