Seconded. Its selling point is the number of torpedoes but it’s at the wrong BR to make real use of those.
One of the roughest spading experiences I’ve had in this game.
Seconded. Its selling point is the number of torpedoes but it’s at the wrong BR to make real use of those.
One of the roughest spading experiences I’ve had in this game.
Not all heavies are created equal. The Tiger II is less BR sensitive, you’re right. But that is because it relies more on firepower than armour. The T26E5 relies more on armour instead.
In a full downtier at 7.0 it will still be a monster and the 7.3s it will meet can be managed. At 7.7/8.0 it will struggle, but fortunately the American lineup is very versatile (more so than the German one). T29, M46, T92, Scorpion, they all give you the tools to handle anything an uptier throws at you, and that’s before we even mention CAS.
The Tiger II has no such luxury. There are no 7.0 and 7.3 German lineups in a meaningful sense unless you’ve been playing since before Night Vision, and 7.7 is a half-lineup. So the Tiger II has to do it all, it’s the backbone of the whole bracket for Germany.
F-5C Skoshi Tiger
10.7------>10.3
This jet really need br changes on ARB.
Suggestion:
Naval
Italian Coastal - RN Gabianno
3.7>3.3
On paper sounds great to have a 100mm, multiple 20mm mounts, and a bonus of 2x torpedos in a coastal spawn sub chaser.
So it’s a pity you are relatively slow, have poor manouverability, the 100mm cannot shoot low angles over the bow with up to 1km blind spot which is not ideal in PT boat lanes, and the 20mms start to run out of effectiveness at these BRs.
Plus you will be completely outclassed if you face even the worst reserve destroyer (even HMS Churchill will trouble you!).
Suggestion:
Naval
Italian Coastal - RN Ghibli
3.7>3.3 (mainly due to forced DD spawn)
I actually have little complaint about the Gunboat itself. Yes it has the same low angle blind spot at the bow as Gabianno, isn’t exactly the most nimble, and relies solely on 20mm for Secondaries. However being faster and with 2x 100mm mains with decent arcs (except as already mentioned) she’s better equipped to deal with challenges.
However it’s all for nothing as she has a Destroyer spawn point and is out gunned at the start of 3.7 matches where faster ships sporting 4x 100mm+ isn’t uncommon. .Even at 3.3 she will face stiff competition but at least the reduced mains can be balanced against the better secondaries. Still maybe not the best first spawn but better later on once aircraft appear and bluewater/coastal fleets close on each other.
Can we have cruise missile for F117 too? or counter measure or even rwr!
Its more peak.that the turms is an OP vic.
If any AA spray even sneezes your direction the tank goes poof. I mean 0.1 seconds and its gone
No lazer/ even just a rangefinder, no thermal, no smokes, bad / ghost rounds
Its pretty quick and gets a 30mm canon.
much faster reload too.
turm 3 should go up to 9.0 instead of leopards going down.
Not fast enough with bad shells +no armour/ smokes
T58 i get but the turms or anything that is melted by a pea shooter just isnt OP
protection analysis feature in the game tells you the exact stats for each shell.
also the new ballistic simulator.
Vehicle: A-6E Tram
Gamemode: Ground Realistic
BR Change: 10.7 —> 10.7
Reason: It has awful flight performance and is aleredy denied by SAMs like Osa and Tor M1 at 11.0 it will become unplayable against Pantsirs and VT1 carriers. Skipper standoff weapon have practical range of ~10.5 km launched from 4-5km alt and is a laser guided weapon which preverts you from spamming them on different targets. Outside of it being premium it has little to no advantages over planes like A-7D or A-7E which are currently a 10.7 alternative. More over at same 10.7 there’s Buccaner S2.b with much better flight performance that now operates data-link missiles with greater range.
Other issue is that US has no 11.0 setup.
its still really good tho.
ive been using it at 10.0 and getting nukes here and there.
still penetrates all enemies.
Vehicle: Leopard 1A5BE
Battle Rating: 9.3 → 9.3
Reason: This Leopard 1A5, unlike the other Leopard 1A5s, was used primarily with MECAR M1001 and M1060 APFSDS-T, giving it vastly better options than DM33
Thats you thats good not the tank
Jumbo is best example. You watched the challange series with cant rember who vs jonBPA?
John chooses the jumbo and its over. The other guy is like i just cant use the jumbo- he is meant to be pro too but shows the levels.
Vehicle: Harrier GR.7
Mode: Ground Realistic
BR Change: 12.0 —> 11.7
Reason: the only difference between the GR.7 and the Harrier T.10 (11.7) is the AIM-9M that it can carry, which in a match does not have that of an impact to warrant a BR increase
jumbo doesnt penetrate all enemies frontally, turm 3 does while doing great damage.
also jumbo is slow at its br, turm 3 is quick for its br.
bad comparison
But people on here argue the jumbo is great and its just skil issue… while the pro cant use it either
Turms gets deleted. No.second chance. 1 missed shot and its RIP. Its KD lives off the 30mm.
Point being most people cant see whats good or not. Defn is the only only who says how it is while getting his 3rd ace in 4 games with a bad vic lol
And about the mini-air event in arcade ground battles ? CAS is so powerful for too long. How counter a air threat when a A-10 can be use in 6.3 ?
I believe that the T26E5’s armor is certainly sufficient for BR 7.0, but whether its performance, as it is, would still be adequate at 7.0 remains questionable. If it were given the HEAT round that the M36B2 has (the T26E5 and the M36B2 share the same gun), then it would fully be able to handle the 7.0 level.
In that case, the T26E5 would be comparable to the M46 – one has thicker armor, the other has better mobility.
cv-90120 gets deleted. No.second chance. 1 missed shot and its RIP.
put it down to 8.3
this argument breaks down very easily.
anyway its a great vehicle and its k/s and k/d are above the median with a good margin.
median k/s in ground is 0.75, turm 3 1.0
i doubt many people will second your opinion.