Planned Battle Rating Changes (August 2026)

it’s yellow monthly

I don’t really care about my ground stats
Terrible gamemode in its current state

Why would I bother doing well there XD

image
Wr and team pos show everything XD

1 Like

i play it from time to time to remind myself of how bad it is

and to grind some SL

Does k/d even matter because if someone spawn and gets two kills dies and leaves his k/d is positive 🤔

I should start SL grinding again to prepare for crates

that’s so real

KD doesn’t matter
if you wanna statlarp, KS is the main metric to go by since it can’t be inflated as easily


Prime example
His KD is insane, but his KS is beyond mid because all he does is spawn in once, spam missiles, land and leave the match

2 Likes

i never have any SL bc iam permanently grinding nations
to the point where i have a boatload of vehicles i didnt buy bc iam missing the SL

I’m not actively grinding any nations rn so my SL is pretty good actually.

I don’t understand how anyone finds that enjoyable enough to do for that many matches

I mostly do the same so im always on stock tanks

F-20A Tigershark

12.3 → 12.0
While yes it may have good performance, the fact that it can only carry 2 SARH missles easily cripples it compared to most other vehicles at the 12.3 BR

OR

12.3 → 12.3
Stays at 12.3, but gains the ability to put AIM7Fs on both wing pylons, brining the missile count to 4 SARHs. Even better if it can get AIM7Ms like the F-18 that it shares so much commonality with.

1 Like

its even worse in sim
bc you can inflate both K/D and K/S there

and that guy will just run away from you instead taking fights

I need to learn how to sim duel ngl
same for RB, I’m not really that great at either

1 Like

All Realistic
A6M5 BR5.0→4.7
A6M5 Ko & A6M5 Otsu BR6.0→5.0 or 5.3
A6M5 Hei BR5.3→5.0

Reason: I’m Japanese. The current Zero at its BR barely meets the minimum standard in anything except maneuverability. Once a fight starts, you’ll inevitably be at a height disadvantage, and hit-and-run attacks will be relentless—you won’t be able to catch up to fleeing enemies at all and will just lose without being able to do anything. Even if you try to climb around to prevent that, by the time you do, your teammates are already wiped out, and even if you gain a height advantage, you’ll just get surrounded and lose. You can maneuver to avoid getting shot down, but in that case, there’s basically no opportunity for you to attack; while you’re evading, your teammates get taken out, your altitude drops, and you end up surrounded and defeated again. If you work with your teammates and have them, take the enemies down, you might somehow manage to win a match, but you yourself can barely get any kills. Honestly, more often than not, you just lose before anything else. That’s normal.

The Zero has had its BR raised multiple times before, despite already lacking in performance. I don’t know under what criteria Gaijin makes BR adjustments, but I really can’t accept this latest BR change. I demand an immediate fix.

5 Likes

Wait how does K/D AND K/S differe

K/D = kills per death

K/S = kills per spawn

you can spawn in multiple times without dying

2 Likes

Ok good night to all of yall

It’s overtiered at 6.3, but dropping it to 5.3 is going too far.

Probably should go back to the 6.0 it was when I first started using it.

The ho ri prototype has a wooden mock-up made for it. The ho ri production although just has made up armor values.