crack wont work on him because there is nothing on his skull
USA RB Ground BR’s:
- T18E2: 3.3 up to 3.7. Just the increase to 3.3 was not enough. This thing is equivalent to the Ram II or Cromwell I. On StatShark this thing was sitting at a winrate of 61.3% last month.
And for those who do not play the game yet? I really cannot see how locking away a fun and interesting (not to mention currently very competitive) vehicle for all new players going forwards from September is fair.
I say this as someone who has the tank and is therefore ‘safe’ - I do not like the idea of more totally unobtainable vehicles that can still be freely enjoyed by people lucky enough to have played the game early enough to get them.
Please, if you wish to make the tank less common, consider incorporating it as part of this excellent suggestion by @super_cacti : Operation R.E.L.I.C.
Vehicle: Sea Harrier FA.2
Change: 13.0>12.7
Reason: After playing it again recently i can confidently say this has been the worst 13.0 experience i have ever had. It simply lacks the fm for the br along with a REAL lack of missiles makes it effectively usless and a detriment to the team whenever i bring it. Moving it down would stop it facing 14.0 and maybe give it some breathing room as it is in no way more effective than the f-14a.
Its best loadout being the 4 aim120s as you simply cannot get yourself into the situations where the 9ms would become handy as your just too hot and too fat to live long enough in the furball to utilise them.
Gaijin are moving 1A5 to 9.0, not thinking about similar 9.3 tanks (AMX-30, OF-40, etc), and also they are forgetting the poor 9.0 tanks, which are completely outmatched.
Can this please be added to the game? It would really help some of the Challenger tanks and would be a worthwhile quality of life improvement.
This isn’t WoT. WT aims to use realistic vehicles. Gaijin are removing fake vehicles and I standby that.
I also find the Repier easier to use than the Stormer HVM.
I’m keen to see what the LMM has to offer, but for now, I’m hoping that the Starstreak will be fully operational as soon as possible.
LMM would just give us a baby adats that can actually function hull down has it would have ~250mm of pen with a 7-8km range. Not sure about the manoeuvrability but ive heard its not a fast missile so would be the perfect BRITISH 10.7 spaa perhaps.
**During the update, the F-15I was moved to 13.0 in GBR because it received the Spice series IR-guided bombs early, while its airframe, radar, and engines remain nearly identical to those of the F-15E. At the same time, the F-15E — despite having its weaker ground-attack loadout (but stronger air-to-air loadout) moved to 13.0 in its own tech tree with the F-15Kai — still remains at 12.7 in GBR (the same as the original F-15C), while retaining its superior weaponry and engines. As a result, its top loadout with up to 26 IR ground-attack munitions creates an overwhelming level of suppression. I would therefore like to request that the F-15E’s GBR be raised to 13.0
Man f14iraf is dead as hell now lmao there is no way its equvilent to the f15c and f16c because players choose not to notch the fakour lol.
Anyways love another round of br changes where 0 decompression hits toptier essentially.
Heja II; ARB 2.3->2.7; good climb, good retention, excellent maneuverability; great guns, at 2.3 it’s a sealclubber. Possibly 2.7 is even too low.
P63, C5, and A10 give them late-war belts or lower BR by 0.3
Yak 3U; ARB ->6.3, it should have the same battle rating as P51H as it has comparable performance.
Tempest MK V; ARB 5.7->5.3, its engine lacks power to compete with other very strong planes at this BR.
Ki 61 Otsu Kai, ARB 4.7 → 4.3; In many aspects it is a lot worse than Ki 100; it doesn’t turn well, it’s got a weak engine, it’s slightly faster but has lower acceleration, while it sits above it in BR.
Changes to Spitfires and Zeros are unnecessary, they are balanced enough. Zeros are so slow they can be ignored by faster planes.
honestly it was already fine with 4 Fakours back then (imo), but they bump it to 13.3 just by adding extra 2
German RB Ground BR’s:
- StuH 42 G: 3.0 up to 3.3. This thing is a low tier menace. Along with the M4A3 105 and SU-122. This isn’t just about balance, this change is also about new player retention. If new players are constantly getting wrecked by overpowered tanks they’re going to drop the game. You could also give it the missing ammo, see spoiler below.
Spoiler
Pz. IV (All L/43 and L/48 variants)
germ_germ_pzkpfw_iv_ausf_f2
germ_germ_pzkpfw_iv_ausf_g
germ_germ_pzkpfw_iv_ausf_h
germ_germ_pzkpfw_iv_ausf_j
germ_panzerbefelhswagen_iv_ausf_j
sw_pzkpfw_iv_ausf_j
it_pzkpfw_iv_ausf_g
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Reload Speed: 5.0 s → 5.9 s (Revert Change)
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Add Pzgr.40(W) (APBC) Bug Report
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Add Hl.Gr.38C (HEAT) Bug Report




Rationale
The long barreled Pz.IV’s are in a decent state at their current placements without any reload buff. Compared to other mediums at their BRs, the Pz.IVs have much higher performance guns, so it makes sense for them to reload a bit slower than other medium tanks that uses shorter cartridges.
I do think the similar reload buff applied to the StuG’s makes sense however, and helps further distinguish them from the Pz.IV variants they share BR’s with.
Instead of a straight buff to the Pz.IV’s, I propose expanding the ammunition loadout to include the Pzgr.40(W) and Hl.Gr.38C rounds.
Pzgr.40(W) is an APBC round with a flat nose, granting it very good angle performance, similar to Soviet APHE, which would make it a good counter to various vehicles reliant on sloping and troll angles. Since it is ballistically similar to standard Pzgr.40, it would have a much flatter trajectory than Pzgr.39, making it a solid option for sniping.
Pzgr.40(W)
Hl.Gr.38C is the same top HEAT round already found on most vehicles with the 75 mm Kwk.37. It was produced for the longer 75 mm guns too, but is arbitrarily excluded in-game. While the Gr.38B isn’t used very often, the Gr.38C round has potential utility as an HE round alternative that still offers decent penetration when needed in a pinch (it can frontally pen the hull of a T-34 STZ from any distance).
Hl.Gr.38C
Neither of these rounds would be too game changing, but I don’t think more options ever hurt.
Vehicle : Leopard 1A5
Gamemode : Ground Realistic Battles
Change : 9.3 —> 9.3(No changes)
Reason : I cannot hide my surprise at the possibility that the Leopard 1A5 might be downgraded to 9.0.
Why would a vehicle equipped with the DM33, LRF and TVD be downgraded to 9.0?
I strongly urge that the current 9.3 rating be maintained.
Japan
Ho-Ri Prototype
GR
6.7→6.3
The Ho-Ri Prototype doesn’t have the armor, protection, or mobility to match other 6.7 tank destroyers. At 6.7, it’s simply outclassed across the board.
leopard a1a1 same br than the cheiftain mk3/5 and the leopard 1a5 a lower br than the cheiftain mk10/900
im tired boss
do people get a refund for their time and money then
Vehicle: YAK-3U
Gamemode: Air Realistic
BR Change: 5.7 —> 6.3
Reason: Yak3u’s flight performance and weapons have surpassed Spitfire LF9, and BR4.7-5.3 aircraft are difficult to fight against YAK3U, except for the Soviet LA-7 series.
Vehicle: Su-30 MKV/MKK
Gamemode: Air Realistic
BR Change: 13.3 —> 13.7
Reason: 6xR77+4xR73, good flight performance and abundant missiles, NATO 13.3 has no aircraft with the same performance.