The cars show the worst statistics in the game, the initial BR was simply chosen incorrectly
Spoiler


The cars show the worst statistics in the game, the initial BR was simply chosen incorrectly


Vehicle: Fw-190 A-8 / NC.900 / Fw-190 A-8 (USA)



Mode: Air Realistic battles
BR revision: 5.3 → 4.7
Reason: Last of the antons and the most overtiered of them all, the A-8’s already barely barely clung on 5.0, however the last BR adjustments sent the A-8 to 5.3 leaving it completely outmatched, while the interceptor spawn does help, the Fw-190 A really clings to sea level and the flap deploy nerf also leaves in worse shape if the A-8 comes back to 5.0, meaning it will need to fall down in 4.7, where the integrated (no draggy and heavy gunpod required) x4 mg151/20s will finally be able to find targets reliably.
Thats why I’m saying that the stabilizer isn’t that important on this type of vehicle. A tank with a good gun and without a stabilizer will show much better results than a tank with a stabilizer and a gun that can’t do anything.
Even if you put this machine on 6.0, nothing will change dramatically; the vast majority of tanks are simply inaccessible to destruction.
The stabilizer is important.
The ability to accurately fire at targets while flanking at high speeds is a huge deal.
So you shoot at your enemies, what do they care if you can’t penetrate them?
The stabilizers don’t work at high speed, I’ll keep you informed.
Vehicle: I-16 Type 27

Mode: Air Realistic battles
BR revision: 3.3 → 3.0
Reason: Compared to the I-16 Type 28, the I-16 Type 27 has a weaker powerplant, with the M-62 making it’s lower power output compared to the M-63 very loud and clear, doesn’ help the I-16 airframes doesn’t like to preserve speed a lot on turns
While ShVAKS are powerful, I-16s are equipped with early belts, which means to full tracer FI-T belts and no AP rounds to speak off, with only tracers with 10mm of pen as their only other option.
M-62
Type
Radial, 9-cylinder
Cooling type
Air
Engine Power
Maximum
830 hp
WEP
1,000 hp
M-63
Type
Radial, 9-cylinder
Cooling type
Air
Engine Power
Maximum
930 hp
WEP
1,100 hp
Read this slowly… REALLY? If it’s fun we change it or mess with it right? We are looking into the options to reduce the tank’s effectiveness
Vehicle: I-16 Type 17

Mode: Air Realistic battles
BR revision: 3.3 → 2.7
Reason: The Chinese I-16 type 17 has the weakest powerplant of all 3.3 I-16s, the M-25V barely delivers below 800hp on WEP compared to the I-16 Type 27’s 830hp normally with it’s M-62
While ShVAKS are powerful, I-16s are equipped with early belts, which means to full tracer FI-T belts and no AP rounds to speak off, with only tracers with 10mm of pen as their only other option.
M-25V
Type
Radial, 9-cylinder
Cooling type
Air
Engine Power
Maximum
700 hp
WEP
780 hp
M-62
Type
Radial, 9-cylinder
Cooling type
Air
Engine Power
Maximum
830 hp
WEP
1,000 hp
It’s a flanking vehicle, you either aim at the turret to make it hard for them to see you and fire at you or, if you have a good view, you fire at their sides and more than likely kill them. Not to forget that you can quickly damage barrels using autocannons.
Right, I forgot up to 75km/h wasn’t high speed. Sorry.
Vehicle: P-47D-28

Mode: Air Realistic battles
BR revision: 4.7 → 5.0
Reason: The lack of airbrakes on the P-47D-28 do not justify a 0.3 lower BR with it’s Italian and Chinese brothers, unlike the case seen with the P-38J-15 and P-38L-5-LO, the airbrakes on P-47s aren’t lifesavers and are very situational, even if they were, the airbrakes are basically decoration due to their small size and the sheer mass of the P-47.
unless you drive T-72/90 chassis, modern stab cut-off is around 72 kph.
yak-3U should be 6.0 insted of 5.7 its unbalanced it can out turn the bf109 k4 and out climb it, the k4 cant do anything against the yak-3U.
I was very rarely killed from a cannon (shells take off without damage), but almost any machine gun kills this vehicle head-on. I speak mainly for RSV, I did not play in German. My main thought is that it doesn’t change much anyway, you can’t kill the vast majority of tanks, and there’s little point in breaking out barrels and harps except to piss off the enemy.
Once in a battle against the Germans or the Soviets, he will not be able to kill anyone.
Vehicle: F8F-1

Mode Air Realistic battles
BR revision: 4.7 → 5.0
Reason: The F8F could perfectly hold it’s own in 5.0, there was never a need to drop it to 4.7, the acceleration, climbrate, top speed (at sea level I may add), dogfight capability can still carry 4x 50cals to 5.0 and even with gunpods (not very aerodynamic) for a total of 8x 50cals the F8F-1 is still equal to the P-51D-30 and P-47D-30s (Italian and Chinese)
Doesn’t sound much better than the the Scimitar 1 if the slat armor not that useful.
Gets Thermals but has worse armor. How the heck is it that much better than Scimitar 1 which is hardly a game-breaker.
The gunpods add two .50s each, no? With them it has comparable firepower to P-47.
Not one 5.7 can’t actually beat a Yak-3U on a 1v1 unless the Yak-3U, shoot itselfs in the face behind the screen.
You can kill most tanks from the side, I don’t know if you are trying to ignore that or if you seriously are suggesting that not being able to penetrate frontally is a reason for these autocannon spam monsters to go down in BR