lmao no, the puma is insanely easy to kill, and spikes? good luck actually having them do damage
RB:

BR 4.0 → 3.7
It’s a turretless TD with ok armor but since the gun shield was nerfed even BT-5s can kill it from the front firing 45mm APHE. But it’s higher than stabilized Sherman’s?
Makes no sense to be 4.0, especially since the Jagdpanzer IV is a massive upgrade armor wise at 4.3.
Of course the same applies to the Italian StuG G.
HMS Peacock
Naval Arcade / Realistic
Br - 4.3 → 4.0
This ship being the same br as SKR-7 and PR-206 is nonsense, those boats have considerably more firepower. It has a single 76mm gun that runs out of ammo before you can kill half the crew of a Destroyer at the same BR.
Nah it’s solid at 4.0 love it
Mainly play the Stug G on Italy

Youre below average player with average KD below 1 (even if we go by the latests statistics).
If we go to your played vehicles and filter out by any ground vehicle of rank VI and higher and rank them in descending order by KD, we arrive at suprising (not) result:
Not only that one of the two vehicles that somewhat matches your overal KD is T-80UD, by many considered one of the best 10.7 premium tanks, only vehicle surpasing it significantly is none other than BMPT, by quite large margin (1.21, an increase of 0.30 when compared to your usual KD). Any other rank VI+ vehicle you played sits even below your average KD.
Id highly advise you to remain silent on the matter, and stop making yourself look like a fool.
avg bmpt player logic
Calling the request to move the ridculously overtiered F16C PoBIT to a BR where it belongs “compression” is some insane cope.
Literally has nothing going for it compare to other 4.0 vehicles. It’s now not even better armored anymore than a 3.7 Pz IV H.
world’s most skilled bmpt player:
Eh, idk I quite like it, it’s got moments where it’s meh especially given how good the other 4.0 Italian vehicles are. I like it as a more armored Zrinyi I, the stug imo isn’t even bottom 3 TD’s at 4.0
Aircraft: MiG-21 SMT
Gamemode: Ground RB
BR Change: 10.3 → 10.0
Reasons:
- MiG-21 Bis is already at 10.3 in Ground RB and has more and better missiles and a better flight model.
- F-5A and F-5C are being moved down from 10.3 to 10.0 in Ground RB.
- USSR literally has no fighter jet at 10.0 in Ground RB to go along with Su-25.
It wasn’t designed to fire apfsds. It will not get it
If you want to be able to fire both guns you’re gonna have to deal with this
Nah its more than 3km otherwise it would be just as painful as sidam 25 and you would even have to use apds sometimes. Killed plenty of new bombers at 4-5km range with mix belt on 246.
Sure, that weakspot exists, but it exists on the M4A2 at 4.0 too. My point is the III/IV is much more comparable to the M4A2 at 4.0 than it is with the M4 or M4A4 at 3.7.
Jagdpanzer IV
Ground Realistic
4.3 → 5.0
This thing is an absolute menace at 4.3. Unlike other highly armored tanks at that BR (e.g Kv-1), the Jagdpanzer IV is basically immune, even to some of the strongest TDs, like the M10.
Additionally, other highly armored tanks (again, Kv-1 as an example) have weak guns. The Jagdpanzer IV has one of the best guns at its BR.
And AGAIN unlike other highly armored tanks, the Jagdpanzer IV has no real frontal weakspot. Shooting the LFP won’t kill em, and it’s also pretty easy to hide the LFP.
“I can be killed, pls buff”
Thats wobble from 1 cannon fire btw. I guess its like apache gun which has spread for better anti infantry efficiency. If they wanted precision they would use 2a72 which has reduced rof but also improvements in terms of accuracy
mig 25 in arcade battle should be uptiered to 11.0
Vehicle: C13 T90
BR Change: No Change
Reason: This is just a fat AUBL/74 that doesn’t get shredded by .50 fire to the hull (but still has the 8mm thick turret). It is already unpopular as it is; please leave it alone.

