I don’t understand why the Ho-Ri needs to be removed. Or any vehicle like it for that matter. Like there’s no gun-to-head reason for removing it, no law in any land saying how dare it be allowed to remain in game. If its game policy, why can said policy be changed or updated?
Could the vehicle not exist under a seperate identifier like we have for premium or squadron? I dont see the harm in an “Experimental/Prototype” vehicle class with a different color like blue or orange or pink. Set the vehicle to not earn any SL or RP nor allow players to use respawn token on it. That seems fair. That way players, new and old, can continue to enjoy the vehicle and make the choice if they want to include it in their line up knowing it won’t help make lions or RP. I would do this for the Tiger 105, Panther 2, and any other vehicle removed for being like that.
Yeah, I’ve finished the event for the Scimitar Mk.2, but it would be a joke to think it’s worthy of playing at 8.3. Silly doof doof gun with a slow ass rof, etc. When will Gaijin learn.
nazi/axis wundewaffe sells books and “documentary” deals incredibly well and has poisoned the water to actually prove such things, now that thats dying off, AI slop has nuked it all even harder
Oh me neither, I’m not saying it was malicious or anything. Just that her research ended up actively misleading Gaijin.
Not speaking Japanese is a significant research barrier and the fact that Japan destroyed so many documents in 1945 makes things even worse. Every time there are such barriers Gaijin takes a risk. They got burned by one of their China consultants too, though they managed to catch that in time.
I just watched 2x scimitar vs 1 ruski tank that they tracked/ gun… it took them well over a minute to kill it with both shooting everywhere none stop. Not sure if they had the better rounds as they never replied when i asked, still funny antics
This was an interview for a magazine long before that really caught on.
And they themselves state it wasn’t some “wonder weapon”. Its development was canned because the Ki-84 was being developed and was a fresh, superior design.
Vehicle: Scimitar mk.2
Gamemode: Ground Realistic
BR Change: 8.3 —> 7.7
Reason: Its not even the same as its 7.7 counterpart, its has significantly worse mobility and thermal vision doesnt help, placing it higher than mk1 is a sick joke.
Rationale
The improved top speed of the BT-7M makes it a big step up from the previous BT’s since it can fully take advantage of its insane p/w. This makes it extremely strong at its current BR in the right hands. The fact that it’s already many peoples’ go to for farming God Mode medals is telling.
But at the same time, just sitting at rank I is massive missed potential. It has all that mobility, but can’t be used to scout. It would easily fill the scout niche much better than the likes of the T-50 or T-80 if it was allowed to.
Reason: Low performance compared to peers at 2.7, with weak cannon for it s BR, and unremarkable survivability. With maximum 62mm of penetration at 10m distance against flat armor, has a hard time when uptiered even with its mobility. Unlike AB 43, this is counted as a medium tank so doesn’t get the benefits of light tanks while playing practically like one.
Rationale
The Pz.III F is above average at just about everything by 1.3 standards.
The APC round has great pen and decent damage.
It has extremely high top speed and reverse speed, a fair p/w, and the ability to mount Winterketten.
The wide mantlet is 70 mm effective while the hull is 30 mm all round, allowing it to angle at 45° to resist weaker guns.
Its gets a 5 man crew at a BR where this isn’t yet standard for tanks.
Its only limiting factors are the unimpressive turret traverse rate and 4 sec reload, which are still fairly manageable downsides. When compared to the Pz.III J at 2.3, it’s not even an outright downgrade since the Ausf.J has lower effective mantlet armor and much lower top speed.
The Ausf.F doesn’t have the convenient turret ready-rack of the later Pz.III variants, but it does use shorter rounds, so I believe it would be fair to buff the reload to a comparable level as compensation for a BR increase.
Reason: Low performance compared to peers at 2.7, with weak cannon for it s BR, and unremarkable survivability. With maximum 62mm of penetration at 10m distance against flat armor, has a hard time when uptiered even with its mobility.