at this point euthanize the japanese naval fighter line 💔
Hunter F.1
Ground Realistic
9.0 → 8.7
The Hunter F.1 is currently at 8.7 in ARB, but somehow this plane that is an pure fighter with only 4x30mm ADEN is at a higher BR in GRB than in ARB.
It is an aircraft with NO armament made for ground attack, and it is higher BR in GRB than in ARB.
It has no bombs.
It has no rockets.
It has no missiles.
It has no counter measures.
It only have 4x 30mm cannons with a maximum pen of 37mm.
The only targets it can take out, is realistically SPAA, however that requires that it gets the jump on SPAA with radar, and it is at the BR where it has a high chance to also face off against SAM.
I legitimately have put off playing my favorite plane the 109 G-6 and many other 4.7 br plantes as you constantly get uptiered. Now I just need the Yak-3UFO to get the same treatment
Iv got most jets in the game. F2 has a cracked FM which doesnt come into play at all at this BR as it doesn’t turn when its going fast so that energy and god tier pull at slow speeds is pretty redundant
The M4A1 is very strong where it’s at just because of how good the combination of M61 APHE and a stabilizer is. It’s one of the main vehicles creating compression at 3.3 imo.
Ignoring the APCR, the Sherman II is technically better than the US and French M4A1’s currently since the armor modeling is done more historically accurate, meaning the hull corners and front roof are less of a weakspot from head-on. The Sherman II’s armor model needs to be applied to other early M4A1s so that they can all go up.
Stirling B Mk III
ARB & GRB
4.7 → 4.3/4.0
The Mk III is near identical to the Mk I, but somehow that justfies a BR difference of 0.7, instead of them being same BR. It is not even because they have any difference in armaments. They are more in effect, the same aircraft, and there is no reason to research and play the Mk III, when you are going through the techtree.
The Kurnass 2000 should probably go down to 11.7, especially if your proposed Kfir BR changes got added.
so far i’ve read a lot of arguments trying to defend the BMPT are absolutely atrocious, either comparing the survivability to the PUMA or outright trying to use the irl price per unit as a measurment unit
ZSU-23-4M2
GRB
7.3 → 7.7
It have extremely effective anti aircraft guns, mounted on a okay mobile platform with a lot of turret traverse, meaning that it tear apart any planes that it faces. The plane it faces doesn’t even have a chance against it, since most of them are WW2 or just post war planes, with low manoeuvrability. Even without a radar, because of its high traverse speed, and high velocity ammo, it has no major problem engaging faster moving targets at close range, or planes further away within reasonable distance. Also with it having 4000 rounds of ammunition + an extra 4000 round from the ammo box, it is near impossible for it to run out of ammo.
Vehicle: MiG-29 (9-12)
Change: Remove R-27ER, replace with R-73 and keep at the same br
Reason: The MiG-29 is an incredibly painful aircraft to play at 12.7, you have a terrible flight model (one of the worst 4th gens), terrible radar, terrible RWR and garbage IR missiles. Your only real pros are high top speed and R-27ER.
This results in a plane that is hyper reliant on just two weapons in order to get kills. (it completely falls apart once it fights someone who knows how to not die to the R-27)
Once those are gone, there’s really nothing it can do against enemies besides pray they suck.
Giving this plane the R-73 that was designed for it and removing the R-27ER will enable it to last much longer in matches and would give it more options when engaging enemies. Making it much more enjoyable to play.
Considering we have F-16s at this same br with IRCCM missiles and a good airframe there’s no real reason to not allow a plane with terrible FM to also get IRCCM missiles at the same br.
We need BR decompression ASAP. Top tier for tanks should be at least 13.0, for planes 15.0 (14.0 for GRB for top planes) to make more space for lower BR’s.
Vehicle: Turm III
GameMode: Ground RB
Change: 8.3 → 8.7 (if BR decompression 9.0)
Reson: It is been on 8.3 for years and it is OP there. 30mm to shred light armored vehicles (can even kill MBT’s with it), 105mm with APDS and HEATFS fired every 5s. Most of the tanks on 8.3 are not even close to that level of firepower, not mentioning that Turm III has 2 plate stab, while there is only Gepard in German tech tree on this BR which also has it, rest of tanks don’t have it, first stab tank in German tech tree is Leo A1A1 and TAM on 9.0. Turm III vs 7.3 tanks is just brutal for them.
Vehicle: BMPT’s (tech tree and premium)
GameMode: Ground RB
Change: 11.3 → 12.0 or 12.3 (if BR decompression 12.7)
Reson: This tank owns 11.3 now, tanks on 10.3 can’t compare to it. BMPT’s are great even on 12.7 or 13.0 if player takes them there. Tanks APFSDS’s on 10.3 or 10.7 are too weak to kill BMPT’s comfortably, you have to be very… VERY precise, and then it still can somehow survive that precise shot and fire back. Also :
- Why ammo which is going from ammo rack inside of this tank is separated 2 times before going into the barrel? Shouldn’t it be like if you hit ammo, it will ignite all of it straight to core of tank and make it explode?!
- If it is divided in 3 sections, then why BMPT’s don’t have separated ammo magazines for like lets say 50 rounds before they have to reload to fire again?! It should be one of those things included in game, but there is none of them.
- Why shoting most of the IFV’s in exposed missile launchers overpressures them by explosion, but if you do that to BMPT’s they will just lose their missiles and burn, NOTHING more, crew is chilling, like that dog on chair surrounded by fire. Those tanks are basicly unkillable to the turret, only shoting chassis can kill it.
Vehicle: J15T
GameMode: Air RB
Change: 14.7 → 14.3 (if BR decompression it should stay 14.7)
Reson: It has not enough countermeasures to be competetive plane on top tier, it should be a little lower and it wouldn’t hurt anyone. OR give it more flares to make it more competetive on 14.7
Vehicle: T-80’s and T-64’s
GameMode: Ground RB
Change: Reload rate from 6s → 6.4s
Reson: 6s reload is lab perfect reload, with perfect position of autoloader and cannon, IMPOSSIBLE to achieve on battle field. All those tanks are OP because of it. They reload faster than all Leopards, unless those tanks have ACE crew, which is expensive with GE and/or EXP if someone wants it for free. 6.4s would be fair, a little upgrade from 6.5s which was before, which was fine and buffing it wasn’t nessesery, noone asked for that change, but if you wanted to buff it, why didn’t you buff it as much as T-72’s reload, which went from 7.1s → 7.0s.
Vehicle: All tanks with turret basket
GameMode: Ground RB
Change: Make a small turret ring inside of turret basket as a horizontal drive, not entire basket.
Reson: Russian tanks have autoloaders, which are NOT connected with horizontal turret drive, which means, if autoloader is out, tank can’t load another shell, but it can still turn its turret and fire back 1 shot. Every NATO tank when its hit, and that hit takes out turret basket and engine, that is basicly death sentence, it can’t do anything, even if it still can fire, it can’t aim at enemy unless that enemy drives in front of barrel of disabled tank. Turret basket is to make crew sit inside tank more comfortable, hold electronical equipment and to “SHIELD” turret ring from it being taken out. If you are making game more realistic by putting more and more modules into tanks, then make it at least FAIR and separate turret basket from horizontal turret drive.
Vehicle: 2S6 Tanguska
GameMode: Ground RB
Change: 10.7 → 11.0 (if BR decompression 11.3)
Reson: It is good enough to be at 11.0. Russia has a lot of good spaa’s in that area.
Vehicle: Strela
GameMode: Ground RB
Change: 10.3 → 10.7 (if BR decompression 11.0)
Reson: It is good enough to be at 10.7, it is better than OSA, which is 10.3, so if strela is better, it should be higher, right?
Vehicle: Pantsir SM-SV
GameMode: Ground RB
Change: Somehow limit its missiles.
Reson: Limit amount of small ones, which are being used to intercept things. Also, those new missiles are so fast, that planes have no time to react. BUK was underperforming NOT because it is bad, but because people do not know how to use it properly. Russia didn’t need that new Pantsir, but since it is here, you have to do something to balance it, because right now it is the best SPAA in game and nothing can compare too it.
Vehicle: T-72B3
GameMode: Ground RB
Change: 11.3 → 11.7 (if BR decompression 12.0)
Reson: It is too heavy armored to sit at 11.3. That tank was fine at 11.7, now it sits way too low. It may have bad statistics, because it is mostly NOT a first spawn of any player. Right now 1st spawn is BMPT, then backup of it or plane or SPAA and then if player has nothing other to choose, they will take T-72B3. Bad stats may came from it being spawned while match is basicly lost and player in it is spawn camped by enemies and cant do anything than get 1 or 2 kill, maybe just a crit and then DIE.
Vehicle: T-80UD
GameMode: Ground RB
Change: 10.7 → 11.0 (if BR decompression 11.3)
Reson: It has strong armor, it is very mobile, it has great reload, it is very hard to kill tank. Lack of thermal view (like on Chinise one) doesn’t make it an entire BR worse.
Vehicle: T-72B3 “Arena”
Gamemode: Ground Realistic
BR Change: 11.0 —> 11.3 (if BR decompression 11.7)
Reason: Because it has top tier shell (3BM60) it should be a little higher to not lolpen everything it meets at 11.0
Vehicle: American Top Tier Planes (F-15’s / 16’s and 18’s)
GameMode: -
Change: Give them Spice Bombs
Reson: Why Israelian equivalents have such a munition, while American ones don’t? American CAS struggles now, it is not very competetive compared to other nations (especially Russia)
Don’t call me Russia Hater, because if you play this game long enough you know that right now Russia has the best : CAS (Kh-38MT), Heli (LMUR’s), SPAA (new Pantsir - BUK and old Pantsir were TOTALLY fine and good enough), Fox3 missile (R-77-1), Fox1 missile (R-27ER), almost the best IR missile (R73 and R-27ET) and i do not play naval but i heard that they are the best there too. We all know that balance in this game is WAY off now and it has to be fixed ASAP.
i would argue it needs to move up to 11.3 btw, even if they removed the dart it should stay at 11.0
I found myself having to rely on the FM a good bit, dogfighting very much can still happen. The radar is also good enough for 13.7, AESA is just so much better at picking up targets and even datalinking Fox-3s compared to mechanical. There’s really no mechanical radar that is as good as an AESA radar.
Sorry, we don’t accept those people that say that. Please don’t lump them in with any group, nobody wants that kind of person
BMP-2MD
Ground RB
8.7>8.3
It’s literally a slower BMP-2 with no ATGM and only the 1 250 belt round of APDS at the same BR as the standard BMP-2, literally no ATGM while fighting russia with a round that shell shatters with 98% chance.
No mechanical radar lets you do this. I was able to instantly fire and pull into the notch without any trouble while still keeping awareness for other people in the area, faster than any mechanical radar would let you do even with HMD.
8.3 Will be enough… the Tu-95M can go to 8.0 or 7.7 and the Tu-4 can simply go to 7.0
The FCS in the turret (which peaks out enough to be partially damage-able through the turret gunner’s cupola) already does stop it from firing, as does the Power system in the hull (the TT BMPT’s Power System can be hit without penetrating the actual hull too).
The external Electronic Radio Equipment are not the FCS, and don’t function like FCS on any vehicle that has them modeled.
I’d like to see that. 😭
